[3.3] Unstoppable Gladiator 78% Max Block/Spells. Best Low Budget League Starter
Why do you not level up Tempest Shield?
IGN: Mirakool
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Tempest Shield is linked to CWDT gem, so its level should be based on CWDT restrictions.
CWDT level stays at level 1 so it triggers more often (with less damage taken). |
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" About Warchief/Protector, is just up to each one decision. Final DPS are almost the same, just a little bit higher with Ancestral Protector. About version of the build, I strongly recommend now the main version, based on BoR and Soul Taker. Is the one I'm using on Essence league and is fully updated and tested. Varunastra version is because I use this build based on Varunastra on Perandus league (at that time I create this post). So after that sword came back with Div Cards some people want to use it and I decided to put that version again as an alternative. Both alternatives (Varunastra and 6L + Aegis) are mostly related to the fact that a lot of people ask about that and I decided to put them in the main guide than answering particularly to each one. With Varunastra version you will get a little bit more DPS but price is higher and mana issues will come again plus having to choose between HoA/AA. |
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" About Lion's Roar, I agree with you, I don't use it for that reason. I just said that comparing DPS, your Cleave buffed DPS was including Lion's Roar and my Static Strike DPS doesn't include that 35% more damage boost because I don't use that flask. Now Less Duration. Let's try to figure this out. All DPS I will put here are with auras up and no additional buff: (1) BoR with 3L: Static Strike (q20/l19) + Weapon Elemental Damage (q20/l19) + Multistrike (q20/l20) = 56.903 DPS (2) BoR with 4L (w/ LS): Static Strike (q20/l19) + Weapon Elemental Damage (q20/l19) + Multistrike (q20/l20) + Less Duration (q15/l19) = 67.775 DPS (3) BoR with 4L (w/ AFD): Static Strike (q20/l19) + Weapon Elemental Damage (q20/l19) + Multistrike (q20/l20) + Added Fire Damage (q20/l20) = 75.624 DPS From (1) to (2) is clear that the more damage from LS is applied to SS, but comparing with (3), final DPS are about +10% higher with Added Fire Damage. That's why I consider no DPS improvement. About distribution between physical and elemental damage: With LS (2), I got 18% physical and 82% elemental. With AFD (3), I got 14% physical and 86% elemental. So this could probably help against ele resist bosses. About the "duration" modifier itself, amount of explosions are tied to APS, 1 hit then 1 explosion. So, a decrease in duration doesn't increase the amount of explosions. But what it does is decrease the delay between hit and explosion from 0.75s to 0.36s. So when you hit, the explosion will occur 0.39s faster. Looking at this figures, I found more rewarding the +10% final DPS increase against the 0.39s faster explosions. But this should be included as an alternative, and I will on next update. I hope not making any mistake here, but well, thanks to people questions and answers this build got improved over the time and changed so much. Thanks a lot! |
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" yeah but you can level it up to 7 before it won't trigger? IGN: Mirakool
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" Of course, up to level 7 still covers CWDT level 1 restrictions. So, only answer is laziness. |
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" so level it to 7? IGN: Mirakool
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Yes, level 7 for Tempest Shield.
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Infenal blow viable ?
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" Well, LD was just some alternative, i personally like it. Still, Physical To Lightning gives by far the highest dps. And colors are the same as BoR setup, so it still seems like the best way to go if someone is not lazy enough to do this: Cleave + MS + IAOE + AFD for map clear then for the boss SS + MS + PTL + WED (i made a mistake in one of my previous posts, i said SS + MS + PTL + AFD) |
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