[3.5] FACETANK THE WORLD | Instant Leech! 8k+ life, 2.5m+ Shaper DPS Double Strike
"Unfortunately it's hard to answer that question without knowing HOW they'll be nerfed. There's many ways they could do it and in a recent podcast somewhere (I can't find a link) chris stated they were having a lot of internal discussions still, so it may not happen just yet? Regardless, I'd expect a manifesto about it before the next expansion since so many people are expecting it. Once we have some finality to it I'll do some tinkering in PoB and come up with something. "I actually think you're overcompensating a bit xD. I suppose I never tried to speed run lab for income early in the league though, so maybe if you're trying to optimize that much there are more changes you can make. I personally liked tukohama pantheon for lab early to avoid izaro one shots when he has crazy phase buffs. Likewise I'd lean towards chaos golem for phys reduction, but lightning does give us the attack speed so that's still a good choice. I don't think we can get our regen high enough to be practically helpful so honestly I'd fucus on attack speed to get through gauntlets faster. Double up on life flasks, and if you're worried about bleed make sure you have at least 2 staunching flasks too. Keep blood rage, but definitely don't put it on CWDT (honestly there's no good reason to have it on CWDT anymore at all since it's true instant cast, but I haven't updated it since that happened). I like the perseverence idea, as the %life is more valuable early on too, and bloodgrip is a pretty decent idea. It might be kind of hard to cap your resistances with all those uniques though, and while izaro usually does pure phys, his green balls are fire, and he can get light and cold from phase buffs. As for ambu's, it's helpful but chest slots are tricky since you want links. A 5L ambus's is going to cost extra currency vs a 5L plain chest that you craft, and has one less link than a tabula which is cheap and helps you delete izaro. Weapon swap to brightbeak+3G prismatic eclipse is always the way to go for fast leap slam, the difference will probably be night and day. I can't think of much else off the top of my head, but I think I'd need to actually try it to get the best optimization results. If you give it a shot let me know how it goes! [3.3] FACETANK THE WORLD: Instant Leech Immortal Double Strike: poeurl.com/b0JX
[2.6] THE DISCIPLINER: Insane Defenses Support Mana Guardian: poeurl.com/ZGS |
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Dear PsychicMuffin,
thank you for your fast and brief reply! Ill give it a try on standard, featuring in the chaos golem and the other adjustments you noted - and let you know how it turns out. To be honest I am allways a bit scary about traps, so "overcompensating" is damn correct :D *update* Izaro runs OK (no charges, no elemental enhancement yet), facetanking on a 5-link with low level chaos golem (surving the fights) and lions roar. Brightbeak+PEclipse is fast, have to learn the usage as I am used to whirling blades. For gearing I think I will go with Arctic Armor and 2x Purity Aura instead of BM, that should be free up some resist for the perseverance belt and the bloodgrip amu uniques. Not too costy to swap back - and uberlab doesn't has mapmods like "no/less regen / no leech". Traps make this still squishy. Maybe I am a bit rusty at this point, but I hope AA will make them less harmful (with lower HP (dropping BM) heal flasks should be more efficient, as the trapdmg is percentile while the flasks are fixed). Still tinkering on this point. Última edição por diamin15 em 25 de nov de 2018 05:09:54
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"Yeah, it's interesting how badly this build gets punished by traps late-game, as traps do %life damage but flasks heal flat life. I'm not sure how GGG could fix this without trivializing traps lategame though...maybe a flask mod that only applies to lab somehow? Anyway, I had a lot of life by the time I did uber lab so I literally didn't bother with a life flask, I think the best defense was just moving really fast with decent phys mitigation. If I was gonna do it earlier, maybe dual life flasks, taste of hate, basalt, and silver (quicksilver if you're using perseverence)? It sucks to lose lion's roar for damage since izaro is immune to knockback, but unfortunately only spike and dart traps "hit", so they're the only traps mitigated by armor I believe. "Damage taken as" and "additional physical damage mitigation" apply to all physical damage taken. This also applies to less damage taken, but unfortunately fortify is the one exception since it specifies less damage taken from HITS, so...just 2 of the traps. If we're going all in for anti-trap, Arakaali + Ralakesh starts to make a lot of sense (the first upgrade from arakaali is nice if you can get it). I like the aura setup, as BM is definitely bad for lab, and you want the extra uniques. [3.3] FACETANK THE WORLD: Instant Leech Immortal Double Strike: poeurl.com/b0JX
[2.6] THE DISCIPLINER: Insane Defenses Support Mana Guardian: poeurl.com/ZGS |
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Would you recommend this as a league startr for 3.5 if no big nerfs are coming for stat sticks and stuff?
