[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

Hi is there a reason i would be stuck at 16k dps on TS at lvl 68 with every item exept boots equip ??? i have every gem too :(
Hello!

Can someone explain why a lot of people are linking Ice Bite with Tornado Shot and leaving out Physical Projectile Attack Damage Support?

I can't figure out how that's better than having Ice Bit with Herald of Ice and getting the extra DPS from PPAD.

I'm also very new to the game and have hard time figuring out where all the damage gets initially calculated from in the first place. Thanks!
"Learn well the lessons that Wraeclast will teach you, Witch. It is your only hope of finding your way home."
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KatKira escreveu:
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_Saranghaeyo_ escreveu:
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KatKira escreveu:
Does this build work for 3.1, despite what the OP is saying?


Use your brain and look at how many Tornado Shot builds there are in this forum, it's flooded...


Is this build every other Tornado Shot build that has flooded the forum?

Perhaps you should take your own advice and use that brain from time to time.


If you take a look a the skill trees of the other current Tornado Shot builds, I have seen they are different from Neversinks. I cant say if they are better not though. Gear is different as well. Im sorry Im not the most experienced PoE player but as I said I can see the skill trees are different. I have been currently playing (updated with reset skill points) on a lvl80 char that I used with this build a while ago, who is on standard. Its seems fine and Tornado Shot is a strong skill. Unfortunately you might just have to play it and see and I recommend just even comparing skill trees to this build to see for yourself. I hope this helps, even if just a little.
Great guide. Learned a lot. TYVVM
A variant of a phys-dmg version I am currently doing in SC Abyss, using some of the new shaped/elder items available. 5,8k life, 60k TS. Have done shaper, the dps is not crazy but overall if feels pretty well balanced dmg vs defense.

Gear:
Spoiler
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Hey, any chance this will get updated to 3.2?
I really hope it does get updated for 3.2
I wonder if now that rapid assault has been buffed it could not be better to take rapid assault and avatar of the chase instead of way of the poacher and avatar of the slaughter. We loose frenzy charges but we gain onslaught and we can reassing all the passive points allocated to additional frenzy charges. I have little experience with this build, does someone have an idea about this?
Looking for advice how to boost my build. Im mostly self-found hence some crappy chaos deals now and then but trading in standard is... well you know. I play when i drink so no real commitment to be the best. Wondering what Abyss stuff i might be getting after they implemented it to standard.




https://www.pathofexile.com/passive-skill-tree/AAAABAIDAABeBS0FtQguCIkM8g2NES8RgRX9Fr8XlhmOGo0hdiP2JP0mlSoLKjgrCi5TMHEwfDH6Nj03TDfUOdQ6QjqzPs9DMUd-Sn1LeEz_TZJOKlFHVUtW-loaWyZbr11oXfJh4mHrYqxjp2VNZ6BsCGyMb1dwUnTtdct293fXeBl4-XpTeu99dX7dfyt_-4bOh3aJ04w2jX2Nfo2BjZKNuY2_koCTkJUFmhea8Zsmm42dqqCfpcu0xb02vea-p8EzwaDC7MMzx53Kqc2YzerPetNv037UI9rB2-fdRt2o45_nVOd06NbpmOpi62PtP-2D7g7vevGK9z39bv66_94=?accountName=Emalijones&characterName=Emalj

Thanks all for advice and have a good time waiting that Beastiary league to end here in standard!
I'm playing this build (build #1) using Deadeye instead of Raider.

I'm still trying to figure out whether I should find some way of generating frenzy charges or if I should just ignore them and allocate those skill nodes elsewhere.

Tailwind is awesome. I don't think frenzy charges can really keep up with Tailwind, maybe? Use 10 skills, get 100% movement / attack speed +1000 evasion.

If anyone has an opinion favoring frenzy charges instead, I'd like to read about why. Thanks!
I tried snorting coke once. The ice cubes got stuck up my nose.

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