[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
So I tried this build a few leagues back (before Ascendancy, Proph etc.) and I remember having trouble in the end-game maps (lvl 80+) with reflect and a ~5k hp pool not being enough, even with Lightning Coil. Did the survivability go up since then or should I just skip this?
Última edição por djlethal#4740 em 16 de mar. de 2017 08:49:40
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Im new to the game and decided to try this build out but im having some difficulties choosing what ascendancy points to choose and in what order. (Im a ranger i ive heard that pathfinder is good in this build)
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PumpDaddyC Change your privacy settings so we could see your char
" Take a look next to default tree " If you shoot like a madman then you have problems with reflects. Watch what are you shooting at and you will be all ok and sound. |
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Guys, can you point me to a good defensive CWDT combo for the build? The original post suggests Enduring Cry + CWDT + Immortal Call, but I don't like the idea of casting Enduring Cry manually (yes, I am lazy :)). And as far as I understand, Immortal Call will be pretty useless without those endurance charges. Anything else I can pair up with CWDT?
Fuck master rotas. Fuck any kind of rotas, for that matter.
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" Cwdt+IC+Increased duration+Enfeeble(temporal chains,vortex) |
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So I picked raider and I am unsure which ascendency nodes I should shoot for.
I picked onslaught since I liked the extra movespeed, damage, evade and i had just gotten a flask for onslaught but it doesnt really work on maps when all the adds have died but the boss is still alive. Frenzy seems good since we have so much but it offers no offensives (which can be fixed with phasing tree as well I suppose. Should I go frenzy/phasing, onslaught/phasing or frenzy/onslaught? I can probably get merciless lab soon so I will have 6 points, wondering if its worth regretting to pursue frenzy or phasing first or something depending on which is best. |
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So with the reach of the coucil nerf in 2.6, should i pick it anyway? Or should i take another bow?
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This build was my first character way back in Perandus. I've recently started playing again and decided to run with something like this when duoing with my wife. I thought the new Ice Shot jewel looked interesting (even if it's pierce instead of chain, yuck) and figured hey, why not be a hipster, I'm already running a double-dipping poison build, let's try something a little old-school, Ice Shot and Blast Rain.
So my gear is going to be Harbinger, Signal Fire, Rat's Nest, Maligaro's, rare boots, rare belt, and undecided on jewelry. I'm running Ice Shot / GMP / PPAD / WED / Pierce / Hypothermia (with one Omen of the Winds jewel for 100% pierce), and Blast Rain / Concentrated Effect / PPAD / WED / Added Fire Damage / Faster Attacks. Auras are Herald of Ash and probably Hatred. So this leaves me in a bit of a bind, that I'm hoping my fellow rangers could help me with. You might notice there's no lightning damage on this. That's really unfortunate because shocking things helps *tons*, especially bosses. Also no defensive auras, so my defense is garbage (just what evasion gives me). So the way I see it, I've got to choose between 3 unique chests to deal with my defensive problem: Kintsugi, Lightning Coil, and Perfect Form. Kintsugi is just all-around good defensively. Lightning Coil is a defensive champion and also has flat lightning damage, but reading over how shock works it's not clear to me that it would be *enough* damage to actually shock bosses or even trash mobs. Does anyone know if it's actually enough? Downside of course is it's gonna be really hard to cap those resists. Perfect Form is interesting because while it's less defense than the other two (Arctic Armor caps out at 13% less physical, nothing to write home about), it does save 4 passive points on the tree. But it's probably not worth. So yeah, fellow rangers, what should I do about chestpiece and shocking? I'm leaning towards Kintsugi if Lightning Coil is worthless at shocking, and Lightning Coil if that works for shocking. I don't think Perfect Form is good enough defensively to be worth taking when I really need all the defense I can get. |
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Hey Neversink, with the experimental CI-ES skill tree, I think you can replace the two minor dexterity nodes under Fangs of the Viper with the single dexterity point right below those two freeing up one point. If not worrying about evasion you could then also respec the two 5% ES/10% evasion nodes into two 6% ES nodes.
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First of all, im playing that Build since Legacy start, and i never had so much problems in the late game like with this build.