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" Hello, the tree you mentioned about the auras, which gem did you replace by them? Thanks! |
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There were some questions about this build farming UberLab.
I am playing this build currently, so here are some thoughts. The short answer is NO. The long answer. This build is a high damage, high dodge, high sustain WHILE there are enemys to hit. I was able to facetank all guardians with mods and crap gear 5,6k hp without moving my character, the exception is the phoenix explosion. My dps is around 1mil, it oneshots most nonbosses, and most bosses I dont even move my character around, because the leech keeps me alive on a 5link, I am too lazy to swap out ancestor call. In UberLab the main danger isnt Izaro for this build, it can facetank all attacks and ends the fight in 3 to 5 seconds, the traps and gaunlets are the problem. Traps deal a percentage of your hp as damage, so it doesnt matter 5k or 50k hp and the dodge is useless here, also this build has low regen and armor value is mediocre for this job. It is possible to do UberLab farming. But, and it is a big but, you will have to pay full attention to the lab and in some spots it can easily get you killed, just running through is too dangerous and often you will have to stop to regen your hp, flasks will help, but if you panick they wont save you. Again the problem isnt Izaro its the freaking traps. Conclusion: I seriously dont recommend this build for UberLab. Since there are builds that trivialize traps, and make it walk through the park. As a boss killer this build is superb, uberlab farmer not comfy. If you are super lazy about not making more than 1 character, look up Hank the Tank. Once you are done with UberLab, you can respeck Hank the Tank in to this character no problems. Best part that most gear is same. |
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Dear ArcaneMagician,
thank you for mentioning "Hank the Tank". From my own tests - and your recent writing - traps and gauntlets are the main problem. There are two possibilities noted in "Hank the Tank" that I'll add to my list, to mitigate trap damage: Death's Door (Lab only drop, quite expensive - but since doing the lab it sooner or later will drop) and the rare corruption on rings "Bleeding Cannot Be Inflicted On You" (even more expensive). The other stuff in the mentioned thread doesn't seem to help with these traps, more with Izaro, who is not the prime concern here (Blind, Loreweave vs. ele buffed Izaro on full Key runs, Thief's Torment, more Armor and the increased effect on our Fortify). Both builds seem to overlap, so you're right respeccing is well possible. Have I missed anything else from "Hank the Tank"? |
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" The reason is why I mentioned Hank the tank is that build was specifically made previously for UberLab farming, recently upgraded to be able to take on endgame bosses. Iron reflexes converts all evasion to armor, Champion adds 1000 armor and evasion, so 2000 armor, auras determination and grace add more armor on top, Ichimonji increases those buffs power, and you use some passive points to buff the fortify effect. Also you invest heavily in the marauder side for more armor,regen and life. Most traps deal physical damage, that is mitigated by armor. Those super expansive uniques are mentioned if you want to max out that build and are completely NOT mandatory. The only uniques that are mandatory are Thiefs ring(for life gain on hit) and Ichimonji(for increased aura and buffs effect, decreased reserved cost). Hank the tank is a noncrit build, it is designed to be able to survive attacks, without the reliance on RNGesus of evasion. The authoe made a great video that explains the build, watch it for a better understanding. Última edição por ArcaneMagician em 30 de nov de 2018 16:31:45
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Hey, I wanted to ask if you are planning to do some "before release" update on the build guide when the patch notes comes out. Would really help a lot of people here I think that plan to do this build as a league starter. Also, I've read that Champion's "Inspirational" is gonna be reworked around the new banners, so what is your opinion on using the banners, maybe even instead of some auras before you get your hands on "no mana reservation" on banners ascendancy. They seem pretty strong, aren't they? Are there some other things you are considering changing based on some info we have about the new league? Thanks a lot.
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Hey, I wanted to ask if you are planning to do some "before release" update on the build guide when the patch notes comes out. Would really help a lot of people here I think that plan to do this build as a league starter. Also, I've read that Champion's "Inspirational" is gonna be reworked around the new banners, so what is your opinion on using the banners, maybe even instead of some auras before you get your hands on "no mana reservation" on banners ascendancy. They seem pretty strong, aren't they? Are there some other things you are considering changing based on some info we have about the new league? Thanks a lot.
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