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Farfan escreveu:
still, maybe you dont hide augs in the strict version, neversink.
aug > trans imo. both are important in any way.
That is intended.
Reasoning:
- Strict still shows a fairly big assortment of rares.
- You'll end up selling quie a few of those
- That'll naturally give you some augments (any 6x mod rare = 1 aug)
- You will not get any transmute (shards) from identified rares
- Transmutes are more universal and can be sold for 4x wisdom each. Augs are more of an endproduct.
- Usually, even with heavy crafting investment the strict-balance is enough to sustain enough augs.
- Most players don't craft enough to exhaust the aug supply
- Worst case scenario a player can also purchase augs, which are usually very cheap.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Última edição por NeverSink#3349 em 3 de ago. de 2018 20:10:51
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Postado porNeverSink#3349em 3 de ago. de 2018 20:10:04
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NeverSink escreveu:
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Farfan escreveu:
still, maybe you dont hide augs in the strict version, neversink.
aug > trans imo. both are important in any way.
That is intended.
Reasoning:
- Strict still shows a fairly big assortment of rares.
- You'll end up selling quie a few of those
- That'll naturally give you some augments (any 6x mod rare = 1 aug)
- You will not get any transmute (shards) from identified rares
- Transmutes are more universal and can be sold for 4x wisdom each. Augs are more of an endproduct.
- Usually, even with heavy crafting investment the strict-balance is enough to sustain enough augs.
- Most players don't craft enough to exhaust the aug supply
- Worst case scenario a player can also purchase augs, which are usually very cheap.
You forgot one other important thing. You can buy augs at the vendor for your transmutes.
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Postado porkompaniet#2874em 4 de ago. de 2018 08:24:13
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Really small thing but I think it would look good if tier 2 uniques had the opposite color scheme of tier 1 uniques, (which would be white letters/border with a brown background). This would also make them look different from multibase uniques.
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Postado porCyse#7191em 4 de ago. de 2018 16:50:32
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NeverSink escreveu:
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Farfan escreveu:
still, maybe you dont hide augs in the strict version, neversink.
aug > trans imo. both are important in any way.
That is intended.
Reasoning:
- Strict still shows a fairly big assortment of rares.
- You'll end up selling quie a few of those
- That'll naturally give you some augments (any 6x mod rare = 1 aug)
- You will not get any transmute (shards) from identified rares
- Transmutes are more universal and can be sold for 4x wisdom each. Augs are more of an endproduct.
- Usually, even with heavy crafting investment the strict-balance is enough to sustain enough augs.
- Most players don't craft enough to exhaust the aug supply
- Worst case scenario a player can also purchase augs, which are usually very cheap.
seems plausible.
forgot the transmute to aug vendor thing.
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Postado porFarfan#7597em 4 de ago. de 2018 17:32:13
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I haven't been able to access to Filterblade.xyz for about a week. Has the site been down or just me?
It said Connection time out.
Última edição por Pokopensuke#2806 em 6 de ago. de 2018 07:43:41
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Postado porPokopensuke#2806em 6 de ago. de 2018 07:43:06
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Pokopensuke escreveu:
I haven't been able to access to Filterblade.xyz for about a week. Has the site been down or just me?
It said Connection time out.
Its just you. We've been having the usual amount of traffic. Maybe the link you're using is broken? Try googling and use that link, try http://www.filterblade.xyz/ with http or https, with and without www. I doubt this will really do much but I dont have any other idea for now...
Maybe try another browser? Disable any addons? Or any antivirus/firewall thing? Try on another PC/Phone?
- ZoeyFloat, FilterBlade developer
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Postado porZoeyFloat#3407em 6 de ago. de 2018 10:46:12
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good day everyone
Does anyone know of a guide or forum for vendor recipes with divination cards?
thank you in advance
Última edição por EdenaRuh#2043 em 7 de ago. de 2018 11:55:42
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Postado porEdenaRuh#2043em 7 de ago. de 2018 11:54:06
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How can I add more Classes to Corrupted Items section on Filterblade? I can't find an option for that even in Filter Structure - adding classes to "Corrupted amulets" doesn't do anything either.
Ok, it just doesn't let you choose ring, but if I hover over visual it still include new Class.
How can I add new rules to Corrupted Bases entry? I want to show high level corrupted rare Quivers too. Only via Add Additional Rules at the bottom of the Customiser?
Última edição por SunL4D2#6224 em 18 de ago. de 2018 02:30:10
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Postado porSunL4D2#6224em 18 de ago. de 2018 02:13:05
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SunL4D2 escreveu:
How can I add more Classes to Corrupted Items section on Filterblade? I can't find an option for that even in Filter Structure - adding classes to "Corrupted amulets" doesn't do anything either.
Ok, it just doesn't let you choose ring, but if I hover over visual it still include new Class.
How can I add new rules to Corrupted Bases entry? I want to show high level corrupted rare Quivers too. Only via Add Additional Rules at the bottom of the Customiser?
That "Corrupted Bases" rule was originally intended for +1 curse/charge corruptions to use with the Lead to Gold darkshrine. Thats why the class selection is so limited there.
Editing the classes on the Filter Structure screen does actually edit the rule, but the UI on the Customizer is static in a way that it wont add buttons for those new classes, but they are still applied onto the rule.
But yeah, in the end you're probably best off using those Additional Rules at the very bottom of the Customizer. You should be able to set up everything you want there.
- ZoeyFloat, FilterBlade developer
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Postado porZoeyFloat#3407em 18 de ago. de 2018 10:19:15
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Tobnac escreveu:
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SunL4D2 escreveu:
How can I add more Classes to Corrupted Items section on Filterblade? I can't find an option for that even in Filter Structure - adding classes to "Corrupted amulets" doesn't do anything either.
Ok, it just doesn't let you choose ring, but if I hover over visual it still include new Class.
How can I add new rules to Corrupted Bases entry? I want to show high level corrupted rare Quivers too. Only via Add Additional Rules at the bottom of the Customiser?
That "Corrupted Bases" rule was originally intended for +1 curse/charge corruptions to use with the Lead to Gold darkshrine. Thats why the class selection is so limited there.
Editing the classes on the Filter Structure screen does actually edit the rule, but the UI on the Customizer is static in a way that it wont add buttons for those new classes, but they are still applied onto the rule.
But yeah, in the end you're probably best off using those Additional Rules at the very bottom of the Customizer. You should be able to set up everything you want there.
I see.
Última edição por SunL4D2#6224 em 18 de ago. de 2018 14:46:04
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Postado porSunL4D2#6224em 18 de ago. de 2018 14:45:57
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