[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs
Hi,
First of all I just want to say this is a great guide, having a lot of fun with it!
But I am just curious on the belt choice, I looked at a video explaining how leech and The Retch interacts with eachother. And the outcome was that to get the most out of it you should use Vaal Pact (I am not using Vaal Pact), and now that I look at your character it seems that you are going with a Stygian Vise socketed with a good flat phys abyss jewel.
So my questions is if it's really worth going The Retch without Vaal Pact instead of just getting a nice Stygian and perhaps some boots with a nice lab enchant?
What are your thoughts?
IGN: GiveMeYourBoxers
Última edição por gurkanson#3055 em 26 de jan de 2018 18:56:43
First of all I just want to say this is a great guide, having a lot of fun with it!
But I am just curious on the belt choice, I looked at a video explaining how leech and The Retch interacts with eachother. And the outcome was that to get the most out of it you should use Vaal Pact (I am not using Vaal Pact), and now that I look at your character it seems that you are going with a Stygian Vise socketed with a good flat phys abyss jewel.
So my questions is if it's really worth going The Retch without Vaal Pact instead of just getting a nice Stygian and perhaps some boots with a nice lab enchant?
What are your thoughts?
I mention stygian vises in the thread. This build was made before stygians existed. I think retch is still good, but stygians best
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I think I've gotten to the best expression of the build that I can, not much has changed since my initial impressions but here are some conclusions I've gotten to:
-100% Bleed is not important. Crimson dance is still a nice DPS gain for 1 point, as bleed stacks to 8 in-perfunctory even at only 25% chance on hit, but more reasonably, it is not important to try and scale bleed as a damage source and attempting to do so will result in a net loss of DPS vs just simply acting to increase cyclone damage (which, too, will increase bleed damage). The instances where scaling bleed may be better than cyclone can be counted on one hand, and are even then in no way conspicuously better than just improving cyclone, which brings us to point 2:
-Starforge is better.
-Iron Reflexes is bad, because:
-An Abyssal Jewel with Blind is brokenly strong. Especially with a Jade Flask. You give up almost nothing to have it, and as a result you have 70%+ evade against bosses. Armor in the small quantity that this build has it is terrible regardless - trash is dying too fast for it to matter, and it is providing a marginal defense at best against the size of hits bosses do (like <10% reduction). Add to this that blind reduces the chance to be crit.
-Tombfists are so good. Intimidate without having to use a Belt of the Deceiver, get a blind jewel without sacing a vanilla jewel on the tree.
-Vaal Pact is so much stronger than taking ~5% regen on the tree, especially with the length of time overleech stays in effect. The Writing Jar is really strong for this as well, and makes trials a breeze.
-The Retch is completely unimportant as a damage source. I still choose to use it for QOL purposes because 60% increased flask duration is awesome, as is 15% movespeed while flasked.
-Breezes though content all the way up to T16, even with a Sadima's Touch and Bisco's Leash used vice Tombfist/Retch. I pretty much only put them back on to kill guardians and elder/shaper.
It farms endgame content with ease, and here are videos for it: T14 Elder Chimera Hydra Phoenix Minotaur Shaper
I'll make a UAtziri whenever she decides to drop an ignorance.
Pretty much the only thing I have left to do for gear is get a Devoto's with Cyclone speed, but that's only an 8k DPS increase over vuln enchant and costs ~10ex, which I think is a completely unresaonble use of money while I still need to buy a VD enchant for my LL PP VD occultist, so that'll be way down the road if I even do it.
Perhaps a sweet Stygian Vise to replace my retch as well, but I've yet to see anything resembling a reasonable replacement in Abyss.
Hey man, I decided to follow your gem settup, but a 4 green socket vulnaribility gloves (going to add a Ice Golem for crits there) I'm kind of new to the game, only done 1 build this is my second, But was going to ask you, I see you do not run any bleed gem in your gem setup, Did you change the passive tree according to that as well, or is it the same, Sorry for clueless questions :)
hey all been messing around with tombfist double socket and dropping the retch enitrely this is my set up , and so far so good feels stronger than the retch and nothing else as far as survivability feels lower.
Also wanna add this is a super fun build and even thoiugh i have tried several builds this league being lucky with drops and having currency to gear them appropietly i always come back to this , nothing feels smoother , clear is awsome if anyone's wandering about that , i switch conc effect to increased area for clearing and i can clear full sextant maps just fine with it up to t15 and then pop conc effect for bosses.
