For that life regen on traps u need only vitality/CWDT set up( blood rage-immortal call-arakaali pantheon )
I check ur char
- u need first wise oak flask (its like 15 or 20c now ) make sure to get fire res higher then other uncapped res.
- if u dont have an ammy with double curse u must choose enfeeble or flamability.
- get life gain on hit watcher eye and drop thief torment for rare rings.(is around 1 ex or less now )
- u grab 8% elemetal damage point near celestial judgement, drop it u dont need that.
Dave
Thanks for the advice, Dave.
I just bought a watcher's eye with life gain and wise oak flask on hit today. I guess it will improve my character further.
By dropping thief torment, there are 2 ring slots available now. Can you suggest some useful attributes from rings for this build?
For that life regen on traps u need only vitality/CWDT set up( blood rage-immortal call-arakaali pantheon )
I check ur char
- u need first wise oak flask (its like 15 or 20c now ) make sure to get fire res higher then other uncapped res.
- if u dont have an ammy with double curse u must choose enfeeble or flamability.
- get life gain on hit watcher eye and drop thief torment for rare rings.(is around 1 ex or less now )
- u grab 8% elemetal damage point near celestial judgement, drop it u dont need that.
Dave
Thanks for the advice, Dave.
I just bought a watcher's eye with life gain and wise oak flask on hit today. I guess it will improve my character further.
By dropping thief torment, there are 2 ring slots available now. Can you suggest some useful attributes from rings for this build?
The best stat on rings are:
-add fire and/or phys damage
-life
-res
And the best ring base is opal but is expencive, look for any res base rings or coral for more life.
I am pretty much done with the build except for leveling, better gloves and enchants. I am currently level 89 and I did take a few different turns in the skill tree, but have stuck to the original build for the most part.
I chose to get jewels with +# Mana Gained for Each Enemy Hit By Your Attacks instead of going for Mana Leech in skill tree. This allows me to run maps that have players cannot leech life/mana.
I found that Brinerot Whalers Trapper Boots fit into this build really well if you can sacrifice life/resists on boots.
Current Gear
Spoiler
Character Stats (Unbuffed)
Spoiler
Overall, very fun build and has become my main character.
I am pretty much done with the build except for leveling, better gloves and enchants. I am currently level 89 and I did take a few different turns in the skill tree, but have stuck to the original build for the most part.
I chose to get jewels with +# Mana Gained for Each Enemy Hit By Your Attacks instead of going for Mana Leech in skill tree. This allows me to run maps that have players cannot leech life/mana.
I found that Brinerot Whalers Trapper Boots fit into this build really well if you can sacrifice life/resists on boots.
Current Gear
Spoiler
Character Stats (Unbuffed)
Spoiler
Overall, very fun build and has become my main character.
Thanks for sharing!
HEY
Thank for ur post , get mana gain on hit its cool for no leech maps mod !!