Assassin Unstable Infusion un nerf/fix it alredy



Idk what statistic GGG use to come to conclusion this is balanced.
You mast waste 2 points and take thos ascendency to get to Deadly Infusion.

Can you finde more irelevant 2. ascendency points spend, idk but this is so iritating me.

What do i get from this carp when i need to use Assassin mark and Power charge on crit gem to get my charges runing and susteining in first place?
Its not like its gona get better with Deadly Infusion or thats even good whit outh of it.

Witch got before 25% chance and now 10% chance to gain Power charge on Crit and on top of that +1 Power charge for 2. points.
Other ascendency got literal power house for 2. points and Assassin got contradictory passive and basicly waste points to get to logical one for class. Its literaly wested points, idk whay GGG even conected thos 2 notables.
Último bump em 10 de jun. de 2016 09:50:35
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Well they honestly shifted way too much power into the 4 point node.

They should just trim some power of Deadly Infusion and turn Unstable Infusion into something else (maybe increased Physical and Chaos damage per Power Charge). A node that grants power charges when you not crit with such a low rate is basically... well its useless. However Deadly Infusion is a lot stronger than most of the nodes other ascendancies have, at least in the damage department.

Deadly Infusion is alredy nerfed, frst before its relised and then by westing 2 points for nothing.
Deadly Infusion is build enabling and literaly require you to finde a way to generate charges to even have use of it. I dont finde it unbalanced i finde it ilogical and under welming when conected with Unstable Infusion.

I curently got my points spend into thos 2 nodes and i got nothing from it, and my crit is not even that high curently.
It should have some sinergy like 5% on crit 5% on non crit but some sense is better then nothing.
What's wrong with it?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

Whats rong with it, its of no use thats what it is.
Whay have tow things with contradicting mechanice in chain conecting one to another.

1/10 chance to gain power charge on no critical strike.
So even if you have absolutly no critical chance you need to hit 10 time to get one.
Machanic of gaining more power charges reduce that chance astronomicly and make it next to nothing when you take Deadly infusion att the end of the chain.
Hitting 10 times is pretty easy though.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Última edição por dudiobugtron#4663 em 8 de jun. de 2016 04:21:49
He's saying the node is bad, it's not complicated.

And he's correct. It's a crit node that gets worse with investment into crit or with investment into the node behind it, making it nothing but a waste of points for ANY build.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
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SaiyanZ escreveu:
The Scion Assassin power charge generation on full life is even worse. I've played with both and had to also use Assassins Mark or PCOC to generate charges consistently.

Odd that they gave the Witch the best way to generate charges for a crit build.


Well witchs are basically the home of power charges. All Crit and Powercharge related gems are pure blue. All they would have to do is add one power charge to unstable infusion to make the node good. The 10% for the occultist isn't really all that useful either. Exspecially if you use Powercharges to get to high crit it is hard to crit enough for that 10% to be able to sustain itself. So what sets the Occultist apart from the Assassin is the +1 charge.
I got to say, when I use Orb of Storms, i get max charges in like a second
and ofc my crit is very low atm so it's not much use for a crit build.

Im not sure how it will work with a decent amount of crit chance,
but Orb of Storms seems to be very effective to get the charges fast.
Like me, Like HairryNutz
For just pure sustain of power charges, at least in terms of clearing runs, the Templar Hierophant almost certainly has the best. No sustain against bosses, but you'll show up to the party with a full set, and full endurance to boot. 15% per kill is usually going to be better than 10% per crit, or 10% per non-crit on a crit build. Though once they're there, they have a lot less they can do with it than Witch or Shadow. Building a crit-focused Templar is a little strange. Still, all the elemental effects are nice.
Última edição por Saleet#6729 em 8 de jun. de 2016 11:09:04

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