"This loot system is flawed and needs to change!!"

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KorganBloodaxe escreveu:


Could you please stop that tiresome "It's not your loot" argument.
It's just not true.
1) A single player being able to click faster on items while his teammates die while fighting monsters did not "earn" that item.
2) If I'm the only witch in the party that witch-armor should be mine, but that doesn't work because people are a-holes. With instanced loot people would be more inclined to give me that item because the next monster might drop something they need. FFA just leads to the everything is mine attitude that is not healthy for a community.

All I want is a functioning party with random strangers rather than being penalized for not being a loner.


Sir, please step out of the Azeroth portal and look around...No one cares that you were too slow to get the loot. It is not yours, and will never be yours unless you man up and get into the action, or trade for it. It doesn't matter who it fits best with, if I find a pair of speedos before you THEN THEY ARE MINE! Go cry about it while I do the safety dance!
FFA loot just teaches new players the grouping = bad.

If you think the game is going to survive by teaching new players that playing with others is a bad idea, you're deluding yourself.


Replace "Timer" with "Lock", meaning that if an item drops with a set name on it (as current), it can only be picked up by that person.

That solves item theft on items that are suppose to be "yours".
It DOES NOT make loot instanced, and avoids all the problems related to that.
Better still, it helps encourage MULTIPLAYER.

Why should I group with other people if it means only getting 10% of loot I'd normally be getting? Besides some XP, which is really just about time spent...there is no honest benefit.

I don't want PoE to be a solo ONLY game, however, thats currently exactly what it is.
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Tandimonium escreveu:
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potaco escreveu:
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Tandimonium escreveu:

A) It is not YOUR loot. Sorry.
B) Why make a big change like that instead of having you pick your groups better?

A) It is "my" loot, just for a specified amount of time.
B) Option for party leader: "[checkbox] Add __ seconds to loot timer." Or even make it a percent so it scales for melee/ranged. Update some code to take the number into account and that's that.

C) (which you avoided twice) How would such an option hurt anyone?



A) Then what is your problem? Get there in time.
B/C) Everyone needs to be on the same playing field. Not make it up as they go. People playing on 2 different levels will only further devide everyone and allow carebears to land and destroy earth.

A) There are various factors that could prevent someone from getting there in time. Attacking mobs, run speed, obstacles, latency, etc.

B/C) If everyone needs to be on the same playing field, why are groups allowed? And more specifically, why are premade groups allowed where the members actually work together to help each other gear up?
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potaco escreveu:

A) Semantics. It's like saying you don't really own a game because you simply bought a license for it. If it's allocated to me (and ONLY me), it's mine for that duration of time.

B) In your opinion, maybe.

C) Hypothetically speaking, assuming it was trivial to implement, what's the harm?


A) My point stands your response may be the dumbest thing I have heard in a while.

B)Stands.

C)I feel it will be detrimental to the integrity of the game.
The game does not adapt to you, you adapt to it.
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Delmas escreveu:
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derbefrier escreveu:
I'll answer your question with another OP

Why do you believe the Casual players should be regarded in a higher favor than the more hardcore ones? Money? that seems to be the rallying cry of the casual when demanding such core changes to a game "Make it so my grandma can play it and you'll be rich!" Is that it? Well, I got news for you a game doesn't have to cater to the casual market to make a profit. so there goes that argument so again why should the devs cater to you and abandon their vision of the game? Obviously from the amount of supporters and players and the replies to this and many other topics like it, many people are just fine with the system. So what makes you so special? Why can you not allow us to keep this game the way we like it, and for many of us the BIGGEST reason we supported it. can you not see how even this so called "option" dilutes that?

