👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages
" Alright, so there isn't any videos specifically about spectres getting 300 scourge stacks out there. Mainly because no one plays spectres since they suck. The other reason is because no one cares about getting 300 scourge stacks, it's nothing impressive. What people care about is doing Uber content or corrupted The Feared invitations et.c. So I guess I had to make a movie just to show you that even spectres, the worst minion right now easily is capable of getting 300 scourge stacks. So as requested, I simply bought a 130%+ quant Tower map cause you need pack size for enough monsters to spawn. No master missions, no scarabs and no beyond either. https://www.youtube.com/watch?v=TsdtO6zh-HI Now I don't really know why you put so much empthasis on being able to reach 300 scourge stacks. It has nothing to do with clearspeed. All it has to do with is pack size on your maps. The discussion was on which minion had the best clearspeed, and you jumped to the conclusion that Spiders somehow are the best clearspeed minions in the game. Why would getting 300 stacks be any form of testament to a builds clearspeed when clearspeed is all about how fast you're able to finish a map or wipe out monsters. So lets revisit clearspeed again and I'll show some examples of Spectres clearing maps: https://www.youtube.com/watch?v=WTekvJGA4wY&ab_channel=HenrikSwanstr%C3%B6m https://www.youtube.com/watch?v=7gKCVHeOrNk&ab_channel=HenrikSwanstr%C3%B6m Do you really believe that your spiders clears a map faster than those spectres I showcased? Want to know what's funny? This wasn't even a spectre build. It's a Carrion Golem build where I simply put Spectres in my main links. I'm pretty sure that someone who wants to build a dedicated pure spectre build could make far more powerful spectres than mine. EDIT: Figured I'd give your 300 scourge challenge a try playing Carrion Golems instead of ranged spectres. Comparing my and your minion build against eachother, both being melee too I'd say my Carrion Golems clear faster than your Spiders. Is it because Carrions have better clear than spiders? Certainly not. Spiders are faster, more aggressive and have Profane Bloom so naturally they should be better. But my build has more movement speed so I can cover more ground faster than you so I will naturally clear zones faster. No master mission, no beyond, no scarabs and no league mechanics(Except for an Essence). https://www.youtube.com/watch?v=fpXIozAfFno&ab_channel=HenrikSwanstr%C3%B6m Hitting 300 stacks in tower is extremely easy when you just abuse the shift mechanic and go in and out. Última edição por Deadandlivin#2745 em 2 de jan. de 2022 12:45:58
|
![]() |
Hello everyone! Am playing the carrion golem build on league and it's awesome!
This is my current setup https://pastebin.com/heUac1z8 What can I upgrade from here or which gear should I upgrade? Thanks! |
![]() |
" Your build seems to have zero defensive layers outside of your HP and basic resistance cap. Do you feel squishy? If you're looking to increase your dps you should be starting to scale your crit. This means running Assassin's Mark instead of Poacher's Mark. You also want to change your large clusters into ones with Renewal, Rotten Claws and Vicious Bite. You want to be running Death Attunement for x4 Spectres so you can run x2 Carnage and x2 Host chieftain so your Golems get maximum charges. Obviously you want to be running a Kingmaker on your AG. Also, swap Impale Support for Critical Strike Damage support. You will lose the 100% impale chance but gain alot of damage. Doing these changes increases your dps from 16 million to 36 million so more than double and it's not very expensive changes. Just changing your tree a little and getting new clusters. https://pastebin.com/TtgvaqSa If you're looking to get the next "big" upgrade. Getting a Uul Netholds Vow amulet would provide you with alot of extra dps. |
![]() |
" Yes hahaha. I do feel a bit squishy. I'm following Kay's guide so far. Will take a look at your recommendations! Thanks! |
![]() |
currently running skelemage build and not sure what to upgrade next if anything needs it.
if someone could have a look and make some recommendations it would be greatly appreciated. https://poeplanner.com/b/JqA poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
|
![]() |
"Thanks for taking the time to make these videos! I guess you're right, spectres are still top tier minions for clear speed, but there are way less people playing them. |
![]() |
" Do you have recommendations to up the defense of the character? Thanks! |
![]() |
" The reason why spectres are the best minions for clearspeed is because they're the only minions allowed to scale clear speed like bow builds. Put simply, spectres are the only long ranged fast projectile passive minions we can use. Skeleton mages would be the second but we need to resummon them every 1 screen and their projectiles are pretty slow so they're worse at clearing, although way stronger minion overall. I guess someone could make a case for Lightning and Flame Golems but I've never seen anyone make anything half decent out of them. I saw Ghazzy try to make a mirror tier Flame Golem this league in PoB and struggling to get above 10 million dps with thousands of exalted orbs in gear, so kinda tells you how viable those minions are. There is a breakpoint were melee builds actually surpass bow builds in clear speed though and that's when you scale AoE and movement speed enough. This is evident from the BV days in 3.13 where you could chain explodey mods with AoE scaling kinda like bow builds use Chain supports. It requires ridiculous gear though and I don't know if it's possible nowadays. But as said before, spectres don't really have any "mechanical" problems. In fact, due to the avialable pool of spectres in the game they can almost do anything in the game. Their problem is scaling issues. Their raw dps numbers are just very low right now because they're undertuned. The reason is because GGG had the genius idea in 3.13 to nerf ALL spectre levels by 4 levels because Syndicate Operatives were overperforming in Heist league. Majority of spectres were fine in 3.12 and SOs were outliers, so they nerfed every single spectres in hopes of making SOs "balanced". Thing with SOs was that they weren't broken due to their numbers, but mechanically broken due to GMP shotgunning which basically increased their single target dps tenfold. Their actual projectile damage was and is very low. So now that their shotgunning has been nerfed, their single target damage is actually non existant. The problem is every other spectre in the pool was dragged down together with SOs in 3.13 and we're left with a bunch of undertuned minions that do 60% less damage than other minions. Spiders are still an overall stronger minion than spectres, simply because they require far less investment to do decent damage. Pure spectre builds literally requires hundreds of exalted orbs to feel strong which is why they're bad. |
![]() |
" I always advice people to fit Determination into their build and getting Molten Shell as a first step when entering maps. Those two things alone will do alot for your survivability. This can easily be fit by ditching Skitterbots which don't do much for you as you're pure phys and getting more reservation from your tree. Second step to getting tankier would be swapping your Chest for a Skin of the Lords chest. It gives +2 to socketed skills so it's already better than yours damage wise. It alsog gives 100% increased global defenses which literally doubles your Armor and Evasion. I would then get an Auls uprising so you could fit another Aura. This would allow you to run Determination, Grace, Pride and Dread banner at the same time. With a Jade Flask, Granite and Basalt flask you'd be looking at 40k Armour, +20k Evasion pretty much making you unkillable to phys damage. Lastly, I'd change one of your Small Clusters for a Frontline to solve your Elemental damage problems. The Frontline is a small unique cluster that gives you 10% to max ele res and 20% phys dmg reduction when Molten Shell is active. This literally makes you unkillable during Molten Shell. You however want to scale alot of duration to make this work. Your build already runs Enduring Bond and Mistress of sacrifice for 70% increased duration. I'd suggest simply linking Increased duration support to Molten Shell which increases it's duration alot. If you want more you can go for Dynamo and Potency of Will giving you 12 sec long Molten Shells during which your HP won't move to anything in the game. |
![]() |
" Thanks! I've tried on your recommendations and it's a super big improvement in survivability! |
![]() |