Why didn't GGG make Conc Effect work with auras, instead of increasing all costs?

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JIIX escreveu:
An alternative (that would be a straight buff) is to keep the same potency with 40% mana reserved and conc effect would boost you beyond what you have now.
That would be overpowered.
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JIIX escreveu:
+1 from me.
More choices and options.

On the subject of the significant nerf to the initial potential of the gem: I think the pros (40% mana reserved) outweigth the cons (less potency).

An alternative (that would be a straight buff) is to keep the same potency with 40% mana reserved and conc effect would boost you beyond what you have now.

I strongly disagree on both points. I've earlier in this thread explained how reducing the costs suffers far more opportunity loss than gain to builds that specialize into auras (via practically -forcing- us to waste 4+ more gem slots to do the exact same thing as before; and in some places giving irreparable losses, such as to the auras on prism guardain; where sacrificing a slot is -seriously- not an option)





Scrotie, at this point in the morning I'm much too tired to translate that blob of math. I'll commentate on it when I've had my tea :P
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
Última edição por Epicly_Curious#6220 em 14 de nov. de 2013 10:13:36
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ScrotieMcB escreveu:
Let's take your opinion seriously, without discounting mine. Let's try balancing around both power per % reserved, and by power per socket used.

So let's say x*1.69=1.33. Then x = 1.33/1.69 = 0.787. That's balancing by sockets used, not % reserved.

With % reserved, for 60%->40%, x = 64/60/1.69, x=0.631. For 40%->30%, x=48/40/1.69, x=0.71.

The geometric mean of those two numbers is 0.705 for 60%->40%, and 0.748 for 40%->30%. This gives a kind of average between the two methods of balance, factoring both methods into consideration.

Under this kind of compromise, a level 20 Grace without Conc would provide 1423 Evasion base, which means a Conc Grace would provide 2404 Evasion. That's 37.56 Evasion per % reserved, versus the old 33.6 per % reserved, for a net 11.8% increase in terms of balance per % reserved. In terms of balance per socket, let's just pretend you could run two Grace auras for a second (in essence, assuming that the other aura ran is equally as good as Grace), which means you'd get 4806 Evasion for 4 sockets where you used to get 4032 Evasion for 3 sockets. That's 1344 Evasion per socket before, 1201.5 Evasion per socket after, which means new->old would be an net 11.8% increase.

After this adjustment, I believe that even from your perspective, things would be fair. You'd essentially be trading away 11.8% more power per socket for 11.8% more power per % reserved.

Note: Grace example in OP edited to reflect the ideas in this post.

That sounds good. I'd prefer to keep the 60% reservation personally, because a build that can handle the requisite values receives no buff from a lower reservation; but I also see what is gained here as being substantial enough to bite my tongue from further commentary; and let auras also become more accessible to the masses via the lowered base costs.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
So IMO, auras should all be 45%, and Reduced Mana Cost shouldn't be a mana multiplier effect (should instead be a less mana effect that increases by level).

Whether there are changes after that? Don't care. I just find the prevalnce of reduced mana being only used on auras ridiculous.
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I use it on my LA characters too...
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.

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