Mechanical Questions Thread

Can we confirm how the Iron Mass Gladius works? Does it replace existing skeleton damage (removing gem level as a factor) or add to it?

And also that you (the player) have to hit with the weapon to trigger the triple damage, not you (the skeleton holding a copy)?
"
SkulkLife escreveu:
Hi!

I have an earthshatter juggernaut build. I don't understand, why am I getting rage? And how? I'm missing something. This is my char: https://www.pathofexile.com/account/view-profile/SkulkLife/characters


You have Warlord's Mark supported by Cast When Damage Taken, which as of Heist league, now has the line 'Cursed enemies grant 5 Rage regenerated over 1 second when stunned' - or at least, that's the only possible source I'm seeing.
Hi, Is the Headsman node from the Slayer working with DoTs ?
The phrasing is `More Damage` but PoB and PoB fork only increase the hit damage, not the bleed damage. Is it a PoB bug, or is DoT damage not affected by this ascendancy node ?
YES or NO will suffice. Is possible:

1)hide visual effects, like skill animations, etc?

2) Option to DISABLE useless drops (like normal and magic items or gems without quality? (not hide, DISABLE!)

Less shit running on PoE 76, less chance of crashing, I guess...
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

● Needlessly negative
● Antagonistic
Hi. I am trying to figure out what support gems and passives to get to scale the damage from Death Wish skill from Maw of Mischief. It seems annoying to try and figure out as it doesn't say in-game.
The stats offered are only of the first spell. For example, Arcane Surge gem only shows a checkmark that it can work and increases the damage of the skill, but that's only for the fire damage and not the minion explosion. I did look into PoB fork and poedb but they don't list it there either as far as I can tell.

Please clarify:

1. What tags does the skill have that can be scaled?

2. What gems work with the explosion? for example, I am wondering about the two below:

2a. Does Infused Channelling Support work for the explosion? The explosion itself isnt channelled....

2b. Does Minion support damage and elemental army support work? I assume not but asking anyways

I know it is only spell damage that doesn't affect it, so I've been using regular methods of scaling like elemental focus and fire pen but please let me know what does or doesn't work. Thanks

"Curse ennemies with vulnerability on hit, with 48% increased effect."
A 48% increase... of what?

Why don't my gloves say what buff they actually grant, rather than going: "the buff is 48% bigger than it normally is, but I won't tell how big it normally is, so you really have 0 information on what this does" ?


Blight Loop
Ergonomic Ring
Damage penetrates some resistance, with 43% increased effect
Nice bonuses, with 178% increased effect
Effect increases are increased by 5%




I would like to know if anyone know the base effect of the alternate ailments inflicted by the new shield experimented bases that has came with Heist.

Cold-Attuned Buckler- Brittle enemies on block (up to 15% flat crit chance)
Heat-Attuned Tower Shield - Scorch enemies on block (up to 30% reduced resistances)
Transfer-Attuned Spirit Shield - Sap enemies on block (up to 20% less damage dealt)

We have the effects, but it's never been stated the base inflict of those like shock and chill (15% and 10% respectively).

Any info on those?
Hi, i would like to know how the spikes from earthshatter works, what is the aoe radius for the spikes? do they scale with aoe?
I am a Gladiator, I have 25000 Armour and an Aegis Aurora equipped with "Replenishes Energy shield by 2% of Armour when you block".
I have 80% Attack Block Chance and 80% Spell Block Chance.

I have 10000 life and 1000 energy shield.

I have 0% Lightning resistance.

There are 50 ball lightning spells on the ground in the same place, and they all deal 800 damage whenever they hit.

I walk into them. Let's say for the sake of simplicity, that they all hit once, then get blocked 4 times, like this:

HIT, block, block, block, block, HIT, block, block, block, block, HIT, block, block, block, block, etc.

All of this happens at the same time (in 1 server tick).

Do I:
A) Take 800 ES damage, then recover 2000(500+500+500+500) ES due to the next 4 blocks, then take another 800 ES damage, then recover another 2000ES and after taking a single tick of all 50 orbs, remain at full ES?

B) Take 800 damage 10 times for a total of 8000 damage and recover 20000 ES (capped at 1000) therefore after taking a single tick of all 50 orbs, remaining at 2000 life and 1000 ES.

C) Take 800 damage 10 times for a total of 8000 damage and recover 20000 ES (capped at 1000) therefore after taking a single tick of all 50 orbs, remaining at 3000 life and 0 ES.

D) none of the above?

Can I have an explanation please? because I almost died while blocking a big number of hits, and the chance of being hit 10x in a row without any blocks at 80% block chance is 1.024e-7, which is practically impossible.
"
Mark_GGG escreveu:
Hi

I'm Mark_GGG, and I know how PoE works. If you'd also like to, this thread is for you.



I am interested in how eactly Ground slam works,.... My Marauder is atm level 92 and if I use other slams I have a good constant damage. But with Ground Slam it feels like I do 80-90% of the time no damage, which results into 10-20 hits for a blue or rare enemy and once in a while I am able to completely one shot conquerors with 1 hit.

The speccs of my char are:
- Resolute Techniques
- Chieftain
- Using 4 warcries
- 505 pdps two handed karui axe with 1.21 attacks per second and a "Gain 27% of phys as extra fire mod"
- Nghamahu's Flame, Advance
- cover's enemies in ash

Even if I wait for all exerted attacks to be on full power with the chieftain's ability's it feels completely random to be able deal damage or not.

Here is my pastebin, so you can check out my character in detail.

https://pastebin.com/LaeBcryf

Thank you very much and stay safe

Reportar Post do Fórum

Reportar Conta:

Tipo de Reporte

Informação Adicional