I alt+f4 at lvl 10 in D4, that game is so boring

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feike escreveu:
As i said in my post, it comes from the viewpoint of a guy who tries to put himself in the shoes of a new player but isnt a new player himself

The manner of fact is: PoE only REALLY demands knowlege on the final sections of the game. Its almost established fact that the first character a person make will suck, but gess what? The sheer fact that you will get to maps with that sucky character is proof that for the early game, you dont need to know jack shit to make things work, most of the casuals that you claim D4 will cather dont play past that, so in truth, they dont experience the really know-checks of the game. EVERYTHING works on story mode, it takes a special kind of botch on passives to end with a trully umplayable character that cant kill kitava

You haven't made a league character in a while, have you?

In the current league, the first learning moment comes in the second zone, when the player meets a crucible. A standard new player will fully juice it up, and have to reset the zone to move forward, as you're not clearing a charged up crucible on lvl3. An experienced player knows to not click on league mechanic until he has a mostly complete character (the bar changes for different builds).

The second learning moment comes later in act one, when the player starts getting murdered by cold-damage mobs, which are an absolute death at that point unless the player is really good at dodging all the mob usual skills, which experienced players are, but new players have no chance to be.

The third learning moment also comes somewhere in Act1, when the player meets a rare mob with perk that counters the player's main damage type. That mob will either take forever to kill if it's a weak mob base, or absolutely demolish the player if it's a dangerous mob. An experienced player wouldn't even notice the mob because he's skipping all yellow mobs anyway.

The fourth moment is at the start of Act6, because at that point, one needs to have somewhat fixed resistances, or start dying, a lot. (unless one naturally dodges almost everything the monsters throw, which comes with experience that new players don't have)

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feike escreveu:
... just picking a random skill and stiching stuff around that skill in a way that kinda makes sense works just fine

Not really, damage starts to be a problem in ~act8 for most non-meta skills, survivability becomes an issue at white maps because builds without decent defenses/a ton of damage start dying, and the wall where the majority of 'fuck around and find out' builds don't get through are yellow maps, where that randomly picked skill better be boneshatter, and/or the stitching involve one of the top ascendancies, or it's reroll time.

There's a good reason why the main advice every new player gets from an experienced one is 'follow a guide like a word of god', usually followed by a reference to pohx's RF
Última edição por Xyel em 15 de mai de 2023 14:35:24
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Xyel escreveu:
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feike escreveu:
As i said in my post, it comes from the viewpoint of a guy who tries to put himself in the shoes of a new player but isnt a new player himself

The manner of fact is: PoE only REALLY demands knowlege on the final sections of the game. Its almost established fact that the first character a person make will suck, but gess what? The sheer fact that you will get to maps with that sucky character is proof that for the early game, you dont need to know jack shit to make things work, most of the casuals that you claim D4 will cather dont play past that, so in truth, they dont experience the really know-checks of the game. EVERYTHING works on story mode, it takes a special kind of botch on passives to end with a trully umplayable character that cant kill kitava

You haven't made a league character in a while, have you?

In the current league, the first learning moment comes in the second zone, when the player meets a crucible. A standard new player will fully juice it up, and have to reset the zone to move forward, as you're not clearing a charged up crucible on lvl3. An experienced player knows to not click on league mechanic until he has a mostly complete character (the bar changes for different builds).

The second learning moment comes later in act one, when the player starts getting murdered by cold-damage mobs, which are an absolute death at that point unless the player is really good at dodging all the mob usual skills, which experienced players are, but new players have no chance to be.

The third learning moment also comes somewhere in Act1, when the player meets a rare mob with perk that counters the player's main damage type. That mob will either take forever to kill if it's a weak mob base, or absolutely demolish the player if it's a dangerous mob. An experienced player wouldn't even notice the mob because he's skipping all yellow mobs anyway.

The fourth moment is at the start of Act6, because at that point, one needs to have somewhat fixed resistances, or start dying, a lot. (unless one naturally dodges almost everything the monsters throw, which comes with experience that new players don't have)

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feike escreveu:
... just picking a random skill and stiching stuff around that skill in a way that kinda makes sense works just fine

Not really, damage starts to be a problem in ~act8 for most non-meta skills, survivability becomes an issue at white maps because builds without decent defenses/a ton of damage start dying, and the wall where the majority of 'fuck around and find out' builds don't get through are yellow maps, where that randomly picked skill better be boneshatter, and/or the stitching involve one of the top ascendancies, or it's reroll time.