The reason I ask this is the swarm of casual players demanding core mechanic changes that come around seems to just happen in every game these days. "I can only play in 30 second bursts this isn't fair!" "I dont like this game, make all these changes so i will!" Its tiring and annoying to see this group of people follow us to every game and ruin it. Yes we do get defensive and sometimes step out of line but with good reason. We have watched you so called casuals destroy just about everything we loved about the games of old and for once we thought we found our bastion of hardcore gaming but when we see this happening all over again your damn right we will defend ourselves and not give in as we know from experience once you give the casuals an inch they go a mile. It wont stop with FFA loot and by the end of it we'll all be left with a shell of a game that was once something to be treasured.


This, This and This.

You have articulated what I have been trying to say for a long time. I will be pasting this quote all over these forums in the future if I have your blessing.

You should make your own thread stating this derd


lol thank you and yes you have my permission to copy\paste this as much as you want.
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tinghshi escreveu:
Why would you want competition in a party? The whole point of having parties is so that people can work together. This entire system makes no sense from its very roots.

It really is sad that you "hardcore" gamers think you are better than us. No we're not "casual" players. We're just players who have a different opinion on a subject. I love this game just as much as you, and like a challenge just as much. This is why I never complain about the game being hard. But having to compete in a party is simply ridiculous, and the only reason you think that it's the way it's "supposed to be" is because it was in Diablo 2. Well guess what? Diablo 2 doesn't define this genre. It was a great game, but it wasn't perfect. No game is. This is why games need to adapt and evolve. You people are just to ignorant to realize this.


I don't think I am better then you. I just think you need to accept the game as is and not try to create another D3 (Which is still for sale at a store near you!). Stop acting like everyone should cater to you. This is the only game with this loot style and I LIKE IT. So, stop trying to change it and we will get along!
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Delmas escreveu:
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potaco escreveu:


A) It is "my" loot, just for a specified amount of time.
B) Option for party leader: "[checkbox] Add __ seconds to loot timer." Or even make it a percent so it scales for melee/ranged. Update some code to take the number into account and that's that.

C) (which you avoided twice) How would such an option hurt anyone?


A) No it is not, the devs have stated this several times, get it through your thick skull, it is simply your opportunity to get that piece of loot first.
B) Waste of development time
C) See B


If the only response to loot mechanic discussions is to flame and berate anyone with a differing opinion than you, this discussion is going to go nowhere helpful.

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Tandimonium escreveu:
Stop thinking that the game needs to change for you.


Stop thinking that the game needs to stay the same for you.
Última edição por Aurlon#6471 em 30 de jan. de 2013 15:38:08
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Zenn3k escreveu:
FFA loot just teaches new players the grouping = bad.

If you think the game is going to survive by teaching new players that playing with others is a bad idea, you're deluding yourself.


Replace "Timer" with "Lock", meaning that if an item drops with a set name on it (as current), it can only be picked up by that person.

That solves item theft on items that are suppose to be "yours".
It DOES NOT make loot instanced, and avoids all the problems related to that.
Better still, it helps encourage MULTIPLAYER.

Why should I group with other people if it means only getting 10% of loot I'd normally be getting? Besides some XP, which is really just about time spent...there is no honest benefit.

I don't want PoE to be a solo ONLY game, however, thats currently exactly what it is.


1st, the items were never yours.
2nd, it only teaches bad players that grouping is bad.
3rd, game will survive with or without you.
The game does not adapt to you, you adapt to it.
timer needs to be longer
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tinghshi escreveu:
Why would you want competition in a party? The whole point of having parties is so that people can work together. This entire system makes no sense from its very roots.

It really is sad that you "hardcore" gamers think you are better than us. No we're not "casual" players. We're just players who have a different opinion on a subject. I love this game just as much as you, and like a challenge just as much. This is why I never complain about the game being hard. But having to compete in a party is simply ridiculous, and the only reason you think that it's the way it's "supposed to be" is because it was in Diablo 2. Well guess what? Diablo 2 doesn't define this genre. It was a great game, but it wasn't perfect. No game is. This is why games need to adapt and evolve. You people are just to ignorant to realize this.


Um...yes diablo 2 defined the genre the devs mentioned it in interviews when talking about their influences.

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