[3.4] ELE CLAW INQUISITOR | Farm Shaper on 3Link! + UberElder, UberAtziri | very Budget friendly!
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How do you guys survive these devastating attacks from bosses while leveling?
Is there any other defense mechanics beside enfeeble and life steal? You get easily shut down if cold, slow down? |
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Relatively expensive on standard, making it frustrating to push T13+ mapping, consistently of course, especially if you're new-ish(lack of funds). Otherwise fun build.
Mapping was always insanely fast, making about 90-125k exp per hour. My only issue with the build is it's boss fighting mechanics, if the boss has any mobility you run the risk of dying pretty easily, and I often found myself getting one shot by ranged mobs that I just couldn't reach quick enough. Shield charge feels too slow even with my lvl 19 faster attacks. I am playing the non-Vaal Pact version, not sure if that makes things harder for me. My total dps is somewhere around 120k, might be higher, which I believe is without flask buffs. Overall: enjoyed the leveling and the building, I will continue to play and see where things go, but this build definitely has flaws with it being kind of expensive. Última edição por Spangit#2719 em 12 de jan. de 2018 10:41:01
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This might be a dumb question, but why would one use Elemental Focus over say Inc Crit Damage? With the amount of lightning damage and hit frequency aren't bosses always shocked? Which together with the Inc Crit Damage should do more damage? (And does in my PoB, but i'm using the Blade Flurry variant)
Or am i missing something and the boss is somehow shocked with Elemental Focus socketed? |
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Hallo! Can anybody tell why melee attack has uo to 10 aps, but balls only 5 aps due to POB.
IGN: Javana
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" Shock was nerfed to ground, pob doesnt show it right. |
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" Oh, i see, just read the wiki article on shock. Thanks! |
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Can someone help me with this build? I have invested far more than 5 ex and can barely even do t15's, yes I am new to the game and yes I need help badly
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" Ok, I’ll try to help you a bit: First, you claw is too slow, look for something with 1.9 AS and close to 8% crit chance. Your rings are really bad too, look at the guide in the ring equipment session, but, all around you want flat damage, crit, crit multi and resistances for the ring. Diamond ring bases are really good at this. Your belt need to change quickly, a good vyse will do wonders to you. Try to abuse the murderous abyss jewels, since they have flat life and TONS of excellent stats, like crit multi, flat ele damage crit chance and buffs like onslaught and AS. Your glove is ok, but a maligaro or, better yet, a tombfirst would do WONDERS for you (not too expensive too). Again, jewels go a long way. Those are things I could see with a quick look até your toon, hope someone else can help more than me :) Edit: grammar Última edição por DiscoPandaXD#1914 em 12 de jan. de 2018 22:36:34
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" In order of importance: WED - elemental damage with attack skills 1. Wildfire is in the wrong slot - the on in the middle near lightning and cold res doesn't give you bonuses. Switch it with the one on far left, close to 'Devotion' (1.5 I'll mention it here - your other jewels are terrible, not even worth 1c. Look in the guide what you should look for. Upgrade all of them. You CAN also put abyssal jewels in the skill tree.) 2. Your claw is too slow. Try to get 1.9 attack speed, ~200 edps, and as much crit chance as you can afford. 3. Your boots enchant is irrelevant on inquisitor. Only 33% fire res is not good enough. And 30 mov speed is overrated. Tri 30+ res and 15% mov speed is much better. You can then get more dmg on rings with out sacrificing defenses. 4. Your belt. Same as above. 26% lightning res not good enough. Look for Stygian Vise with 2x 40+ res and WED. Get 15-30 c abyss jewel. 17% + increased dmg when killed recently is very strong. You can also get onslaught, crit multi, atk spd, life, edps, w/e really. 5. By changing boots/belt you can get a lot of damage in your rings. Look for any base tier 1 wed, life, flat lightning, res enough to get you capped 75% (it's much cheaper to not overcap, have 1 item to switch for ele weakness maps). 6. Amulet with 30+ crit multi, wed, flat edps. Your current one is okay, but multi>chance. Maybe get 1 resist there too, if you lack some after rings upgrade. 60 life is enough really. 7. Gloves just use maligaro's like in the guide. Getting better gripped is atleast 2ex (with crit, high flat, atk speed, life, 1res). Tombfist are also atleast 2 ex. And you have to invest in the jewels for them to be worth it. 8. Getting helmet enchant. For now you can buy 150% effect of lightning golem for 20c. Overall its better to have 2 proj on the helmet instead of dying sun. You can 1shot all t16 with guardians with out helmet enchant if you invest this money in other gear tho. I'm mentioning it, because you bought dying sun and it isn't really that great compared to 2 projectile enchant. You can free up flask slot and have 100% uptime for the same price. 9. Flasks. Bubbling Divine Life Flask Of Staunching is better than eternal. Vinktar's uptime is terrible and forces you to have shock immunity - it's strong only on bosses. . I'd use life - experimenters quicksilver of adrenaline - atziri - diamond of heat (freeze immunity) - alchemists jade/stibnite of reflexes (effect/evasion) |
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Is the "Hit's Can't be evaded" on Ornament of the East the same as "Your hits can't be Evaded" on Lycosidae?
Can someone also please explain "why" this is mandatory? Does the "can't evade" apply to the swing of molten strike and/or all the fire projectiles? |
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