Mechanical Questions Thread

Small question guys, i saw that ppl can upgrade their map up to 5% per click with chisels. Can someone tells me how to do that? The key-biding or something? (Sry i'm not a native speaker if there are any misspelling)
Thanks you! :D
Última edição por Getoki#4582 em 6 de jun. de 2020 05:41:28
Hey, another question guys, about the notable cluster Jewel : Disorienting Display with "10% chance to Blind nearby Enemies when you use an Elemental Skill".


Does it apply for triggered (CWDT, COC, Mjolner, lightning shield...) elemental skill ?
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Getoki escreveu:
Small question guys, i saw that ppl can upgrade their map up to 5% per click with chisels. Can someone tells me how to do that? The key-biding or something? (Sry i'm not a native speaker if there are any misspelling)
Thanks you! :D
How much quality a map gets per chisel is based on the map's rarity. Normal maps get 5% per chisel, magic maps get 2%, and rare and unique maps get 1%.
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ltlejeune escreveu:
Hey, another question guys, about the notable cluster Jewel : Disorienting Display with "10% chance to Blind nearby Enemies when you use an Elemental Skill".


Does it apply for triggered (CWDT, COC, Mjolner, lightning shield...) elemental skill ?
Triggered skills aren't "used", so they can't trigger this effect.
i realy want to know why "arcane vision" passive skill gives 30 accuracy? and why its apart from "pain attunement"? i think its missed but its needs to be reviewed
Hi

I have a small question about our account contents being merged to standard.

I have progress much further in Delirium league than any previous leagues.

Is it possible to request for my delirium atlas to be brought to standard instead of keeping the current standard one?

Thanks

Regards,
Aylwinns Tan
"
aylwinns escreveu:
Hi

I have a small question about our account contents being merged to standard.

I have progress much further in Delirium league than any previous leagues.

Is it possible to request for my delirium atlas to be brought to standard instead of keeping the current standard one?

Thanks

Regards,
Aylwinns Tan

It seems like the atlas will be rerolled for 3.11, so you will need to set up your standard atlas again either way. Completing a map from an old map series will complete lower tiers as well, so it is easy to catch back up.
1)

"Volatile Mines is a notable passive skill that grants increased mine damage and increased mine detonation speed. It raises the active mine limit. It also grants an effect that allows each mine to apply a debuff to enemies near it that increases the damage they take"

Does debuff mean it has a duration just like corrupting blood, so if i throw 5 mines at the shaper he takes 10% increased damage for like 4 secs, or is it only while the mines are still active?
because with the nature of mines dealing damage while exploding, its not that effective as a mine-aura :/


2)

The detonate mines gem has 1% increased mine detonation speed per 1% quality.
If i have the skillgem equipped, does it matter which hotkey i use to benefit from the mine detonation speed increase?
can i just use the normal D hotkey, or do i have to reassign the hotkey D to the new skillgem detonate mines to benefit from it?
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rabko escreveu:
Hello,
is there any effect of map tier on sextant master missions for example if I run t1 map with jun is it will be same as if I run it at t16?

Hello there.
A "sextanted" master mission is technically the same as a regular mission.
The area level where you got the encounters will define :
jun - area level of corresponding safehouses
alva - area level of complete temple
nikko - amount of collected sulphite
zana - tier of available missions
einhar - not sure, probably the pool of beasts that can spawn
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
Última edição por xhul#1978 em 11 de jun. de 2020 22:58:07
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tobiremobi escreveu:
1)

"Volatile Mines is a notable passive skill that grants increased mine damage and increased mine detonation speed. It raises the active mine limit. It also grants an effect that allows each mine to apply a debuff to enemies near it that increases the damage they take"

Does debuff mean it has a duration just like corrupting blood, so if i throw 5 mines at the shaper he takes 10% increased damage for like 4 secs, or is it only while the mines are still active?
because with the nature of mines dealing damage while exploding, its not that effective as a mine-aura :/
That debuff should be a an aura of the mines, and it will be active while the mine is in place, and no longer active after it is gone. If you continuously throw mines while they're detonating and have 5 mines in place at any time (the number should show in your buff bar at the top), enemies near them will take 10% increased damage. I am unsure what modifiers apply to this effect, though the Saboteur's Demolition Specialist node should increase the effect (but not the maximum), which means you would reach 10% even with three mines, or fewer if you have other stats affecting that aura effect.

"
tobiremobi escreveu:
2)

The detonate mines gem has 1% increased mine detonation speed per 1% quality.
If i have the skillgem equipped, does it matter which hotkey i use to benefit from the mine detonation speed increase?
can i just use the normal D hotkey, or do i have to reassign the hotkey D to the new skillgem detonate mines to benefit from it?
I do not know any information about this explicitly, but based on the general logic of the game, the detonation speed should only apply to that version of the skill, so detonating mines regularly should not benefit from the quality on the gem.
Greetings. I have read all the answers with "Curse" in them, but could not find anything regarding what I am going to ask.

I am wondering about the caps of the actual effects that Curses have.
For example, I know that Temporal chains Less Action Speed effect is capped at 75% and all effects of Enfeeble are capped at 75% as well, but I do not know the following caps for the following effects (if they exist):

1. Poacher's Mark:
"Cursed enemies have #% less evasion Rating"

2. Warlord's Mark:
"Cursed enemies have #% reduced Stun and Block Recovery"
and
"Cursed enemies have an additional 10% chance to be Stunned"

I would be very thankful if you could tell me if there are caps for those effects or if I can could theoretically curse enemies with 100% less evasion Rating, 100% reduced Stun and Block Recovery or an additional 100% chance to be Stunned.

For every other Curse skill effect I am assuming that there is no Cap. Please correct me on this if I am wrong there.

Thank you very much for taking the time to read and answer my questions.

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