[2.6] Norse's Earthquake Slayer / Budget Viable / Guardian & Shaper Farmable

Has anyone noticed that Norse respected endurance charges? just 3 with default now?
I even took bandit for extra endurance charges and 2 extra on tree.
needed just for levelling? not needed for end game?
Any comments on that?
*cyclone version cleared uber atz, shaper and all guardians.


Outdated:
https://www.pathofexile.com/forum/view-thread/1955346 // IceShot Raider
https://www.pathofexile.com/forum/view-thread/1755526 // OccCIReave
https://www.pathofexile.com/forum/view-thread/1164453 // MF_Party_Culler
Última edição por _maestro_t#2446 em 14 de mar de 2017 21:01:06
Hey guys,

Have a 5L hezmana's and 5L cospri's.

I haven oticed that the poison proc from cospri's does next to no damage, I was wondering what can be done to increase this poison damage proc

Cheers
can we do full key uber lab reliably on charge + conduit days? if so, what's the phase 3 strat?
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_maestro_t escreveu:
*cyclone version cleared uber atz, shaper and all guardians.




Hey man can you help me out by showing your gear and skill gems ? Also is it expensive ? Thanks
Última edição por BeeGaViN#0560 em 14 de mar de 2017 23:56:56
Amplify and all the templars nodes worth it anymore? It would free up a lot of points if we can just get aoe on gems now.
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philipma escreveu:
Has anyone noticed that Norse respected endurance charges? just 3 with default now?
I even took bandit for extra endurance charges and 2 extra on tree.
needed just for levelling? not needed for end game?
Any comments on that?


yea don't take endurance charge since we have cwdt immortal call they are kinda useless late game
Hey thanks for your great build.

How do you do about reflect maps?
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RedStark escreveu:
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philipma escreveu:
Has anyone noticed that Norse respected endurance charges? just 3 with default now?
I even took bandit for extra endurance charges and 2 extra on tree.
needed just for levelling? not needed for end game?
Any comments on that?


yea don't take endurance charge since we have cwdt immortal call they are kinda useless late game



Thank you very much for the reply apparently you are the only one has the decency to give a reply to somebody
I use the cwdt-ball lighting set up instead of immortal call, so I like having the 7 endurance charges, that's 28% physical damage reduction and if your already res capped that makes you curse or elemental weakness capped also. Something to keep in mind. (like running a basalt flask constantly, add the basalt flask plus normal armor and you should be in the 60 something physical damage resist easy. Add in fortify and you can face tank some nasty melee hits.

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