Trade screen update and experience changes
In the past people have worried that the Open Beta will bring a giant wave of scammers, so hopefully this grants some peace of mind!
0.9.13e will probably be deployed on Monday or Tuesday (and won't contain the trade screen), but will have the experience calculation changes that we're still not talking about. The changes are primarily to prevent boosting and to slightly encourage larger parties. We're not adding a "/players X" feature at this stage. Please don't respond to the "larger parties" comment by concluding that we hate solo players - it's still really efficient to play solo - just less punishing if you do manage to wrangle five friends to play with you. Última edição por Chris em 9 de nov de 2012 02:51:37
|
|
" The number of players in an instance is set to 6 for gameplay reasons. It always has been 12 in cut-throat. " Map mods make the enemies harder for people that want a challenge - if they're not hard enough, please let us know :) " Is this information current? We reduced the item drops for big parties substantially a few times in the 0.9.12 series of patches. If there are still massive piles of items then we can look into it further, but from what I can see on this end it's a lot better than before. |
|
" In a later patch (but before the website trading stuff) you'll be able to trade with people in other instances. |
|