Spell Totem
"No, this is not the case, nor has it ever been, to my knowledge. The only things that affect a totem's stats are: which gem the totem came from, and what level that gem is. |
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"That's exactly what I described. The totem gem used and it's level determine the stats, not any other gems. |
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The totems have always had a range to put an upper limit on how far away they can attack (effectively, this is used to set their aggro distance). It was never intended that they could hit things screens away.
The range stat was being implemented incorrectly, and as such not having any effect - this was fixed a while back and the fix went into 0.9.12 (or so I believe). This does not cause totems to have tiny ranges - the smallest totem range I'm aware of is as far from you as you can summon the totem. They can (and do) still target monsters a noticeable distance from themselves. I'm not sure what's causing the reports of totems not attacking really close monsters or monsters that are hitting them, as I've been unable to replicate this locally after a lot of testing. Works every time for me. I do know it happens as one of the Alpha testers posted a video this morning recording the behaviour, but for now we're not clear on what specifically causes the totems to sometimes do this. We're still looking into it. |
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What happened to the totem range was we made it work. Totems have always had a limited range, but initially it was bugged, giving them infinite range, which was unintended and completely unbalanced. There are passive skill which increase the totem range (and no that range is fixed, they actually do something :P).
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No. Totem range is not an area of effect.
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"Totems have 0 max frenzy and power charges, because it's impossible for them to get any benefit from them. "The totem gets a charge added up to it's maximum (0). "Conduit affects party members. Totems are not party members. "No. The totems are not your party members. "No. |
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"Yes |
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Yes
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"That's not a discrepancy, that's how skill popups work. The skill has 6% increased cast speed, which is added to your cast speed bonuses. The skill shows what stats the skill has on top of yours. That's fundamentally how skill popups work. |
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"No, it won't. The reason totems can't have frenzy and power charges is because they fundamentally cannot benefit from having those charges. It is not possible for them to have any effect on skill used by the totem. They are using your skills, which depend on your stats, not the totems. This giving to totem stats from charges cannot affect your skills. Última edição por Mark_GGG em 24 de set de 2013 20:08:22
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