In addition to that, i got friends which play 10 Chaos max starter Builds, and they clear faster, better and safer end game Maps. In my eyes: This Build like it is now, its just a experiment or even a advertisement for the Twitch Channel / Loot Filter. So much lack of information here. Here are some really confusing things and critism on this build: 1. The thing with the Lioneye's fall - I mean i personally read it the first time, when i watched over the build, and i knew it. But every 5th post is asking why we are skilling these claw nodes. Why isnt it mentioned anywhere else, everyone look over it, as example in the JEWEL section or the Q&A? There should it be at least too. Because that Jewel is mandatory for the Build. But no mentioning at all, just a small hint near the tree. 2. Since: " nothing changed here, nothing was updated. Just read the last 10 sites of this thread, so many confused people. but it was mentioned : " and this was posted on " but to understand why this build is so confusing and has so much lack of information, look at the equipment post, where the gear and so is mentioned: " Nearly a year ago!!!! The whole equipment section is not up to date. But then, so when it will be finally updated to BEGINNER FRIENDLY like suggested in the thread title? When the league is over? 3. This Tooltips / DPS Stats here : ![]() Is this buffed or unbuffed, with flasks or without ? Which auras where used and so on .... Just to post a tooltip without further information isnt helpful. 4. Defensive Mechanics if u open the long version spoiler : " We got exactly 170% with this passive Skill tree. " Where the hell are they? With your passive tree im only have 20% / 20% from the herbalism node. Where are the 80% / 45% from? And nope, no where is mentioned that this build is now for Pathfinders. 5. Offensive Mechanics if u open the long version spoiler : (and this is nearly ridiculous) " WTF where are this 450% from? What gems, that are mentioned here increasing the crit multiplier (which we should use in these build)? I got with gear, jewels and your tree just 420% !!! 6. " I had the whole leveling phase mana problems, because i skilled like ur tree was, and had no clue that here should be a "leveling tree". Beginner friendly? Nope. 7. It could be mentioned which items exactly are linked with what. I can imagine, many people has there problems with the gem setup, more -> Beginner friendly would be : 1x 6L gem1 - gem2 - gem3 - gem4 - gem5 - gem6 (at least the 6l TS is clear) 1x 4L gem1 - gem2 - gem3 - gem4/gem5 1x 4L gem1 - gem2 - gem3 - gem4/gem5 1x 3L gem1 - gem2 - gem3 As example, this would be more beginner friendly and not just "pick one combo" - like i said - just read the last 10 sites of this thread ..... These are my points of criticism. Overall i would say, that guide in that status right now isnt really playable for ->beginners<-. And my biggest point of criticsm is the 1 year old equipment section (also to mention there is no TS setup linked in that gear) . So it also came to that, i am stuck at t10-12 maps - yeah right the trash mobs are not a problem, but nearly every Boss or even rare mob is onehitting u, if he jumps on u as example. Or try to do a Breach on a t12 Map - u cant count to 3 and ur down. And i cant imagine how u will do the the vaal temple map ..... no fucking chance without a 500+ dps harbinger. These are my stats with hatred / Herald of ice and a ice golem - (actually lvl85 and all gems lvl19 without quali right now) with a 342 pDPS Harbinger Bow: ![]() Further then that, should be mentioned, that if u switch from a Lioneye's Glare to a Harbinger, u should take at least _minimum_ a 350dps Harbinger, because if not u will lose so much dps compared to that cheap unique version, because of missing accuracy (Lioneyes Glare Hits cant be evaded). And u need minimum 90% accuracy. The Point is: This Build is suggesting that u should use a Harbinger in best case, so like i said u need a minimum 350 pDPS one, and buy that on league start as a beginner, it costs 20ex+. Good luck. I also changed for me some things in the Build, for more DPS and also Accuracy to get at least the 90% Hit Chance (and lost nothing except +1 frenzy charges). This will be my final Version with lvl 92 - over lvl 92 i will take the Fanatic node for +1 Frenzy Charges. And with lvl 94 the Jewel Socket above Blood Drinker with the two INT nodes (because i want refund the "Wisdom of the Glade" node). With lvl 96 the Jewel Socket near Heartseeker. https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIBAQBeAx4FtQYjCC4IiREvEvEUdRUgFf0WvxcmGY4ZtBqNH0EhdiLqI_Yk_SaVKjgtTS2DL3IwcTB8MfoyATKUNj051DpCQdBHfkp9S3hNklFHVUtW-lsmW69daGHiYetirGVNZ6BrkGyMb1dwUnXLdf1293fXeBl6U3qEexR9dX8Cfyt_-4RvhMWGzod2idOMNo19jYGNv5AKlQWa8ZuNm7WdqqCfoaSkeKbgp9SyGbTFtUi74702vqfBM8GgwdXC7MM6xKLKqc960K3TftQj1ELZxt0N3aje-OHb45_nVOjW6mLrY-2D73r2o_66_sj_3g== I took the Acuity node and Aspect of the Eagle, instead of the whole "Golem's Blood" line because we need that accuracy, we should at least have 90% (with a Harbinger) - every missing % here is a huge dps lost. (Instead of the 3 points in Acuity - u can also take the 3 points in Weathered Hunter - If u need those +14 to all resistances) These are just my 2 cents. And if anything will change with better gear, i will report it here. Última edição por Meeki#3354 em 17 de mar. de 2017 08:28:40
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