with regular gripped glove:
with the max op:
and 3 node in Passive tree:
Is it ok ?
|
Postado porNjghtDr34m#1667em 3 de jan. de 2019 21:34:20
|
Regular gripped gloves
https://photos.app.goo.gl/2CiJUdoStdTo9x6t6
Maximum
https://photos.app.goo.gl/Ko6YnqoL6ku7EQqB6
3 node in passive tree
https://photos.app.goo.gl/GjtvEk2KERFS1dJf7
I edit the build in min-max:
https://pastebin.com/sPBb7B4j
We get more 3,3m DPS/ Totem !
Can we do it ?
Última edição por NjghtDr34m#1667 em 4 de jan. de 2019 04:09:35
|
Postado porNjghtDr34m#1667em 3 de jan. de 2019 21:40:29
|
Hello, nice build...Thx!
Última edição por vitasnsk16#1482 em 4 de jan. de 2019 04:09:58
|
Postado porvitasnsk16#1482em 4 de jan. de 2019 03:46:48
|
"
NjghtDr34m escreveu:
We get more 3,3m DPS/ Totem !
Can we do it ?
You do realise that you are not getting any meaningfuly hard boss shocked, do you? There is nowhere near 3.3m dps/totem in you PoB. You don't have frenzy charges, nor you getting shock, nor you have intimidate, nor you have poison. So it's more like 944k/totem. And you loose survivability which is always scarce for hard content, in favour of damage which is more than enough as is.
Última edição por balkeep#4963 em 4 de jan. de 2019 04:44:32
|
Postado porbalkeep#4963em 4 de jan. de 2019 04:27:07
|
"
NjghtDr34m escreveu:
https://pastebin.com/sPBb7B4j
?
Well, gloves like this don't even exit in standard. You maybe can get 200-300 Accuracy in leagues but tombfist are still better in that case.
But you are correct that well rolled gripped gloves are a good budget alternative until you get 2 socket Tombfist
|
Postado porSttorr#4323em 4 de jan. de 2019 04:45:03
|
Well to actually compare PoBs you have to at least untick Intimidate when not using Tomb Fists.
|
Postado porbalkeep#4963em 4 de jan. de 2019 05:59:01
|
I came across this build while building my own ele-totem build and it is a lot better then what i planed on playing at first. It also fits my playstyle (new ritual of awakening made totems fun for me).
I made few changes to build:
- replaced yoke with xoph's which gave me more damage to bosses and freed 3 passive points which i relocated to heartseeker. Honestly i don't see point of yoke, we don't need more damage on normal mobs and it's useless against boss fights (rare amulet would be better).
While playing around with choosing amulet i found few others which would be better then yoke. Effigon, Marylene's Fallacy for damage; Hinekora's Sight for more dodge and damage.
- replaced tombfist with gripped gloves. Lower cost, better damage, solid hp increase.
For example my gloves were a bit less then 1ex and gave me more damage then 58ex tombfist setup with 2 best jewels on market for build. They did however reduce hp for 200, but we are talking 57ex difference. Ofc i could go craft them and if i am super lucky i would spend 15ex for tombfist setup. Not worth it right now.
You can also put mines + combustion on gripped gloves extra 2 sockets and replace combustion on ele hit with full life damage support and you would get even more damage increase. (not for me tho, too much work)
- replaced divine guidance with sign of purpose. It increase your damage and survivability. I died few times because of divine guidance, so it was a must to replace it for me.
Thanks for build, i am enjoying it a lot. At this stage of game i would usually already quit the game because i get bored of it, but with this build fitting me perfectly it gave me a reason to play it, i guess. Will be using it in next league.
|
Postado porKl3mzyy#2880em 4 de jan. de 2019 07:29:22
|
Is aspect of the cat best? provides evasion for 4s and 6% attack speed for 6s.
|
Postado porntpphong#1150em 4 de jan. de 2019 07:34:51
|
"
Kl3mzyy escreveu:
I came across this build while building my own ele-totem build and it is a lot better then what i planed on playing at first. It also fits my playstyle (new ritual of awakening made totems fun for me).
I made few changes to build:
- replaced yoke with xoph's which gave me more damage to bosses and freed 3 passive points which i relocated to heartseeker. Honestly i don't see point of yoke, we don't need more damage on normal mobs and it's useless against boss fights (rare amulet would be better).
While playing around with choosing amulet i found few others which would be better then yoke. Effigon, Marylene's Fallacy for damage; Hinekora's Sight for more dodge and damage.
- replaced tombfist with gripped gloves. Lower cost, better damage, solid hp increase.
For example my gloves were a bit less then 1ex and gave me more damage then 58ex tombfist setup with 2 best jewels on market for build. They did however reduce hp for 200, but we are talking 57ex difference. Ofc i could go craft them and if i am super lucky i would spend 15ex for tombfist setup. Not worth it right now.
You can also put mines + combustion on gripped gloves extra 2 sockets and replace combustion on ele hit with full life damage support and you would get even more damage increase. (not for me tho, too much work)
- replaced divine guidance with sign of purpose. It increase your damage and survivability. I died few times because of divine guidance, so it was a must to replace it for me.
Thanks for build, i am enjoying it a lot. At this stage of game i would usually already quit the game because i get bored of it, but with this build fitting me perfectly it gave me a reason to play it, i guess. Will be using it in next league.
U must use yoke because it make your fire damage shock ( get more 50% damage)
Use gripped gloves is cheaper and u can craff some veiled mod like piece additional enemy...
With my edit, i have point some node in passive tree, u can check it.
|
Postado porNjghtDr34m#1667em 4 de jan. de 2019 08:21:40
|
"
NjghtDr34m escreveu:
"
Kl3mzyy escreveu:
I came across this build while building my own ele-totem build and it is a lot better then what i planed on playing at first. It also fits my playstyle (new ritual of awakening made totems fun for me).
I made few changes to build:
- replaced yoke with xoph's which gave me more damage to bosses and freed 3 passive points which i relocated to heartseeker. Honestly i don't see point of yoke, we don't need more damage on normal mobs and it's useless against boss fights (rare amulet would be better).
While playing around with choosing amulet i found few others which would be better then yoke. Effigon, Marylene's Fallacy for damage; Hinekora's Sight for more dodge and damage.
- replaced tombfist with gripped gloves. Lower cost, better damage, solid hp increase.
For example my gloves were a bit less then 1ex and gave me more damage then 58ex tombfist setup with 2 best jewels on market for build. They did however reduce hp for 200, but we are talking 57ex difference. Ofc i could go craft them and if i am super lucky i would spend 15ex for tombfist setup. Not worth it right now.
You can also put mines + combustion on gripped gloves extra 2 sockets and replace combustion on ele hit with full life damage support and you would get even more damage increase. (not for me tho, too much work)
- replaced divine guidance with sign of purpose. It increase your damage and survivability. I died few times because of divine guidance, so it was a must to replace it for me.
Thanks for build, i am enjoying it a lot. At this stage of game i would usually already quit the game because i get bored of it, but with this build fitting me perfectly it gave me a reason to play it, i guess. Will be using it in next league.
U must use yoke because it make your fire damage shock ( get more 50% damage)
Use gripped gloves is cheaper and u can craff some veiled mod like piece additional enemy...
With my edit, i have point some node in passive tree, u can check it.
Shock does not work that way. In POB when you click enemy is shocked you get 50% damage increase outright, if you want to achieve that you would have to do 10% damage of monster max hp per hit.
Already using gripped, still waiting to get aisling to research.
|
Postado porKl3mzyy#2880em 4 de jan. de 2019 08:58:56
|