"This loot system is flawed and needs to change!!"

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GhostlightX escreveu:
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Tandimonium escreveu:
You assume that the option you want is harmless and it is not. You will have groups of people farming bosses non-stop and everyone getting their own phat loots to flood the market with. That is going to hurt the ones playing FFA that cannot get their hands on things as easily. It would create an upper/lower class situation in a game where everyone should be on the same playing field.


Sure if you let an idiot design and program it. Let's see if I can solve this issue in 5 seconds of thought....

Yes!

Have EXACTLY the same loot drop as would have dropped in the current system anyway, but randomly divide it among the players as personal loot.

Seriously, where did anyone suggest that instanced loot should mean MORE loot. Stop twisting things.


Exactly.

And the idea that better loot allocation (whether actually assigned or simply a longer timer) makes the game "easier" to the point that it shouldn't be allowed as an option is laughable. Should GGG start banning premade groups who actually split the loot so that whoever benefits the most takes the items?
I don't think it should change, just don't group if you don't like it. Thats what I do.
This game is for the extreme clickers, you casual clickers need to get out.

You want to mosey on over to loot and click it at your leisure? This is not your game.


For those of us with balls, with masculine, bulging index fingers, we want the clicks we earned, the clicks we deserve. We click faster, we click harder, we click 3.1 seconds later when your ass is still behind clicking on some lame bullshit.

If you can't click with the best of them, ignoring the fight, ignoring adds, ignoring the safety of your group to get that sweet sweet click on someones portal scroll who is busy actually helping kill things, this game will never be for you.



You casuals need to leave the clicking to the men. We will sell you back all your stuff for a markup at the end of the group after you killed everything, what are you worried about?
Última edição por Jpeppard#2307 em 30 de jan. de 2013 14:41:14
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KorganBloodaxe escreveu:
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Pizzarugi escreveu:
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KorganBloodaxe escreveu:
Then put it in it's own league and we see what happens. The game is still in beta, GGG could experiment with instanced loot. If you have instanced loot in it's own league you could reduce the magic-find bonus for grouping for instance.


If there's one other touchy subject that incites more flame wars besides battles between hardcore and casual players, its how to handle the ingame economy.

Instanced loot is a terrible idea for that reason that both parties would be unhappy with. If loot doesn't remain evenly distributed (if we go with instanced loot), there would be a huge influx of items and currency and the economy would inflate exponentially.


I don't get it. How would a new seperate league with instanced loot destroy the economy of the default league?
And you already have instanced loot if you play solo. Just decrease the magic-find bonus for grouping for the instanced-loot-league, if you're concerned for the economy.


Or let GGG focus on more important things and play a game that caters to your loot style. Stop thinking that the game needs to change for you. There are plenty of games that fill that view, why change the only one that is different?
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KorganBloodaxe escreveu:
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Pizzarugi escreveu:
I'm all in support of a separate temporary league to experiment how instanced loot would function so long as characters and stash get wiped and transferred to default league when its over.


Finally some common ground after 13 pages of discussion.


Yay! Someone agreed to give you your way! NOW there is progress!
Sorry you lost me with the "stahp", if you're trying to argue against a fair loot system then you obviously don't know that gaming has a diverse community, if this community and GGG will not cater to those who want a decent fair loot system then don't cry when a community such as this dies off and all you're left with is a dozen hardcore players and a bunch of hacks. I can guarantee you there will be loot revisions, anyone that took a business class even in high-school will tell you that they will budge, and they will also budge towards full respecs, be it an orb in-game or w/e. In the long run they will follow the path that leads towards money, no matter how heavenly and generous they may seem to you.
Última edição por Mertak#3824 em 30 de jan. de 2013 14:46:35
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Akiviri escreveu:
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kaboo escreveu:
so basicaly what this thread is about is "dont use public groups if you want loot". the worst part is you think this is ok...


I think what this is about is - don't keep fighting mobs when something for you drops, and you notice someone else hanging back to collect. Go get your friggin loot if you want it. This is hard?

Suggestion from another thread: When someone grabs "your" loot - they get PvP flagged. The "owner" of said loot then has to decide if it's worth fighting for. Preserves the original intention of the loot mechanics, places the responsibility for loot squarely on who it belongs to, and provides a penalty for the so-called "ninja's".

IMO - this should be immediately implemented, then at least people would have something to whine about, as well as an idea of what this game is truly about.

This is NOT WoW. Nor D3. Nor Farmville with weapons.

I'll say this again also - Just because a game doesn't suit you does NOT mean said game needs to change. Move on or adapt.


I agree with 99% of that, but the PvP idea further supports the idea that after the timer is out, it still belongs to a certain person. Then the poor sap who picks it up gets an arrow to the knee.
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Tandimonium escreveu:
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KorganBloodaxe escreveu:

I don't get it. How would a new seperate league with instanced loot destroy the economy of the default league?
And you already have instanced loot if you play solo. Just decrease the magic-find bonus for grouping for the instanced-loot-league, if you're concerned for the economy.

Or let GGG focus on more important things and play a game that caters to your loot style. Stop thinking that the game needs to change for you. There are plenty of games that fill that view, why change the only one that is different?

And why keep it the way it is? Just because you happen to like the way it currently is?

Maybe I liked having four difficulties.
Does that mean the game would forever be better with four difficulties? I doubt it.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
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Tandimonium escreveu:
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KorganBloodaxe escreveu:
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Pizzarugi escreveu:
I'm all in support of a separate temporary league to experiment how instanced loot would function so long as characters and stash get wiped and transferred to default league when its over.


Finally some common ground after 13 pages of discussion.


Yay! Someone agreed to give you your way! NOW there is progress!


I wouldn't say letting him have it his way, its a legitimate way to experiment to see how the community will behave in that league and what possible repercussions might happen without affecting the default softcore and hardcore leagues.

When it comes to touchy subjects like battles between hardcore and casual players, I try and keep my posts as unbiased and neutral as possible in order to prevent possible flames to me (or anyone else it could be directed at/from).
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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potaco escreveu:
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GhostlightX escreveu:
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Tandimonium escreveu:
You assume that the option you want is harmless and it is not. You will have groups of people farming bosses non-stop and everyone getting their own phat loots to flood the market with. That is going to hurt the ones playing FFA that cannot get their hands on things as easily. It would create an upper/lower class situation in a game where everyone should be on the same playing field.


Sure if you let an idiot design and program it. Let's see if I can solve this issue in 5 seconds of thought....

Yes!

Have EXACTLY the same loot drop as would have dropped in the current system anyway, but randomly divide it among the players as personal loot.

Seriously, where did anyone suggest that instanced loot should mean MORE loot. Stop twisting things.


Exactly.

And the idea that better loot allocation (whether actually assigned or simply a longer timer) makes the game "easier" to the point that it shouldn't be allowed as an option is laughable. Should GGG start banning premade groups who actually split the loot so that whoever benefits the most takes the items?


It is easier for YOU as YOU get that nice timer on the item instead of jimbo also have an equal chance at getting it. Instead, he currently gets to watch you waddle over and take the only unique that has dropped all day.

Face it, unless you get 100% you way with group loot, nothing else will be good enough. How is it fair to the rest of your group when the guy who was afk half the boss fight get the unique assigned to him and you all get some blues? You now lost your chance at that unique. Then you will complain that the system needs to be changed again.

Or, we could keep it as is, and you can choose some decent people to party with and let the rest of us enjoy the game the way we like.

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