The guide lists %Physical as Extra Fire Damage if you've crit recently as a stat to look for... but this won't actually ever be triggered for this build, right?
The totems are critting, not the player, so it actually provides no value.
See my previous post a page back. The player can still crit but can't deal dmg. So with a Orb of Storms setup you can crit and also trigger the jewel modifier, which in turn provides a dps boost to the totems.
How are totems in Delves 200-450 ? I am terribly bored of my build and want to reroll but I can't make up my mind on what. I'm sort of afraid totems aren't good for delves due to the constant escorting/running into darkness/monsters coming from everywhere around. I was expecting to see a ton of totem builds in late delves but there's very very few of them per the ladder.
good
but wrong craft und wrong gem :)
you don't deserve this weapon! :)
nothing wrong about it, you can't craft anything better
your craft is completely trash, literally ANYTHING is better man!
u crafted "critical strike chance for attacks" on a spellcaster dagger for a spell totem build, why?!
anyway, its a suffix -> the right craft is attack speed (for our whirling blades movement)
but even a resistance would be usable as it opens more room for an upgrade of other items
or mana regen would also do something good as we all are running MoM
please reconsider your opinion, hope u can learn and not only mindlessly deny!
Última edição por RushBone#0065 em 17 de set. de 2018 12:56:34
How are totems in Delves 200-450 ? I am terribly bored of my build and want to reroll but I can't make up my mind on what. I'm sort of afraid totems aren't good for delves due to the constant escorting/running into darkness/monsters coming from everywhere around. I was expecting to see a ton of totem builds in late delves but there's very very few of them per the ladder.
The guide lists %Physical as Extra Fire Damage if you've crit recently as a stat to look for... but this won't actually ever be triggered for this build, right?
The totems are critting, not the player, so it actually provides no value.
See my previous post a page back. The player can still crit but can't deal dmg. So with a Orb of Storms setup you can crit and also trigger the jewel modifier, which in turn provides a dps boost to the totems.
bad idea as it negates the boots enchant
abyss jewels in normal jewel sockets (tree) are weak in this build anyway
and for stygian wise socket, best combo is crit multi + life + penetration
The guide lists %Physical as Extra Fire Damage if you've crit recently as a stat to look for... but this won't actually ever be triggered for this build, right?
The totems are critting, not the player, so it actually provides no value.
See my previous post a page back. The player can still crit but can't deal dmg. So with a Orb of Storms setup you can crit and also trigger the jewel modifier, which in turn provides a dps boost to the totems.
bad idea as it negates the boots enchant
abyss jewels in normal jewel sockets (tree) are weak in this build anyway
and for stygian wise socket, best combo is crit multi + life + penetration
True, but it's possible at least. Boot enchant is better indeed