[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Sorry about wrong wording, I meant that Golems didn't get notable additional movement or cast speed buffs outside tree nodes. I actually did Uber atziri run today to compare to your Uber Atziri video as it is best reference right now. I did some very interesting observations : Damage Your Golems hit harder. It was especially noticable in boss fights that your dual offensive curse setup adds lot more damage. Bosses died about 20% faster with your setup. However my Golems cleared trash at least double speed compared to your Golems. I tried running 4x Golems for compare without charges and I had slight speed advantage cause I have GMP and lot faster Golems movement speed. BUT when I added Charity charges mobs literally melted. The spam and ignite from criticalts cleared rooms in seconds. If you haven't tried Charity yet, I recommend highly as it almost doubles trash clear speed. From what I understand Atziri or Shaper can't be shocked, so Vaal Lightning trap does nothing. They are the only bosses that would really need faster kill time so it's a shame. Survival You had much higher ES buffer to take hits and regen fixed you back in seconds. However you took lots of hits in boss fight and had trouble kiting among fast moving trash mobs as they hit you below 50% HP very fast. Especially Vaal robots without TC seemed to pound you very hard. In comparison I took almost 0 hits from trash mobs even when kiting among them as 75% TC and Phase Run makes them trivial. Vaal robots and Trio didn't hit me even once. I died in Uber Atziri once as 9k ES is not enough to tank double blast without flasks. You did it deathless. Utility Your build is good as it is, you run all map with what you have on and no item swaps. I used 3x Shields and propably would be wise to swap Ruby flask also. Results I believe that both builds can benefit from each other. I'm trying to test if you methods work on my build. I had Scorching ray -> Cast when channeling -> Desecrate -> Bone Offering setup to drop enemy res and keep block up all the time. I will try it again of damage boost is noticable. Where did you get Golems cooldown times for skill? I haven't found them myself. I run 5-6x harmonies so I get almost full cooldown reduction. I will try to clone your build for my lvl 94 witch if I find similar gear even near reasonable price :P [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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Offtopic question for OP.
Spoiler
" I've implemented your suggestion. It is better than before and I like it! I would appreciate it if you could review my gear again. Character is WytchLL_Legacy. For the helm, would Minion Damage Support be better than GMP since it would get +2? Última edição por tainium#4935 em 19 de mai. de 2017 07:07:42
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Is that Movement Speed on Minions MATTER?
Because i think Minion Damage its Alot better. Why minions need movement while you can increase damage of them???:D |
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" Hey, Great to hear you liked the suggestions :) For SRS I would test : SRS -> Empower -> Minion Damage -> Melee Physical Damage -> Multistrike -> Added Chaos Damage Added Chaos gives tons of damage for poison as SRS hits in large packs, I would certainly test it out. If you could add Elemental Equilibrium somehow yourself, you could get 50% extra penetration for Golems and other half or SRS damage. Classic way is to use : Spell Totem -> Arc to do Lightning damage and trigger EE. Minions can't trigger EE so they can do increased damage after hit. I think GMP is more useful as Golems are mostly doing trash clearing while SRS does the serious boss killing damage. More coverage to clear trash faster is better than few point of more total dps. I'm traveling for few days so I'll write more when I get back home to my PC. Can't write very long with my phone. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 20 de mai. de 2017 17:17:31
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" Hi :) Minion damage is indeed very important, but you cant get it on rings. You can get in on unique amulet, but also miss lots of ES modifiers. Minion speed is cheap and easy to get in both rings and ammy with good ES and resistances, so its not like your sacrificing damage. Ofc, running minion speed gem in six link is pure madness and I would never recommend it. Minion speed in important as : 1) Minions AI is not perfect, they get stuck and run too far from you. Movement speed lets them get back to you faster and keep you safe and DPS running all the time. 2) It's great for defense. If you place Totem minions will go to that location. With 80-90% they almost teleport there and with 0% movement speed they take some time to go there and draw aggro from you. 3) If someone in party uses haste of you use movement flask, minions get left behind without movement speed and start to randomly teleport after you. It's not very consistent and you have less targets around you for enemies to hit. 4) Its good for clear speed. With more speed minions are moving around much more actively and finding new targets to shoot. If you test 0% and 80% or more you will see the difference with clearing trash mobs around the screen. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 20 de mai. de 2017 17:12:48
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"Any more news on this comparison? |
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For charge generation, is it just the two-piece combo of Charity & Aegis or is there another component? I tried just those two...the charge generation seemed unreliable and insignificant.
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How viable is this for HC? The clear speed seems slower than this build
https://www.pathofexile.com/forum/view-thread/1789784/ which is what I'm currently using. But I'm not sure on how safe the other build is or which of these builds are better in general. Which would be better for a noobish player on HC? Última edição por Balerion_#5850 em 27 de mai. de 2017 18:08:07
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" Hey :) Haven't found decent ES gear for good price yet to make comparison. My friend however made hybrid from my and the regen tank build. He using Occultist for faster ES regen and dual curse. The build variant feels pretty tanky with 15k ES and almost constantly regen. He has about 1500 ES passive regen and 5k with recharge. Gems are not yet full level and gear is not very good so can propably push for 17-18k easy with good gear. Best combo is with my build in party as I generate charges for hes Golems and Phase Run. He tanks for me and we both have 75% TC so it's very safe. Damage is good for at least T15 farming and build almost can't die in maps below t16. Seems like Golemancer can be build with each Witch Ascendancy nicely. Minions generate charges almost instantly for you when you are near them and generate their own charges all the time. Combo is just Charity & Aegis for generating them, but they add huge damage boost and nice defense. Try if you like it and test other Clayshaper or ES shield if you find it lacking. After ES nerf in 3.0 all tricks to lower aggro will be worth gold, so I think Phase Run and Bone Offer will be much stronger after it. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 28 de mai. de 2017 19:00:05
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" Hi :) Elementalist does more damage but has lower defense. I think both builds are pretty risky for HC if you are aiming for T16 as both have almost 0% phys defence and ES nerf is coming in 3.0. Also with no leech you take 2-3 hits and die in t16. However my build has more defense mechanics so its bit saver for farming it you don't do guardians. Just replace some nodes with ES % and you are very safe. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 28 de mai. de 2017 19:01:55
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