[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
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Hoping someone can answer this.
What's my optimal 4 link and 5 link for Non Drillneck Tornado Shot since I'm starting in the Essence league? The gems listed up top are different from the ones listed down in the skill section. Currently I'm running with TS - LMP (I'm using Death's Harp so no need for GMP) - PPAD - SLower Proj Can anyone (maybe even Neversink? lol) advise me whether this is wrong and if so, what i should be using and what I should upgrade to 5link. |
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i leveled with TS and its a great single+aoe but i will probably switch to LA+blast rain at end game but i would like to know when to switch?i tried just now and it still feel way weaker (lvl 64 atm)
i feel like LA suck unless you almost always crit and blast rain wasnt to bad.should i switch only when i reach like 50%+ crit chance?i only have 39% crit chance curently... |
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Pathfinder LVL 84 CRIT TS on Standard.
With all flask up Im able reach ~80K DPS with my TS. I can get more than it if im able to roll 2R 1B 3G on my legacy Reach.I would expect ~ 100K DPS. Strong class but could not get use to pop flask every few second. Might create macro for it XD Última edição por N4Z#1410 em 4 de set. de 2016 23:05:16
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" Get some frenzies. |
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" My non-drillneck TS. 5 link. TS-GMP-FA-PPAD-Ptl. a 6l would probably be WED. but gear as well, 102% WED on rings/belt/quiver. A good amount of +elem/phys on rings, gloves. And atziri's promise. (and vet bowyer as a pathfinder.) What is and isn't optimal kindof depends on your gear. My case, I got a good amount of elemental drops, so augmented that. Pure phys, you may want pierce/poison. Deaths harp's raw damage is low. But, its crit multi and +arrows is VERY nice. And can be upgraded to Deaths Opus. Deaths opus's raw damage is better, but still not usually end game material. But again, that very high crit multi, and 2 added arrows is very nice. If you want to make an endgame item out of it. Focus on CRIT. Thus inc crit strikes, power charges and assassins mark. Added Chaos, and poison also good again. The +2 arrows also means you can drop down to LMP and save "10% less damage." Última edição por Casia#1093 em 5 de set. de 2016 08:44:13
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Hi guys, thanks NeverSink for the really welll written build.
I m currently level 62 so it's time I do the lab ... I would like to take pathfinder but I can't decide what 4 nodes to take ? Can someone give me some advice please ? |
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" Cruel lab? did you not do normal? A TS pathfinder should be able to do Endgame lab as well. So, eventually you will be able to get all 8 points. first 4. Natures adrenaline is a great ease of use benefit from normal on. If you are in cruel, and didn't already get it. Its still good, but its super effective for its movespeed, before you have full access to movespeed boots/flasks, and passives. Master surgeon is the all around solid, go to for any pathfinder. "removes" bleeding frees up 2 flask spots usually. Most pathfinders run 1 life flask at this point. (or none.) And without the need for "staunching" OR "surgeons", can make that an "of heat" to remove freeze. Charge on crit is also, all around nice for keeping your flasks full. (best if you have decent flasks. uniques its godly, but still great if you have a nice "granite of iron skin" as well.) thats the "standard" first two. if your flasks are not great, you may not be in a rush for master surgeon. Vet bowyer, or master herbalist might be good. Vet bowyer is a massive damage boost to elemental builds. (also gives charge gain on kill.) While master herbalist is a massive damage boost in the form of poison on phys/chaos builds. Vet bowyer stands mostly as just a damage boost. not something to rush for generally, has it does not really introduce new mechanics. Mater herbalist however, is build defining. 100% poison on hit is huge, and game changing. You will want this asap, if phys/poison was your build plan. Natures boon/master alch is sortof the lesser tread path. Elem DR on natures boon, is largely late game useful, for reflect. Charge gain outside combat is very nice for refilling when running from point to point, and/or disengaging from bosses. particularly izaro were you can't just portal out. (decoy totem/blink arrow, buys you time to recharge.) 20% chance to not use flask charges. eh. its frequent but so unreliable. more likely to make you think, you missed that flask, and cuase you to drink it again, then actually provide more uses.. natures boon is not something to rush all around. Master alch is much more desirable. Immune to elemental status. so good. again, get asap if you have vessal of vinktar. Also, means you no longer need "of heat" on flasks. Elem damage is ok, nice on elem builds. you are hardcore, so you definitely want the defensive benefits of master surgeon or master alch first. And as such, you may end up wanting your 8 points in both, ignoring the damage boosts of vet bowyer, and master herbalist." |
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Thanks Casia,that was really helpful !
