[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

Does HoI actually work with CoH?

I tried HoA+CoH in the past but a lot of times you are too far away from the mobs to have HoT hit. If HoI actually applies a curse before it kills the mobs I may give HoI+CoH a try.

I used HoI with CoH last league and I had no problems with it when my crit was high enough. I was able to maintain power charges most of the time with Assmark.
IGN - Bootloops
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Dracule escreveu:
I used HoI with CoH last league and I had no problems with it when my crit was high enough. I was able to maintain power charges most of the time with Assmark.


That's good to know. I honestly wasn't aware that HoI worked with CoH. So a 4 link could be Hatred-HoI-AM-CoH with no issues?

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Xennor escreveu:
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Dracule escreveu:
I used HoI with CoH last league and I had no problems with it when my crit was high enough. I was able to maintain power charges most of the time with Assmark.


That's good to know. I honestly wasn't aware that HoI worked with CoH. So a 4 link could be Hatred-HoI-AM-CoH with no issues?


Yeah sure, but hatred wouldnt be affected by it. Maybe can put ice golem in there instead? Im unsure if golems would work with that, just an idea.
IGN - Bootloops
Última edição por Dracule#7797 em 9 de dez de 2015 03:30:41
GG TS has been unerfed, this makes it even stronger.

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Chris escreveu:
Additions made to the patch notes (in the appropriate places):

  • Tornado Shot's base damage has been increased by a flat 10% at all levels.
  • Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
  • The number of additional arrows that Split Arrow grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
  • Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
  • Burning Arrow's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
  • Ground Slam now gains increased area of effect radius of 1% for each level after the first.
  • The Unique Jewel, Chill of Corruption, now has 50% chance to gain an additional Vaal Soul per enemy shattered, down from 80%.
  • Serrated Arrow Quivers now drop at level 5 and have a level requirement of 5.
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
Jeez, 2 arrows less on split arrow :(
IGN - Bootloops
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Dracule escreveu:
Jeez, 2 arrows less on split arrow :(


I dont see that as being a problem. Remember a projectile only hits one target. So you are losing two arrows but chain will still make up for the lack of the 2.

Also maybe a level 21 SA gem would make it 7 arrows?

Then your only losing one.

I want to try shrapnel shot ftw!
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
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Ziiyo escreveu:
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Dracule escreveu:
Jeez, 2 arrows less on split arrow :(


I dont see that as being a problem. Remember a projectile only hits one target. So you are losing two arrows but chain will still make up for the lack of the 2.

Also maybe a level 21 SA gem would make it 7 arrows?

Then your only losing one.

I want to try shrapnel shot ftw!


I'm looking for any build to shrapnel shot :P You have any tree or links for this?:P DOn;t know how this will work...
BzyxXx

SURSUM CORDA 4 LIFE
It will work like LA.

LA gives 50% physical to lightning, SS gives 40% physical to lightning.

Their after effects are different. So Shrapnel has a cone effect BUT we dont know if the cone effect will occur on each projectile if we add LMP/GMP.

I would follow the basics of a LA build to see what shrapnel may be.

I am def going Shrapnel but will level TS,Frenzy,SA and LA in other weps.
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
Última edição por Ziiyo#2672 em 9 de dez de 2015 05:09:55
You suggest using a Curse on Hit setup together with Tornado Shot. However, if you pick one of the suggested 4-link CoH setups, I don't see how you'd generate Frenzy charges at all, which seems like a waste of all the Frenzy Charge nodes. Am I missing something, or would you have to use a Blood Dance or something?

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