[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*
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When should I take Point Blank?
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" It is for an attack speed boost which ups our damage a lot on single target. Only really need it for bosses. Melee range is just that, MELEE range. ST is a ranged skill so nothing changes. " Glad to hear you are enjoying it :) " Comparing ascendancys is the easiest thing to do ever. Simply make a little chart and compare. For raider we get: - 10% attack speed - frenzy generation (100% uptime for single target + kill) - +1 max frenzy charge - 14% move speed - 21% attack speed - 41% attack damage - perma onslaught (20% inc attack/cast/move speed) - double onslaught effect (so 40%inc attack/cast/move speed instead) 25% more chance to evade melee & projectile attacks for slayer/raider you get - 20% attack dmg - 10% move speed - 4% to dodge attacks - perma onslaught - kinda perma frenzy charge (but 10% is prty low and only on hit rare/unique so for a lot of clearing, might take awhile to get and maintain full, but for purpose of chart we will still call it perma) - culling strike - 20% dmg while leeching - life leech not removed at full life - inc aoe (does not effect us at all) - phys reflect immune (does not effect us at all) so now we cancel out the 20% attack dmg, one of the onslaughts, 20% dmg while leeching (cuz up all the time), and the 2 slayer effects which do not effect us and we are left with... Raider: 10% attack speed better frenzy generation +1 frenzy charge 4% move speed 21% attack speed 1% attack dmg 20% attack/cast/move speed from double onslaught 25 % more chance to evade projectiles + melee attacks Raider/Slayer: 4% dodge attacks culling strike Leech effects not remove on full life Which one of those look better to you honestly? 4% dodge, cull (which don't even matter cuz you kill things so fast, maybe helps some on shaper/elder or something tho) and leech effects not removed OR 24% move speed, 51% attack speed, 1% attack dmg, +1 frenzy charge, 25% more chance to evade projectiles + attacks? " Avoidance? " Whenever you feel like you need to. It does not help clear at all, and is mainly for single target slaughtering. So when you doing a lot of high tier maps, or elders/shapers/guardians it rly kicks in. |
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" Some Infos for me?? THX |
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hi, i'd like to thank you for giving me the opportunity to play one of the best builds i've played so far.
i'd like to thank you again for keeping this build updated up to 3.5 and continuing to answer questions all throughout on that note, i'd like help about specific gem links. i like keeping portal and slower projectiles on my second weapon set, freeing up a link. currently i'm using immortal call, although i feel like it activates too infrequently to have more of an impact due to the cwdt being leveled to 20. i've tried tempest shield, frost bomb, vortex, etc. all with mixed results, so i'd like your advice on what to replace it with. also i have a distinct lack of action bar hotkeys available due to using vaal spectral throw, so if possible i'd like to avoid any new active hotkeys i need to bind. I'm Thu
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" I don't do gear advice. It is asked constantly nonstop and I wouldn't have room to breathe. More importantly is its impossible to help. All the gear is listed and what you should look for on items and prioritize is listed in the guide. Everyone has a different budget, items are different each league, what deals you can get and what sales, how much you want to min/max a build, etc etc. It's all different for each person in each league. " I am really glad to hear you enjoy the build so much. I know I did when I first tried it, it was exactly what I wanted out of a build so I made up a guide for it :) Keeping portal/slower proj on your swap is doable but ironically I hate having to swap weapons everytime I want to tp or switch my single target skill (but to each their own). As for IC all that is required is a level 1 cwdt and a level 3 IC if you put it in your setup. It only makes you immune for like half a second, but helps so much for things like burst damage, constructs, archers, the arc assholes, the porcupines etc. You leveled CWDT all the way up to 20, I would suggest doing the opposite and leaving it at level 1. |
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" if so, do i also keep lightning golem at an appropriate level? I'm Thu and I love you Última edição por Thuuu#3906 em 20 de dez. de 2018 17:24:39
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Hey,
thanks for the guide at first. Started playing it to level 79 now and it's gorgeous ! One question .. or better: suggestion: there are 2 little nodes (no notables or keystones) called: "One Handed Critical Strike Chance" on the lower right side of the tree. I tested to skill them and they work!! with Spectral Throw. It costs 4 point to get in total: + 10 dex + 3 att speed + 40 inc. crit. chance + 40 inc. crit. chance ---------------------- so a total of + 80 critical strike chance. For my feelings, these 4 point are invested pretty well, what do you guys think? PS: with another skill point you can just get "Fencing" for 30% increased damage with ailments. Greetings, Gore Última edição por Goremanslizer#2944 em 20 de dez. de 2018 17:51:05
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" No golem needs to be level 20 and needs to be attached to a CWDT level 20. If you want to fit in another cwdt + IC you need a second cwdt gem. " 80% crit chance is not worth 4 points of investment. The top part of that wheel is worth it and nice for phys builds, but not for what we need. |
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" Ok, thanks for your fast reply !! |
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Just want to say thank you for this build. Always wanted to play ST for awhile now. It's been really smooth and fun so far. I recently got a nice amount of currency to upgrade with and it feels even better.
Thank you sir, hope you are enjoying this league as much as I am. Happy holidays. |
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