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I would assume that shock does not effect degeneration since it's not a true damage source (and there's no other way to buff that damage besides Vulnerability).
increased damage taken, such as from shocks, will affect degen as well.
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Postado porMark_GGGem 1 de jul de 2012 19:46:31Grinding Gear Games
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Thanks for all the info guys. Answered a lot of questions I had. Working on a new build concept that I think has a ton of potential.
Does the Wrath aura apply to spell damage or just weapon attacks?
Forum Sheriff
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Postado portpapp157em 2 de jul de 2012 23:17:45Membro Alpha
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Thanks for all the info guys. Answered a lot of questions I had. Working on a new build concept that I think has a ton of potential.
Does the Wrath aura apply to spell damage or just weapon attacks?
Wrath specifically adds damage to attacks - it should say this on the gem's stat description, unless the description got messed up at some point.
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Postado porMark_GGGem 2 de jul de 2012 23:22:42Grinding Gear Games
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Thanks for all the info guys. Answered a lot of questions I had. Working on a new build concept that I think has a ton of potential.
Does the Wrath aura apply to spell damage or just weapon attacks?
Wrath specifically adds damage to attacks - it should say this on the gem's stat description, unless the description got messed up at some point.
That's what it says. I just wanted to make double-sure, though.
Forum Sheriff
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Postado portpapp157em 3 de jul de 2012 00:24:31Membro Alpha
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I have plans for changes to this system., but they are not a priority at the moment.
i use charges more as a party buff with my Buffing/Aura Char... but changes to charges would be really nice.
i would really love to see charges expire one by one instead of as a group... i know the idea behind charges was not to use them as a buff... but would be much easier to keep multiple charge stacks up if a stack didn't all just vanish at once.
We can't solve problems we can't talk about...
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Postado porKiaKunem 3 de jul de 2012 01:05:34
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i would really love to see charges expire one by one instead of as a group... i know the idea behind charges was not to use them as a buff... but would be much easier to keep multiple charge stacks up if a stack didn't all just vanish at once.
That's really unlikely to ever happen - it goes against some of the major points of the charge system and tries to make it into something it was never meant to be.
It's very much intended that there's a big difference between getting a charge in time to refresh the stack and not doing so - charges are supposed to make you feel rushed and cause you to push on if you want to keep them.
Última edição por Mark_GGG em 3 de jul de 2012 01:13:34
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Postado porMark_GGGem 3 de jul de 2012 01:12:36Grinding Gear Games
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That's really unlikely to ever happen - it goes against some of the major points of the charge system and tries to make it into something it was never meant to be.
It's very much intended that there's a big difference between getting a charge in time to refresh the stack and not doing so - charges are supposed to make you feel rushed and cause you to push on if you want to keep them.
darn </3 lol
but yah i understand im using them differently then they are intended.
We can't solve problems we can't talk about...
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Postado porKiaKunem 3 de jul de 2012 08:10:19
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Elemental status ailments are technically debuffs, they just aren't currently affected by buff/debuff duration increases, which are specifically for the effects of buffs/debuffs generated as the direct effects of skills, rather than as side effects from damage. This may change in future - we don't have enough categories for these stats, in my opinion (I'd prefer buffs and debuffs to have separate stats, among other things), a nd I have plans for changes to this system., but they are not a priority at the moment.
Has the time come yet for this update ?
"This is too good for you, very powerful ! You want - You take"
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Postado porBrecMadakem 4 de fev de 2013 15:30:01Membro Alpha
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