[3.0] How to Flicker. Terminus Est Edition!

I'm still playing this build in 3.5, and as a standard league player I am new to incursions and find this build excellent for the temple. Also still great for map clearing. Not so good for delving. :-)

I was playing with adding Herald of Purity to the build, which would be my third aura along with Hatred and Herald of Ash. This would add about another 10% damage. (Note that Ash and Purity give about the same boost according to PoB.)

The problem is that I'm left with about 54 unreserved mana and the build gets balky (flicker costs 41 and mana leech has to take over from there). I have a level 3 enlighten on the auras which is the best I can afford.

I'm wondering if anyone else has gotten 3 auras to work, and what is the minimum leftover mana I will need for things to work smoothly. Also, I currently have .4% mana leech and negligible mana regen.

Anyway, I suspect there is some threshold mana level that will work, just don't want to go to extremes to get more if it's beyond what I can realistically manage.
Ended up going with 3 auras after all, just not the three mentioned above. Instead I took Korgoth's advice from some time back, and went with Arctic Armour instead of Hatred. Then with both Heralds I only reserve 75%, and don't even need an Enlighten. Seems to work well, and the extra defense is always good.
Can this build be used for a Consecrated Path character without changing much? Is this a way to make it viable again? Can skip the splash and go cull and leech.
What's the best boss killer to use outside of Flicker Strike?

You mention Viper Strike, but is there a better option like Blade Flurry (not in this case, it's a 2h Sword, but you know what I mean), maybe something else?
Última edição por x_Zenith#6698 em 10 de mai de 2019 21:18:02
some update to current patch?

maybe some advice on precursor emblem (unique ring with possible mod- 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges; and other good charges modes) ?
Here's to hoping you'll update this fantastic guide for 3.7 with the melee changes. Please. 🙏🏻
Looks like with the 2H changes plus the slayer ascend changes, this might be worth dusting off for another try?
Currently, I'm messing around with this build in standard. I've noticed huge buffs so far. I'm maxed out on accuracy and 97% crit with the new gems. I actually need to remove some +accuracy mods on my gear now. Definitely a lot of good stuff for crit builds with this update.

Edit: with close to 100% crit I’ve found its no longer necessary to sustain Blood Rage to gain frenzy charges
Última edição por puRe59#5504 em 8 de jun de 2019 19:09:47
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puRe59 escreveu:
Currently, I'm messing around with this build in standard. I've noticed huge buffs so far. I'm maxed out on accuracy and 97% crit with the new gems. I actually need to remove some +accuracy mods on my gear now. Definitely a lot of good stuff for crit builds with this update.

Edit: with close to 100% crit I’ve found its no longer necessary to sustain Blood Rage to gain frenzy charges


Which tree are you using currently? I loved this build in the past and would like to try it again with the new patch.

And dropping Blood Rage was my first thought when I saw that Flicker Strike can now generate charges on its own. It was quite a pain with certain map modifiers.
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Jaemal escreveu:
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puRe59 escreveu:
Currently, I'm messing around with this build in standard. I've noticed huge buffs so far. I'm maxed out on accuracy and 97% crit with the new gems. I actually need to remove some +accuracy mods on my gear now. Definitely a lot of good stuff for crit builds with this update.

Edit: with close to 100% crit I’ve found its no longer necessary to sustain Blood Rage to gain frenzy charges


Which tree are you using currently? I loved this build in the past and would like to try it again with the new patch.

And dropping Blood Rage was my first thought when I saw that Flicker Strike can now generate charges on its own. It was quite a pain with certain map modifiers.


You should be able to see my tree (it is public). I started with the original tree from this guide, but modified it as I saw fit. I started assigning points in batches to make sure I wasn't getting too much crit/accuracy. I think once you start to reach 100% in both of those you want to focus on crit multiplier and damage nodes. I'll definitely have to reassign some nodes as my gear changes.

Also, I dropped the original auras. I run Assassin's Mark (from Oskarm gloves), Pride, Precision, and Arctic Armour. And an Ice Golem. Be careful not to over level Precision because the flat mana reserve ramps up quickly- you may not be able to sustain all of those skills. Once you can max crit/accuracy through gear you could drop Precision or Ice Golem. Or just remove crit/accuracy mods for other mods.

I'm going to replace Melee Physical Damage Support with Close Combat Support. I will also be using a Melee Splash Support in order to run with both Bane of Legends and Brutal Fervour. If I end up having trouble mapping I may change this up.


edit: Not sure if PoB is running the numbers correctly, but I have 100% crit without the Increased Critical Strike Support gem.
Última edição por puRe59#5504 em 9 de jun de 2019 15:03:36

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