hello everyone.
my question is about DIVINE FLESH Keystone.
I have 75 ALL resistances and some stack
20% Reduced elemental damage taken.
30% LESS elemental damage taken.
10 000 life
0 Energy shield
what happens if i choose to take Divine flesh Keystone.
I know that I reach 85 chaos resistances and get a better chaos damage reduction.
But Do i take more damage from elemental damage in the end ? how does it work ?
thank you
On a 10K ele hit received:
WITHOUT KEYSTONE:
10000
*0.25=2500
*0.8=2000
*0.7=1400 final damage taken (total)
86% total damage mitigated
WITH KEYSTONE:
5000
*0.25=1250
*0.8=1000
*0.7=700 final damage taken (ele)
5000
*0.15=750 final damage taken (chaos)
700+750=1450 final damage taken (ele+chaos)
85.5% total damage mitigated
The unique 'Xirgil's Crank' has the feature '20% chance for Energy Shield Recharge to start when you Block'. Assuming my energy shield recharge did not get interrupted before: When I block while having Xirgil's Crank equipped, will I have a 20% chance that my energy shield recharge is not interrupted by damage for 4s afterwards, when I have the keystone 'Wicked Ward' allocated?
So in this 4s period, I could also trigger the Xirgil's effect to get it for 4s after ... .
Is there another way to 'force' a block then using 'Vaal Breach'?
hello everyone.
my question is about DIVINE FLESH Keystone.
I have 75 ALL resistances and some stack
20% Reduced elemental damage taken.
30% LESS elemental damage taken.
10 000 life
0 Energy shield
what happens if i choose to take Divine flesh Keystone.
I know that I reach 85 chaos resistances and get a better chaos damage reduction.
But Do i take more damage from elemental damage in the end ? how does it work ?
thank you
On a 10K ele hit received:
WITHOUT KEYSTONE:
10000
*0.25=2500
*0.8=2000
*0.7=1400 final damage taken (total)
86% total damage mitigated
WITH KEYSTONE:
5000
*0.25=1250
*0.8=1000
*0.7=700 final damage taken (ele)
5000
*0.15=750 final damage taken (chaos)
700+750=1450 final damage taken (ele+chaos)
85.5% total damage mitigated
OK thank you.
and what happens if the hit i take is a ball from shaper which has "Damage Penetrates 25% Cold Resistance" ?
what is the % total mitigated in each scenario ?
what happens if the hit i take is a ball from shaper which has "Damage Penetrates 25% Cold Resistance" ?
what is the % total mitigated in each scenario ?
With the same stats, and assuming the hit is cold damage only:
WITHOUT KEYSTONE: 100-(100*0.5*0.8*0.7)=72% mitigated
WITH KEYSTONE: 100-(50*0.5*0.8*0.7)-(50*0.15)=78.5% mitigated
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
Última edição por xhul#1978 em 1 de mar. de 2020 13:54:42
lets say i have the swift skewering notable that grants -10% of total physical damage reduction against impaled hits
If i hit a monster with an impaled attack, and it procs that notable, do my minions also receive the enemies negative phys reduction if they impale as well?
lets say i have the swift skewering notable that grants -10% of total physical damage reduction against impaled hits
If i hit a monster with an impaled attack, and it procs that notable, do my minions also receive the enemies negative phys reduction if they impale as well?
Thanks in advance
Yes they do. The -PDR against Impale hits is implemented as a debuff on the enemy, because that's the only way it can work with reflected damage, so it applies to all Impale damage the monster takes. Note that you'll have to Impale the monster at least once per every five Minion hits (not just Minion Impales) to keep the buff up.
lets say i have the swift skewering notable that grants -10% of total physical damage reduction against impaled hits
If i hit a monster with an impaled attack, and it procs that notable, do my minions also receive the enemies negative phys reduction if they impale as well?
Thanks in advance
Yes they do. The -PDR against Impale hits is implemented as a debuff on the enemy, because that's the only way it can work with reflected damage, so it applies to all Impale damage the monster takes. Note that you'll have to Impale the monster at least once per every five Minion hits (not just Minion Impales) to keep the buff up.
thank you, ill be using cyclone to keep stacks up so itll definitely be up haha.