Mechanical Questions Thread
Can sources of "Strike Skills target 1 additional nearby Enemy" select Hydrosphere as the "additional nearby enemy?"
i am having trouble telling ingame... |
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Fix Spark vs fyling units please, I couldn't kill flying mob from blight encounter.
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" You should read a bit about doom in first place. Curses don't gain doom if used as auras. Only if you cast it yourself, not triggered, will any curse gain doom. |
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If I attach fire penetration to a cyclone with infused channeling, will all my fire skills do more damage while I am infused? Sort of like how you can put duration on a gem by attaching arcane surge to it.
Also, if scorching ray is also attached to the infused channeling and I become infused using the cyclone, will fire skills become stronger? Última edição por Vladutes#5913 em 16 de fev. de 2021 17:29:45
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Hello! would like to ask whether chainbreaker and clarity aura works together? i don't think see any difference in rage regeneration at all when i turn my clarity on and off,
also. does the "secret of the stones" passive from the uncharted realms passive affect the "mature platinum watchstones?" the effects are "harvest crops has an extra chance to grow higher tier plants" and do these effects stack as i have 4 of these watchstones socketed in my atlas. Última edição por VyForVendetta#6057 em 17 de fev. de 2021 02:37:31
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Need some clarification here for explode mechanics - I'm pretty sure if I link my Bane to some IIR / IIQ gem (I'm in Standard), most of the kills as an occultist are from Profane Bloom, and won't trigger IIR / IIQ.
But Divergent Bane adds the same 'cursed monsters have a chance to explode' mod as Profane Bloom. Would kills from the Divergent Bane explosion trigger IIR / IIQ from a linked gem? Would it bundle Profane Bloom kills as well, since its the same mod? What if some monsters get killed from simultaneous explosions from Profane Bloom and Divergent Bane from different kills? IIR / IIQ applied or not? |
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Which is applied first with a single hit, a curse or bleeding? Curse source is a ring mod.
E.g. my chance to inflict bleeding for split arrow is 80% and vulnerability provides another 20%; 1st hit on enemy with split arrow curses with vulnerability on hit - is my chance to inflict bleeding for that same hit 100% or 80%? |
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хотел вас спросить работает ли новый мод на камнях(watchstone) Harbingers in Areas have (11-15)% chance to drop an additional Stack of Currency Shards будут ли они работаеть если вставить 3 штуки =45% или не будут вместе работать?
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Brand Recall on Armageddon Brand question as it relates to ignite...
When recall is used, is the ignite based off of: A. The combined total damage of all brands recalled (since they drop simultaneously) B. The largest hit of the recalled brands (that's assuming they even do different individual damages- I'm definitely unsure of this as well) I suppose the reason for my question is obvious as one would get a much bigger hit/ignite from multiple brands added up. |
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Hello!
How do sources of less damage taken work together? For example, if I have together Gale force from deadeye (30% less damage taken), Buff from armour Doppelganger guise (25% less physical damage taken), fortify (20% less damage taken from hits) Arctic armour (13% less physical and 12% less fire damage taken from hits) Will I have 30+25+20+13=87 less physical damage taken from hits? Or It will be 0.7, then 25% from 0.7 less, then 13% of the last calculation etc. Or maybe source of less damage taken from hits and less damage taken are calculated separately and do not combine? Thank you. |
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