There's a good reason why the main advice every new player gets from an experienced one is 'follow a guide like a word of god', usually followed by a reference to pohx's RF


It's far far worse than that. You are being generous. Feike is existing in another universe.

It's something like 30% of total players making to to maps. Just making it there, that's all. That's 70% of the player base not even killing Kitava. The vast majority of players are not even starting arguably the best part of the game. (Console versions are even worse in this measurement)

As a new player you are tossed on the beach. You don't understand linking and sockets. You don't know what support gems to use and why. You have no idea how to scale anything from flat damage to armor mitigation. You don't know about flaks and utility. You don't know about resistance and how it relates to ailments and mob damage scaling. You wont know about affixes, shit will be dropping everywhere without a filter. You wont even know what to pick up. Should you stack armor evasion or ES? How would you even decide and why? I mean this is some basic stuff. We haven't even discussed league mechanics yet or gotten into ascendancy options and passive planning. I won't even mention crafting, which after a decade, rule 10 posts on Reddit still blow my fucking mind.

PoE has to be the worst new player onboarding experiences I have ever personally seen or heard off. And if by some miracle you do stick it out, it will take you a long time, if ever, to even understand how to get to where you want to go at end game. It's openly hostile to both new and casual players, and it's intentionally desgined that way.

The forums and reddit are a totally biased subset, and not representative of the typical PoE experience, which is by all accounts, and statistical measure, terrible.

Anyone saying this as fact has no idea what they are talking about:

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The manner of fact is: PoE only REALLY demands knowlege on the final sections of the game
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
All those "learning moments" on act 1 you mentioned are nothing but stuff that is present on every non-braindead game

Im skipping crucible, but last i checked, its a mechanic, like most new mechanics, that you need to interact to have it. A new player might get wasted on its first go, but its only natural to either call for help or simply ignore the hard encounter. Insisting on clearing EVERYTHING is not a thing many games encourage

The cold mobs on the end of act1 CAN be dealt with even with zero resists, in fact, im fairly sure even veterans dont have halfway decent resists by that point simply because the affix tiers are not there yet and many dont bother with resistance flasks, and its not an extra 20% reduction that will make or break the experience. Yeah, you may die 2 or 3 times, but thats normal, same for exceptional yellows, worst chase scenario, just run past it or zerg-respawn your way out(maaaany people zerg-respawn their way out of butcher and andariel as well)

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feike escreveu:
... just picking a random skill and stiching stuff around that skill in a way that kinda makes sense works just fine

Not really, damage starts to be a problem in ~act8 for most non-meta skills, survivability becomes an issue at white maps because builds without decent defenses/a ton of damage start dying, and the wall where the majority of 'fuck around and find out' builds don't get through are yellow maps, where that randomly picked skill better be boneshatter, and/or the stitching involve one of the top ascendancies, or it's reroll time.

There's a good reason why the main advice every new player gets from an experienced one is 'follow a guide like a word of god', usually followed by a reference to pohx's RF[/quote]
Act 8 on the casual scale is late-game, white maps is bonus content and yellows... those even exist?
Really, the "casual" player dont play at all past story, damaging starting to suffer on act 8(4/5th of the story) is the absolute normal way most dungeon crawlers balance things, my point is exactly how it makes no sense to talk about casual play and concerns that pops on maps
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feike escreveu:
..Really, the "casual" player dont play at all past story...

Because the new player experience is so damn bad. The campaign is ~7 % of the game's content, with the remaining ~93 % starting after it. Maps are PoE's main game mode. Imagine CS:GO had a campaign, which borderline no casual player got through, and the main game mode, the 5v5 match, was locked behind that campaign.
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DarthSki44 escreveu:
It's something like 30% of total players making to to maps. Just making it there, that's all. That's 70% of the player base not even killing Kitava. The vast majority of players are not even starting arguably the best part of the game. (Console versions are even worse in this measurement)

My dear, by your own account, most players dont bother past the beach. Theres no really much to think about to get past THAT

The other guy seems to think players shoudnt die before the end of act 1. Its again, unrealistic concern, dying on first act is not at all something unique to poe, since there is NO penalty to death at all, its hardly any different from players dying on catacombs on D1 or zerging their way past andariel

Heck, D2 had some crazy beef gates very early on, act bosses were MUCH tougher to new players more than anything story mode of poe has to offer, duriel is a point even veterans stop to buy a iron maid wand, diablo as a stat check simply dont compare to kitava or ANY boss between acts 6 and 10, especially if youre playing a melee character, for those it was basically zerg your way out and accept death every time the guy raised both hands, and we talk about random lethal yellows? Can we talk about those things that spawned lightining passively every time you hit em???

