Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
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Postado porBerto33#4918em 10 de mar. de 2019 15:08:34
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Wouldn't this build require some kind of life leech? At later in the game?
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Postado porhomie1984#5322em 10 de mar. de 2019 15:25:45
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homie1984 escreveu:
Wouldn't this build require some kind of life leech? At later in the game?
Warlords Mark on Hit with the elder ring.
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Postado poragm_ultimatex#3010em 10 de mar. de 2019 15:33:26
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Berto33 escreveu:
Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
Yep, tooltip isn't changed at all. Neither is PoB damage.
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Postado porSunfire00#7753em 10 de mar. de 2019 15:33:59
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Sunfire00 escreveu:
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Berto33 escreveu:
Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
Yep, tooltip isn't changed at all. Neither is PoB damage.
If you have it linked, open up Configuration, there's a Skill Options setting where you can put in the stack level.
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Postado poragm_ultimatex#3010em 10 de mar. de 2019 15:48:06
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agm_ultimatex escreveu:
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homie1984 escreveu:
Wouldn't this build require some kind of life leech? At later in the game?
Warlords Mark on Hit with the elder ring.
Isn't that quite expensive? especially for a league starter?
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Postado porhomie1984#5322em 10 de mar. de 2019 15:52:32
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agm_ultimatex escreveu:
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Sunfire00 escreveu:
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Berto33 escreveu:
Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
Yep, tooltip isn't changed at all. Neither is PoB damage.
If you have it linked, open up Configuration, there's a Skill Options setting where you can put in the stack level.
I'm more concerned with the fact that it does not change tooltip damage. It's just a simple more area damage modifier, it should definitely show up in tooltip. I'm thinking there may be some sort of bug with the gem itself.
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Postado porBerto33#4918em 10 de mar. de 2019 16:02:44
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agm_ultimatex escreveu:
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Sunfire00 escreveu:
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Berto33 escreveu:
Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
Yep, tooltip isn't changed at all. Neither is PoB damage.
If you have it linked, open up Configuration, there's a Skill Options setting where you can put in the stack level.
Huh, didn't even know that. Thanks!
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Postado porSunfire00#7753em 10 de mar. de 2019 16:25:50
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I've been experimenting with this build since the beginning of the league and I have a few thoughts about the gem setup:
Purifying Flame:
Increased Critical Chance + Addded Fire + Intensify + Spell Echo + in future Increased Critical Damage
This setup works quite well for me, and becouse I decided to bet on critical hits, I resigned from Controlled Destruction
For Flame Dash i added Enhace Supprot to decrease a little bit cooldawns.
For free slots i decided to add something funny:
Armageddon Brand + Power Charge on Critical + Immolate + Combustion
this gives us really big DPS buff (especially for bosses, AB has some low DPS on tooltip, but it works much better!) and power charges = more criticals
i also added some Molten Shell + CWDT setup just for fun and some (pretty big) DPS boost from time to time.
Feel free to test some of this ideas :)
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Postado porKoolka#3071em 10 de mar. de 2019 16:33:22
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Koolka escreveu:
I've been experimenting with this build since the beginning of the league and I have a few thoughts about the gem setup:
Purifying Flame:
Increased Critical Chance + Addded Fire + Intensify + Spell Echo + in future Increased Critical Damage
This setup works quite well for me, and becouse I decided to bet on critical hits, I resigned from Controlled Destruction
For Flame Dash i added Enhace Supprot to decrease a little bit cooldawns.
For free slots i decided to add something funny:
Armageddon Brand + Power Charge on Critical + Immolate + Combustion
this gives us really big DPS buff (especially for bosses, AB has some low DPS on tooltip, but it works much better!) and power charges = more criticals
i also added some Molten Shell + CWDT setup just for fun and some (pretty big) DPS boost from time to time.
Feel free to test some of this ideas :)
Interesting, will try these ideas out.
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grigo18 escreveu:
With ES version you can have:
Purifying Flame: 16m+ up to 20m+
Holy Flame Toeme: 2.6m+ up to 3.5m+ ;-)
If someone is interested:
Damage numbers are high, but the ES is quite low, and resistances seem pretty hard to fix.
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Postado porFaytePGN#3818em 10 de mar. de 2019 18:19:39
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