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movte escreveu:
Here we go again... time to vote with our wallet again. Wont buy Support Packs this season. Its not a QOL change...
Same man. But mostly because new packs are ugly ^ ^
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Postado porAynix#7757em 22 de mar. de 2024 10:45:41Em Provação
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Aynix escreveu:
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movte escreveu:
Here we go again... time to vote with our wallet again. Wont buy Support Packs this season. Its not a QOL change...
Same man. But mostly because new packs are ugly ^ ^
that turtle hideout is kinda cool though
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Postado porLyutsifer665#1671em 22 de mar. de 2024 15:19:41Em Provação
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Lyutsifer665 escreveu:
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Aynix escreveu:
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movte escreveu:
Here we go again... time to vote with our wallet again. Wont buy Support Packs this season. Its not a QOL change...
Same man. But mostly because new packs are ugly ^ ^
that turtle hideout is kinda cool though
Yes, its too cool. If I buy it, I wont change HO and I like to change my HO from time to time.
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Postado porAynix#7757em 22 de mar. de 2024 15:31:48Em Provação
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Rip Focus, you will be missed.
Why am I still here
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Postado porWarvald#4362em 23 de mar. de 2024 21:45:14
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t0lkien escreveu:
They are making a classic game dev mistake with left click - it's a unique accidental feature that significantly improves build QoL. Their reasons for removing it are invalid when you consider it currently just works.
They are losing sight of the wood for the trees, which is understandable when you're so deep in the minutiae of system design. But if it's not broken, don't fix it.
Perhaps someone missing wood is actually the reason behind these issues.
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Postado porGlorfndel01#6465em 23 de mar. de 2024 22:03:13
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I move with W because my hand hurts holding down mouse button for hours. How was it fair to me that I couldn't bind any instant skills to W? I have been playing with a disadvantage because I prioritize my health.
They could give the same functionality to any move button, but they decided to solve it with a new gem. At least now everyone has the same option
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Postado pornorecha#4376em 24 de mar. de 2024 12:44:02
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agree worst change ever
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Postado porMigx86#1155em 24 de mar. de 2024 13:26:27
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Everyone should get 1 skill that goes off whenever a key of choice is pressed/held. Woo problem solved and everybody saves a little bit of wrist health. Instead we got this awful solution where PC players get brutally punished because of console and WASD.
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Postado porDiabloImmoral#7632em 24 de mar. de 2024 19:05:47
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seriously who thought this was a good change? is there not things we can improve ... instead of making this worse ?
IGN- Shaeyaena
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Postado porVanadium81#1586em 24 de mar. de 2024 23:05:39
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ExsiliumUltra escreveu:
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t0lkien escreveu:
They are making a classic game dev mistake with left click - it's a unique accidental feature that significantly improves build QoL. Their reasons for removing it are invalid when you consider it currently just works.
They are losing sight of the wood for the trees, which is understandable when you're so deep in the minutiae of system design. But if it's not broken, don't fix it.
But it was broken. The interaction was never intended to be used that way and they gave reasons why it was the lesser evil, and they stated they will be looking to continue improving it. I'm always amazed at the outcry when a game developer removes the chee$e from player$ that are only intere$ted in going a$ fa$t a$ they can to the very very end game. They could squash the map experience down to Torchlight Infinite speediness with the PoE Game Mechanics and graphic assets and the T:I loot explosions and most of the players complaining about LMB would praise it as a better league than Harvest and Affliction combined.
Not it was not broken, and it doesn't matter whether it was intended or not, the result is what players see. And yes, players are only interested in going fast, loot explosion, because that is the game, that is PoE. Loot and speed is part of character progression, and that is what the game about. Strategically using skills only have few rooms in PoE, since the game doesn't generally designed for that. Before making a change that could force players to ALWAYS strategically using skills (guards, buff, attacks or defense), fix the game first on combat / encounter / reward, and then we can talk about strategic usage of skills in maps.
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Postado porbewilder2#0356em 25 de mar. de 2024 02:21:15
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