I did not do normal lab yet since I was not sure what ascendancy take yesterday. I m playing softcore but I really want to reach endgame this league (did atziri last league, I will try end game lab and at least t15 or even t16 maps this time. :) ). I m really bad with flasks so I guess playing a pathfinder will help me improve in this area. I will take master Surgeon then if I don't need more damage right away probably master Alchemist. You mentioned to get rid off acrobatics but you still have it. Can you explain why ? Is basalt better than granite even with pathfinder buff ? |
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" Basalt is 20% phys DR. great for a normal ranger. esp since acrobatics hits armor/block, but will ignore the dr. bypasses. A pathfinder does increase that 20% DR, by 15, 20 or 50% depending on 6pt,8pt, and if can go into witch territory, as well. 24% dr is nice. But, granite flasks scale so well for pathfinders. 3000 base armor, and then of ironskin. 90-100% armor during flask effect. Both the 3000armor, AND the 100% ironskin gain pathfinders flask effect. for a 20% pathfinder, 3600armor, + 120% armor during flask effect. gaining 7920 armor from the flask alone. And the 120% is global. (6000 for a nonpathfinder or witch.) I find it not uncommon for a pathfinder to run around with perma granites, and 15-25k armor. Doubly so with Rumi's. As IT also gives block. which ALSO gains 20% with pathfinder. (up to 36%/18% block/spblock. http://pathofexile.gamepedia.com/Rumi%27s_Concoction As a bow user, yeah its up for grabs more, since dw/shield block is not in the equation, outside of rumi's. Then there is also quartz flasks for dodge/spell dodge. (yeah, not all my chars are up to date. I try new things, and that tends to reflect more on NEW characters, not respecing old ones over and over. My TS pathfinder was Ascendancy. a few melee learned from it. A Deadeye coc in proph. Iceblades pathfinder this league.) my TS ranger still has a point in essance sap mana leech it looks like. haha. Duelist ll/mana leech 2 points is the go to for sure now, for all rangers/duelists. her tree is out of date, and not optimized at all. (deadeye hit by coc rework, also needs many regrets to fix. haha.) I will add a counterpoint if you wish to go full evasion on a pathfinder, with bow. Queen of the forest, etc. then, sure go acrobatics, I suppose. Also, I wonder if we can justify going up for that Witch Flask node for a full 50% flask effect. that is the real crazy you see on BV pathfinders. that granite flask is 4500 with 50% flask effect, getting 150% from of iron skin.. for 11250 armor all by itself. and rumi's getting 50%, is 45% block/22spellblock. there is a nice crit multi wheel on the way... Última edição por Casia#1093 em 5 de set. de 2016 19:56:09
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" Hi Casia, I need some helpful advice from you if you will be able to provide (seeing how well you helped some other ppl :) ). ATM I am lvl 79 Ranger on softcore Essence league and haven't yet done Labyrinth because I was busy rushing to maps. At the beginning I was sure to go Raider-onslaught as ascendancy since it looks soooo good in theory (from my view at least), especially for mapping and not needing run-speed flask, just onslaught flask. The reasoning behind this "wish" to take Raider was to be a bit safer while doing harder content, since raider nodes provide +10% spell dodge and additional melee/proj attack evade, while still giving a big damage and speed buff. But now I'm reading this thread it seems every1 is taking Pathfinder instead. Also, I am centering my build towards pure evasion, meaning I wish to get as high evade chance as possible + dodge from passive skill tree. --->TL;DR: So my question basically comes down to why is Pathfinder so superior from Raider? Is it overall utility? Is the defense of Pathfinder (even though I think Rider should be defensive if taken right nodes??) really that much better then Raiders? Hope you can help and thank you in advance :), HF. Tears make streams. Fish live in streams. I like fish. /MonstaMunch Última edição por Powderoff#1246 em 5 de set. de 2016 20:28:07
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