NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
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Small bugs are fixed now
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[[0500]] Explicit Mod filtering – Rare
- [0503] Weapons-Physical (Key: IPD) Show # $s->mods->rare Identified True DropLevel > 50 Rarity Rare HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed" HasExplicitMod "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Acclaim" "of Renown" "of Incision" "of Penetrating" "of Destruction" "of the Assassin" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue The accuracy mod listed in the third HasExplicitMod clause; "of the Assassin" can only show up on bows and wands, all other weapons have "of the Ranger" as their T1 accuracy mod. I haven't ever played an attack build but i'd guess more than just bows and wands put at least a little value on flat accuracy. Última edição por Tzoshirzup#3708 em 23 de mar. de 2019 20:38:39
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it possible to add custom sound for each basetype? example for Master Cartographer's Sextant and Master Cartographer's Sextant with their own sound?
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A small QoL request. With the changes to synthesis distant isle rewards, there are stacks of armourer's scraps and blacksmith whetstones. I would love to have a special exception added for these 2 similar to the wisdom scroll treatment from delve.
<3 the filter and i'ts customizability |
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а есть на русском описание поцветовки, тех или иных предметов?
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Hey, man!
There's one minor detail I've been thinking about posting for over a year now, so here it is: you filter out 20 quality magic flasks even in the strict version. This would be fine if 20 quality magic flasks actually gave a glasblower's at the vendor, but they don't. This is probably an oversight from GGG that existed since the start of the game, since I agree with your reasoning for why you included in the filter: it should give a glasblower's. However, a magic flask always gives you transmute shards if un-ided and alteration shards if id-ed, even at 20 quality. So there's no point in it being in the filter really, right? Here's a screenshot: https://imgur.com/a/sV6wQ5Z 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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Probably asked to death and my google-fu disappoints me.
How can I show magic gear with 2x t1 modifiers? It doesn't show up in semi-strict mode. |
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" That's rather complicated. The filter has a set of rules of identified magic item highlighting, however only for certain specific expensive combinations. You can modify these on filterblade " The tricky part is that the 20% flasks are sometimes just useful for normal usage, but you're right. I'll consider filtering the magic ones out. " Nope. " Done in 7.0.1 that was released a week ago " Yep. Drag/Drop the items on filterblade into a new tier and adjust their sound. " I'll take a look at that next update, thanks Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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Is it possible for us to edit xbox filtrr ?
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Is it possible for us to edit xbox filtrr ?
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