Boss damage a little too much

In short people who support this thread basically wants an easier boss challenges which is already on a spoon fed level; Vaal Oversoul included; hilarious.
"This is too good for you, very powerful ! You want - You take"
Última edição por BrecMadak#3812 em 29 de ago. de 2012 14:49:39
I never asked for easier boss encounters, I asked for encounters that don't force you to kite and dodge almost every attack. The way the bosses are designed now actually does make them fairly easy... if you use hit and run tactics.

Like I said before, if I play full tank I don't think I should have to play like I'm a glass cannon (in comparison to other ARPGs) and dodge many of the bosses attacks. I think games should encourage different builds and tactics rather than forcing everyone to use the same curse/passives and kite everything.

-The intention of this thread was to encourage the developers to allow players to "tank" bosses if they're specced for it. I'm not sure if it was their intention to force everyone to use the same tactics, despite what you build for, but that certainly is what it seems like.

For the record, I hate easy games because they're boring and pointless. I'd actually like them to make the boss encounters harder but not in a way that would force you to kite more.
Última edição por Madix#3066 em 29 de ago. de 2012 15:50:51

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