Keybinding to changes active mouse binding?

Weird title perhaps but this is what I suggest would allow to have more control over your actions in PoE.

In the current state you can have 3 spells bound to your mouse (R/M/L). If you want to use other spells you have to use the Q/W/E/R/T buttons that directly respond and cast the spell they have been assigned to.

To use a QWERT spell the pointer has to be in the right spot before pressing the button, because the spell is cast on the spot where the pointer is at that moment.
To use a R/M/L spell you position your mouse first and then press the mouse button. I believe that this allows for more precision in casting spells.

What I suggest is to add an option where QWERT no longer trigger spells but trigger them to be bound to a mouse button (either R/M or L).

I'll use Detonate Corpse as an example.
Because my default attack is under the Right mouse Button and my Ice Spear is on left (i never use middle) i can't bind it to my mouse, so it's on E.
If I want to blow up a corpse I have to make sure that the pointer is in the right spot before pressing "E".

With the setting I suggest I press E to make Detonate Corpse my active left mouse button move while moving my mouse to the corpse I want to blow up. I press the mousebutton and afterwards press the button for Ice Spear again (Q for example) so that becomes bound.

It's probably in vain but I really believe that while the current system isn't bad at all it could be more awesome or atleast more precise.

Kuyam out.
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Yep, we were just discussing it in the ingame chat.

I am of the opinion that Diablo II system of binding is vastly superior and much more intuitive. My go-to example is the kicker assassin build in d2 -- you have to juggle skills all the time, on both mouse buttons, and yet it doesn't devolve into "fighting the interface", because you know exactly what you're doing and how it's going to be carried out. Full control and precision. Same with casting AOE spells fast (a trapsin comes to mind).

In PoE (and in Torchlight too) the system breaks this natural mode of operation and makes you execute excess commands, with less control over the execution.
For instance, I want both my Glacial Hammer and my Normal attack to be on my left mouse button; instead, I have to cope with very inefficient mouse>keyboard execution of GH (I hover the mouse over the opponent and then press the keyboard key). Whereas I could just quickly switch my left button skills and execute.

***UPDATED***
Última edição por atrokkus#1077 em 3 de out. de 2011 17:55:14
I prefer the D2-style as well, but I'm surprised to see this thread. The newer, "hotbar" style interface seems much more popular and I'd thought that the D2-style was regarded as something of a relic.

Personally, I'm absolutely agreed. Especially if they (as I hope) implement right-click driving).

What would be really cool is if we could have a mix. Say I want to set my Q, W, and E to change what is bound to right-click, but I always want R and T (a nova-type spell and a personal-only buff, perhaps) to just cast when I press them (since I don't have to aim them anyway), it would be really nice if there was some way of setting that up.


Also, as should be obvious, we need more hotkeys. A lot more. My D2 Assassin would typically put about eleven skills on hotkeys (Dragon Talon, Dragon Flight, Wake of Fire, Lightning Sentry, Death Sentry, Blade Shield, Burst of Speed/Fade, Mind Blast, Cloak of Shadows, Venom, and Shadow Master), and PoE encourages far more varied uses of skills than D2 did (thank goodness).
Última edição por DragoonWraith#7752 em 3 de out. de 2011 18:01:47
For skills that don't target, like buffs, having a keyboard key instead of a mouse key is nice, but for all targeted skills I like the D2 method better. I'd also like to be able to bind other mouse buttons as well, that would also solve this problem for me.
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atrokkus escreveu:
In PoE (and in Torchlight too) the system breaks this natural mode of operation and makes you execute excess commands, with less control over the execution.
For instance, I want both my Glacial Hammer and my Normal attack to be on my left mouse button; instead, I have to cope with very inefficient mouse>keyboard execution of GH (I hover the mouse over the opponent and then press the keyboard key). Whereas I could just quickly switch my left button skills and execute.

I'm confused as to how adding an extra action is reducing the number of actions.

It's one key stroke compared to a key stroke and a click.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
I... honestly don't see the merit in this, as I thought keybinding in Diablo II was atrocious.

That said, putting in the functionality as an option is hardly something I can object to.
In the interest of not just going over the same stuff again, here's the previous thread on this for your perusal: http://www.pathofexile.com/forum/view-thread/4116
Personally, I don't get why some people think having to press a key then click the mouse is better than just pressing the key. It takes longer, and gives you no more control, since in both you have to be just as accurate with the mouse.
I'm not at all opposed to it being an option for those who want to play that way, although I think we have much more important things to get implemented first.
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Mark_GGG escreveu:
In the interest of not just going over the same stuff again, here's the previous thread on this for your perusal: http://www.pathofexile.com/forum/view-thread/4116
Personally, I don't get why some people think having to press a key then click the mouse is better than just pressing the key. It takes longer, and gives you no more control, since in both you have to be just as accurate with the mouse.
I'm not at all opposed to it being an option for those who want to play that way, although I think we have much more important things to get implemented first.


Honestly, having played many ARPG's since Diablo 1 and 2's time. I have gotten used to pushing a button just activating the skill..but.

Here's the weird part...I still prefer to push a button..bind a skill to the right (or left) mouse..and then use the mouse to cast. The reason for this is actually pretty simple. Such a system is much better for rapidly changing between repeat cast skills. Whereas push a button to activate is better for when you have 1 or 2 go to skills, and the rest are just utilities that you very very rarely cast.

I, personally, find it much easier to right click, hold down mouse, etc. Then to pick a key and hold it down..especially when I need to use other buttons on my keyboard for things. Ok I'm using 'this' attack..I need to hold down 'this key' to view something else..oh and I need to use a pot. Much easier (with my usual keyboard layout) if I can press a key..set it to the right or left mouse..then use the mouse to cast..than it is if I need to hold down that button as well as cast. Especially true with pots use for me.

The big question is if its put in, how to impliment it. If you just make it so the 5 keys under the mouse buttons..makes the skills bind..then you're loosing out on at least one button...which I honestly suppose is not a bad idea. My 'big' suggestion is to be able to choose how each individual button acts. So that hotkey one might attack, hotkey 2 might bind..and so on.

I do understand other things are more important. But this being taken into considerations would be apprecated.
I tend to be a very opinionated and brief poster. Due to this I often come across more hostile than I really am, sorry bout that. Also my train of thought is odd, something I just forget to post needed information, or assume its already known.
I agree about priorities.

But another thing: in D2, you could namelock a monster, and then change which skill that click was actually using — for example, you could right-click with Frenzy on an monster, build up your charges, and then change right-click to Double Strike, to attack faster, without breaking namelock. Considering how hard it can be to click on enemies, this could be really useful...
Thanks. I did a bit of searching but didn't find that thread.

As for priorities, I also agree that it shouldn't be high on the list, but at least I now know that it exsists on the list, somewhere. =).

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