[3.3] Bleedquaker - 300k+ DPS on a Tank - Block/HP, Explosions - Atziri/UberIz/T16

bit more testing this eve think final links for me are

6l - EQ + brutality + melee phys + chance to bleed + less dura + rapid decay

4l - shield charge + maim + faster attacks + fortify

4l - reckoning + maim + brutality + conc effect

3l - blasp + temp chain + vunra

3l - CWDT + tempest shield + blood rage

4l - totem + enduring cry + maim + arctic armour
Hi,

The vagan craft for bleeding only gives 25% bleed chance now right?

So we get 25+25 from ascendancy
25 from vagan
so we need to get a chance to bleed gem now?

Am I seeing something wrong?

Thanks for your work

Edit : I didn't read the patch notes correctly, it seems we're gonna have more chance to bleed from the buffed tree (before Cleaving node for example)
Última edição por Albarad#7593 em 2 de ago de 2017 20:28:46
"
MONSEIGNEUR escreveu:
Endgame boss are not immune to bleeding ?


Nope they are not.

"
cawley escreveu:
bit more testing this eve think final links for me are

6l - EQ + brutality + melee phys + chance to bleed + less dura + rapid decay

4l - shield charge + maim + faster attacks + fortify

4l - reckoning + maim + brutality + conc effect

3l - blasp + temp chain + vunra

3l - CWDT + tempest shield + blood rage

4l - totem + enduring cry + maim + arctic armour


Looks good for me!

"
Albarad escreveu:
Hi,

The vagan craft for bleeding only gives 25% bleed chance now right?

So we get 25+25 from ascendancy
25 from vagan
so we need to get a chance to bleed gem now?

Am I seeing something wrong?

Thanks for your work

Edit : I didn't read the patch notes correctly, it seems we're gonna have more chance to bleed from the buffed tree (before Cleaving node for example)


Yes we get new bleed chance passives. And we don´t necessarily need 100% bleed since you will get the 8 stacks on bosses fast anyway and trashmobs die fast without bleed. If you need to sacrifice a lot of skillpoints or even one of the main damage links, it might be better to go with 75% bleed chance.

As long as we dont know the final skill tree, its hard to tell what might be the best option. My dream scenario would be that we get enough from the tree and don´t need chance to bleed gem or chance to bleed prefix craft. Keep in mind that axes can also roll 10/15/20 chance to bleed as a suffix now. It might be enough to just take one of the 10% / 5% bleed passives.

We have to wait :)
new tree up we can easy cap bleed chance without gem :D
VERY Nice :D

New tree data:
102% inc bleed damage
30% inc phys damage for hits
probably 49% MORE from melee phys gem

THIS IS A BUFF :D
damn easy to cap chance to bleed now!

i may still use the gem over maim! it adds a ton of flat phys
A high level Maim gives more damage than chance to bleed. When you have 100% chance to bleed anyway, dont use the gem :)

I updated the guide. With good equip we get near to 300k, with great equip we can get near 400k (adding steel rings to the build with phys rolls as well as getting an endgame axe).

Bleed is far above 100k now! :)
Hi guys... Thanks for this nice guide... I think this could be a very fun build.
Just one question:

I dont really like EQ... Do you see a way, that it works with Sunder as well? You cuold drop the Less Duration, right?

Thanks for your feedback!!
Zky
Hey, Sunder works, too. You have to adjust the tree and the gems. You can also use a faster axe.

You can switch less duration and swift for Chance to bleed and multistrike.
In what way would I need to change the passive tree?
Sorry, I am just starting to understand the mechanics and how to actually design a build... :)
Thx for your help!

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