Righteous Fire

Does Inner Force still increase the burn damage on the player with the new change?
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Ludvator escreveu:
I havent found RF weapon switch exploit on the list of known issues.. Does this mean its intended to work like this?
If you mean that it's maintained after switching away the gem, then yes. Part of the point of RF is it's dangerous because you can't turn it off at will unless you gear specifically for that (flasks). If you could turn it off at will that would be completely lost.
Such things are being discussed internally. There isn't a decision yet on how to approach those.
RF does not require any specific items to be used. It's very hard to maintain indefinitely without such items, but that's not the main point of the skill anyway.

RF explicitly cannot kill you, it ends when you have 1 life, before the point you'd die. Use as a short-duration, powerful spell damage buff only requires that your regen/resists conspire to let you deal enough damage to kill the immediately threatening monsters before it reaches that point, and then you can regain life with flasks before the next pack. That's a risk for the player to calculate on a case-by-case basis, using knowledge, experience and skill to determine when to use it.
Última edição por Mark_GGG#0000 em 27 de jan. de 2014 20:08:45
You burn for 90% of your life, and 70% of your ES.

It doesn't say that your energy shield burns based on your energy shield and your life somehow burns entirely separately based on your life (and it couldn't because burning doesn't work like that).
You - as a whole - burn for both. You have a burning effect on you dealing 90% of your life and 70% of your ES as fire damage to you pre second. because it's fire damage, and thus not chaos, this burn damages your energy shield first, then your life when that's expended.
Última edição por Mark_GGG#0000 em 2 de jul. de 2014 21:39:52
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stogirosbrego escreveu:
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Mark_GGG escreveu:
"It doesn't say that your energy shield burns based on your energy shield"

Yes it does say that i burn for 70% of my energy shield
That is exactly my point - YOU burn for 70% of your energy shield. NOT your energy shield burns for 70% of your energy shield. You burn, based on your energy shield.
It also says that YOU burn based on your life. Not just that your life burns based on your life.

You burn based on your energy while and life. You have energy shield, so the entire burn effect on YOU - which is based on both ES and Life values - applies to your energy shield until it's depleted, then life.

Both of these things are applying a burn to YOU. It does not say that your energy shield burns for one thing and your life burns for another. It says YOU burn for both. and that's what happens. YOU get burned based on both your energy shield and your life. That burning effect, which is on YOU as a whole, NOT two effects on ES and Life separately, hits both your ES and your life.
Última edição por Mark_GGG#0000 em 3 de jul. de 2014 22:14:27
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stogirosbrego escreveu:
Mark you need to answer me this questiona swell please.

RF HP dmg is based on your current HP pool Correct? (this mean even if u cast RF and change gear and this will affect your HP pool u will take dmg from RF in a modular way)

the question is, Do RF count the current HP (the red bubble on the left) or it count the total pool even with aureas casted on HP?

example: i got 5000HP i cast auras on my HP and i get to 1000 hp and AFTER i casted my aureas on my hp i cast RF, do RF burn me for 90% of 5000 or for 90% of my 1000hp remaining?
RF burn is based on your maximum life and maximum energy shield. Amounts you have spent, lost or reserved do not affect the maximum value.
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genkakus escreveu:
after forsaken masters Area has patches of shocked ground cause to RF to do hard damage on me,i have died a lot to shock effect, i didnt see this change in path manifest *-*
That's not a change. Shocked ground, like shock, increases damage taken. RF is damaging you.

The patch changed shock and shocked ground so they apply a bigger increase to damage taken (and that was in the patch notes), but they've always increased it.

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