You guys seem to think a game need to bend itself backwards to make sure the player never has a setback. Games really needs to hold your hand at all times, then? Well, for these kind of players, yeah i suppose D4 with cather to them
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Xyel escreveu:
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feike escreveu:
..Really, the "casual" player dont play at all past story...

Because the new player experience is so damn bad. The campaign is ~7 % of the game's content, with the remaining ~93 % starting after it. Maps are PoE's main game mode. Imagine CS:GO had a campaign, which borderline no casual player got through, and the main game mode, the 5v5 match, was locked behind that campaign.

Most players dont play past story on EVERY game, Heck, most players dont play to the end of the story on every game!

Name ANY game on the market: Devil may cry most players dont have steam achieve of clearng the game past devil hunter, castlevanis symphony of the night only 1/3rd even have the bare minimum you get to just finish the story, ditto for every resident evil, diablo 2 also had most player never loggin on b.net and open b.net was clogged with players who didnt even have the character title you get for clearing nightmare

Heck, even on games like final fantasy, only 1/3rd of the players even finish the story! Less than 30% of the players on steam who bought revenant wings have the achieve for reaching cid, only 15% have the one for finishing the bloody story!
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feike escreveu:
Name ANY game on the market...

For most games, the campaign is the game. In PoE, it's an extended tutorial with the actual game begining afterwards.

But sure, let's go with Elden ring.
Let's check the first achievement - Kill Brutus - 52%
Compared to Elden Ring, kill Margit - 74%

and for the end of the campaign:
Elden Lord - 20.6%
Open a map and step through the portal: 16 %

So, elden ring has a higher rate of full-game completion than PoE has of completing the tutorial game mode.

Links:
https://steamcommunity.com/stats/1245620/achievements
https://steamcommunity.com/stats/PathofExile/achievements/
Última edição por Xyel em 15 de mai de 2023 15:43:49
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feike escreveu:

My dear, by your own account, most players dont bother past the beach. Theres no really much to think about to get past THAT


That's right sweetie, the onboarding for new exiles is so bad, a decent amount don't even kill Brutus.

Edit: ^ and there you have the stats on Brutus lol
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Última edição por DarthSki44 em 15 de mai de 2023 16:12:55
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Xyel escreveu:
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feike escreveu:
Name ANY game on the market...

For most games, the campaign is the game. In PoE, it's an extended tutorial with the actual game begining afterwards.

But sure, let's go with Elden ring.
Let's check the first achievement - Kill Brutus - 52%
Compared to Elden Ring, kill Margit - 74%

and for the end of the campaign:
Elden Lord - 20.6%
Open a map and step through the portal: 16 %

So, elden ring has a higher rate of full-game completion than PoE has of completing the tutorial game mode.

Links:
https://steamcommunity.com/stats/1245620/achievements
https://steamcommunity.com/stats/PathofExile/achievements/

You kidding? A "higher" rate of... 20% vs 16%?

So, only 20% of the players who bought elden ring made it tro the end, 16% who just downloaded poe taped the end game, so what? Both games have a somewhat similar completion rate, that is also within to the average completion rate, a paltry 15-30% and thats when most players drop it and move to the next game. Your point?

Why you are so adamant everyone sees the story mode as "tutorial"??? You seriously think thats how most people see it? I know a lot of people who just view your "90% of the game" as just directionless number-raising and the idea to play maps is no different from just completing rifts after rifts on D3: Just running rng-created instances with no purpose behind the experience and no lore attached to each instance, just exactly as shaper put it: "rats running his maze". Many people want to have some lore connection to the dungeon they are venturing into, the idea of long strings of pure rng-created dungeons is completely dull and just a climatic boss at the end of a looong tunnel is not worth it
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DarthSki44 escreveu:
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feike escreveu:

My dear, by your own account, most players dont bother past the beach. Theres no really much to think about to get past THAT


That's right sweetie, the onbaording for new exiles is so bad, a decent amount don't even kill Brutus.

Edit: ^ and there you have the stats on Brutus lol

Well, a good 30% of hollows on dark souls never even linked a single bonfire, 20% of final fantasy players who bought revenant wings didnt killed the tomato and those were two games people paid to download, so why 40% of exiles not killing brutus in a free-just download and go ridiculous?

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