I think I've gotten to the best expression of the build that I can, not much has changed since my initial impressions but here are some conclusions I've gotten to:
-100% Bleed is not important. Crimson dance is still a nice DPS gain for 1 point, as bleed stacks to 8 in-perfunctory even at only 25% chance on hit, but more reasonably, it is not important to try and scale bleed as a damage source and attempting to do so will result in a net loss of DPS vs just simply acting to increase cyclone damage (which, too, will increase bleed damage). The instances where scaling bleed may be better than cyclone can be counted on one hand, and are even then in no way conspicuously better than just improving cyclone, which brings us to point 2:
-Starforge is better.
-Iron Reflexes is bad, because:
-An Abyssal Jewel with Blind is brokenly strong. Especially with a Jade Flask. You give up almost nothing to have it, and as a result you have 70%+ evade against bosses. Armor in the small quantity that this build has it is terrible regardless - trash is dying too fast for it to matter, and it is providing a marginal defense at best against the size of hits bosses do (like <10% reduction). Add to this that blind reduces the chance to be crit.
-Tombfists are so good. Intimidate without having to use a Belt of the Deceiver, get a blind jewel without sacing a vanilla jewel on the tree.
-Vaal Pact is so much stronger than taking ~5% regen on the tree, especially with the length of time overleech stays in effect. The Writing Jar is really strong for this as well, and makes trials a breeze.
-The Retch is completely unimportant as a damage source. I still choose to use it for QOL purposes because 60% increased flask duration is awesome, as is 15% movespeed while flasked.
-Breezes though content all the way up to T16, even with a Sadima's Touch and Bisco's Leash used vice Tombfist/Retch. I pretty much only put them back on to kill guardians and elder/shaper.
It farms endgame content with ease, and here are videos for it: T14 Elder Chimera Hydra Phoenix Minotaur Shaper
I'll make a UAtziri whenever she decides to drop an ignorance.
Pretty much the only thing I have left to do for gear is get a Devoto's with Cyclone speed, but that's only an 8k DPS increase over vuln enchant and costs ~10ex, which I think is a completely unresaonble use of money while I still need to buy a VD enchant for my LL PP VD occultist, so that'll be way down the road if I even do it.
Perhaps a sweet Stygian Vise to replace my retch as well, but I've yet to see anything resembling a reasonable replacement in Abyss.
"
asni2 escreveu:
Hey man, I decided to follow your gem settup, but a 4 green socket vulnaribility gloves (going to add a Ice Golem for crits there) I'm kind of new to the game, only done 1 build this is my second, But was going to ask you, I see you do not run any bleed gem in your gem setup, Did you change the passive tree according to that as well, or is it the same, Sorry for clueless questions :)
This is a Resolute Technique build so an Ice Golem is 100% useless, accuracy and crit do nothing since RT gives 100% chance to hit and never able to crit. Thukker's slayer has 25% to bleed from the sword wheel. You can view his tree (and most peoples profiles are public) by looking at his profile and characters through there
I've found a decent 2h axe and I've swapped to the axe skill tree, dps feels nice now.
I'm trying to farm kaom's but I've got little luck dropping the volcano maps, not to mention getting the koam's cards or chancing the damned item. But I'll get there, eventually. In the meantime I'm wondering if Bronn's Lithe would be a nice replacement. It does little for the defences, but the dips should go up nice.
I'm currently progressing through t10 maps, I should be able to go into t11 tomorrow. I've had one unpleasant death on Izaro - I got oneshotted with 2h mace overhead swing, I'm kinda scarred to go back to the lab right now :P
But I've done uberlab on this char a couple of times, so I guess that was just bad luck with a crit.
Última edição por viray#0076 em 28 de jan de 2018 06:30:37
I´ve a little problem with this Build and i dont know how to solve it. In Trash i'm dont run out of Mana. The reg is enough and i can spam Cyclone all the Time but on the Boss (T15+) i run out of Mana and over Time he kills me.
Here is my Setup
What can i improve to solved this Problem? Any proposals?
Última edição por LiMoE#7856 em 28 de jan de 2018 09:49:52
Any advice for Hydra? I can do minotaur, Phoenix, Chimera deathless without any issues but I have some troubles against hydra. Cycloning around him and dodging his attack+frostbolts travelling in the room feels hard with the input delay to stop cycloning, it's often too late :p
Última edição por nonooo#2510 em 28 de jan de 2018 08:13:24