whats the big deal with strand maps?
I see people in game (even high levle players) and on other forums specifically wanting strand maps, and they're paying a bit better than what they'd be if it were a different 71 map
http://www.pathofexile.com/forum/view-thread/1000307
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You walk a straight line, don't have to search for the mobs, and the boss is super easy.
I love this map. If I could, I would only play: 67 mountain ledge map 71 strand map 74 gorge map 75 Plateau map ;) 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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I've never seen anyone specifically wanting Strand maps.
But I guess if I were to give a reason it would be because the map is super straightforward and is thus very efficient to run timewise. The most efficient (and a map I see requested a lot) are Gorge maps. For the exact same reason x5. EDIT:Ninja'ed Última edição por elitedesolator#6827 em 4 de jun. de 2014 05:24:09
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" ohicic. I have another map question do map bosses that resemble bosses (like necropolis Merveil) drop loot any better than other map bosses that are just a random mosnter? http://www.pathofexile.com/forum/view-thread/1000307
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" Absolutely not. Hence you have all the reasons in the world to skip Piety and Dominus. |
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All map bosses should drop the same "quality" of loot.
Map level, magic find, map mods and pure RNG have a significant influence, of course. But Map Merveil (75 Necropolis) shouldn't drop any better than the Map Rhoa (Plateau 75). 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" dont forget 70 underground sea 73 canyon |
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" Underground Sea has crap pack size spawning. Canyon is actually quite wide so when you do the map you waste time backtracking. |
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Yes, I forgot 70 Underground Sea and 73 Canyon, they are also pretty straightforward.
" I usually follow the wall on one side, kill the boss, then go back on the other side. Then /remaining is usually <10 and I leave. ;) 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" Good solution. I can try that next time I run it. Funny how it's so easy to maintain a high map pool now that so many of my maps are just hammertimed nowadays. |
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