How to build a physical wander

It seems like the best way would be to get WED with Hatred and Added Fire, due to the wand conversion.

So let's say you have 100 base damage

100 phys
37 fire from Added Fire
23 cold from Hatred
10 fire from Wand Fire Damage
10 cold from Wand Cold Damage
10 lightning from Wand Lightning Damage

total base phys damage: 100
total base elemental damage(converted from phys, so benefits from the phys increases): 90

WED gives 78% More damage, so 90*1.78 = 160

That means you go from 190 to 260, which is a whopping 37% DPS increase from one gem. That's before any increased elemental damage nodes, wrath, anger, or crits (which benefits elemental damage greatly).
Última edição por Novalisk em 7 de jun de 2013 07:31:14
ah damn i made a dumb mistake in my calcs i counted the 10% of physical added as cold/light/fire as a multiplier.

Wrath and Anger at their max level do an average damage value of 78 and 64 Respectively.

so for the elemental calc, WED = 90%, 24% increased elemental, 30% increased lightning, 10% of physical added as cold/light/fire and 32% increased elemental to weapons are the elemental modifiers.

For physical it is only 176% increased physical damage.

So for a wand that has 400 dps.

(400 x 2.76) = 1104 physical damage

35% cold, 10% fire and 10% lightning damage are then taken from this damage and act as the elemental portion. (the 35 cold = 25% from hatred and 10% from the tree)

so you get
1104 x 0.35 = 366.4 cold
1104 x 0.10 = 110.4 fire
1104 x 0.10 = 110.4 lightning

These values are further modified by the above factors.

so

the cold goes from 366.4 to

366.4 x 1.9 x 1.24 x 1.32 = 1139.5

the fire from 110.4 to

110.4 x 1.9 x 1.24 x 1.32 = 343.3

the lightning from 110.4 to

110.4 x 1.9 x 1.24 x 1.32 x 1.3 = 446.3

and ofcourse wrath and anger are also mutliplied by the same modifiers and come out to 315 and 202.

Overall this gives

1104 + 1140 + 343 + 446 + 315 + 202 = 3550 DPS.


For Physical
54% added fire damage, 10% of physical to fire/water/lightning, 24% increased elemental, 25% hatred.

So,

Physical = 1104 (same as above)

1104 x 0.64 = 706.6 fire(54% added fire and 10% from tree = 64%)
1104 x 0.35 = 366.4 cold(25% from hatred and 10% from tree = 64%)
1104 x 0.10 = 110.4 lightning

fire goes to

706.6 x 1.24 = 876

cold goes to

366.4 x 1.24 = 454

lightning goes to

110.4 x 1.24 = 137

Wrath

78 x 1.24 = 96.7

Anger

65 x 1.24 = 80.6



Overall
1104 + 876 + 454 + 137 + 97 + 81 = 2749 DPS.

my apologies for my earlier values made a pretty stupid mistake, hopefully this clarifies how i calculated the values and Im sure these are a pretty good representation of the actual values.

This example also shows the strength of elemental damage, you can multiply it from many sources so a small source of damage becomes very large. Add in damage from rings and what not it becomes pretty huge.

Also shock duration is based on the amount of lightning damage you do, the difference is easy to see (446 + 315) = 761 lightning damage with WED and some points spent on elemental damage vs (137 + 97) = 234 with the pure phys spec.

In terms of damage these numbers are multiplied by 400-600% on crit due to stacking crit multiplier everywhere, so you end up doing a substantial amount of damage.

And if you are wondering what the DPS would be if you kept your physical only spec with WED instead of added fire we would get 2824 DPS Still more damage than added fire, factoring in elemental damage from other sources such as rings would just increase this gap in damage

Furthermore I recall hearing that elemental damage and modifiers work multiplicatively, while physical modifiers work additively.

My Other post can and should be ignored ;)
Última edição por crushertoxin em 7 de jun de 2013 07:38:11
That's not how the damage calculations work as far as I know. All "Increased" mods which apply to the damage get added up. Then they get multiplied by the "More" mods.

So let's say you have:

1. A 300 DPS pure physical wand with 1.5 base APS.

2. 70% Increased attack speed from nodes and Faster Attacks.

3. 176% Increased physical damage with wands.

4. 68% Increased physical damage from level 18 Power Siphon.

3. 24% Increased elemental damage with wands.

4. 90% of physical damage added as elemental damage. (level 18 hatred+level 18 added fire damage+wand passives)

5. 78% More weapon elemental damage. (Level 18 WED gem)

6. 10% Increased weapon elemental damage (20% WED gem)

7. Level 18 Wrath and Anger

So the physical calculation would be:

300*(1+1.76+0.68)*(1+0.7)=1754 DPS

And the elemental calculation for wand conversion would be:

300*0.9*(1+1.76+0.68+0.24+0.1)*(1+0.78)*(1+0.7)=3088 DPS

The elemental calculation for level 18 Wrath and Anger would be:

[(8+126)/2 + (42+70)/2]*(1+0.24+0.1)*(1+0.78)*(1+0.7)*1.5=748 DPS

Add it all up, it's:

1754+3088+748=5590 DPS, with phys damage being only about 30% of it before crits and damage from other gear pieces.
"
Novalisk escreveu:
That's not how the damage calculations work as far as I know. All "Increased" mods which apply to the damage get added up. Then they get multiplied by the "More" mods.

So let's say you have:

1. A 300 DPS pure physical wand with 1.5 base APS.

2. 70% Increased attack speed from nodes and Faster Attacks.

3. 176% Increased physical damage with wands.

4. 68% Increased physical damage from level 18 Power Siphon.

3. 24% Increased elemental damage with wands.

4. 90% of physical damage added as elemental damage. (level 18 hatred+level 18 added fire damage+wand passives)

5. 78% More weapon elemental damage. (Level 18 WED gem)

6. 10% Increased weapon elemental damage (20% WED gem)

7. Level 18 Wrath and Anger

So the physical calculation would be:

300*(1+1.76+0.68)*(1+0.7)=1754 DPS

And the elemental calculation for wand conversion would be:

300*0.9*(1+1.76+0.68+0.24+0.1)*(1+0.78)*(1+0.7)=3088 DPS

The elemental calculation for level 18 Wrath and Anger would be:

[(8+126)/2 + (42+70)/2]*(1+0.24+0.1)*(1+0.78)*(1+0.7)*1.5=748 DPS

Add it all up, it's:

1754+3088+748=5590 DPS, with phys damage being only about 30% of it before crits and damage from other gear pieces.


alright cool makes sense, I just wasnt sure which ones were additive and which ones were multiplicative, was just trying to give a general outline to show that WED > added fire.

Última edição por crushertoxin em 7 de jun de 2013 11:25:59
Can power siphon reach 30k+ dps? with GMP too? I wouldnt add chain though imo, seems like too much reduction in dmg cuz of a further 50% less multiplier
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Última edição por JahIthBerTirUmMalLumKoKoMal em 1 de jul de 2013 04:55:45

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