[3.20] Level with VAAL FLICKER STRIKE from LV28 - LEAGUE START

Hello, I want to start a Voidforge Flicker Slayer son so I made a PoB with my goal items/passive tree and I am wondering if anyone has any suggestions to improve my passive tree pathing etc. My focus is on non-juiced mapping (T13's unless I won't die that much in T16) for fast Sanctum rooms and then doing Sanctum.

https://pobb.in/8fXDvnLf86nE

This is a non-cluster tree for now, with more investment I could cut the top right pathing for the clusters and anoint the +1 frenzy charge.

I also left it at lvl 95 for now since that's usually the level I get. If the build is good enough I might try to reach 100 but I have never done that so who knows.

I am not sure about going for Wrecking Ball Node vs Fangs of Frost with 40% Phys > Cold Convert. If Fangs of Frost enables me more consistent freeze on Sanctum Guards (or in general) then I might go for that instead but not sure because both paths equal to roughly the same dps.

As for items, I am not sure any of it is replaceable with something better. Gloves lacks the +1-2 Strike additional nearby Enemy, not sure how smooth that's going to feel in mapping. I also don't know the uptime of Berserk/Rage with Kaom's Spirit, I might need to disable them in the configs.

In the Duelist area I can add a Timeless Jewel which can give me lots more dps but I left it out for now due to budget constraints. Same goes for flasks.

So apart from big budget items like Cluster Jewels, Watcher's Eye, Forbidden Jewels, Timeless Jewel and Unique Flasks, is there any low investment improvements I can make? Especially passive tree pathing! I am also not sure about Slayer Ascendancy nodes. I definitely want to get Bane of Legends but not sure if it's better than Impact. Impact improves mapping vs Bane of Legends for bossing. Overwhelm and Masterful Form both give a ton more dps than either of the previous nodes and Brutal Favor also feels mandatory for survival. At some point I will get them all anyway with Forbidden Jewels.

Anyway, any help is appreciated!
"
InsaneX3 escreveu:
Hello, I want to start a Voidforge Flicker Slayer son so I made a PoB with my goal items/passive tree and I am wondering if anyone has any suggestions to improve my passive tree pathing etc. My focus is on non-juiced mapping (T13's unless I won't die that much in T16) for fast Sanctum rooms and then doing Sanctum.

https://pobb.in/8fXDvnLf86nE

This is a non-cluster tree for now, with more investment I could cut the top right pathing for the clusters and anoint the +1 frenzy charge.

I also left it at lvl 95 for now since that's usually the level I get. If the build is good enough I might try to reach 100 but I have never done that so who knows.

I am not sure about going for Wrecking Ball Node vs Fangs of Frost with 40% Phys > Cold Convert. If Fangs of Frost enables me more consistent freeze on Sanctum Guards (or in general) then I might go for that instead but not sure because both paths equal to roughly the same dps.

As for items, I am not sure any of it is replaceable with something better. Gloves lacks the +1-2 Strike additional nearby Enemy, not sure how smooth that's going to feel in mapping. I also don't know the uptime of Berserk/Rage with Kaom's Spirit, I might need to disable them in the configs.

In the Duelist area I can add a Timeless Jewel which can give me lots more dps but I left it out for now due to budget constraints. Same goes for flasks.

So apart from big budget items like Cluster Jewels, Watcher's Eye, Forbidden Jewels, Timeless Jewel and Unique Flasks, is there any low investment improvements I can make? Especially passive tree pathing! I am also not sure about Slayer Ascendancy nodes. I definitely want to get Bane of Legends but not sure if it's better than Impact. Impact improves mapping vs Bane of Legends for bossing. Overwhelm and Masterful Form both give a ton more dps than either of the previous nodes and Brutal Favor also feels mandatory for survival. At some point I will get them all anyway with Forbidden Jewels.

Anyway, any help is appreciated!



when building voidforge, u need to think about added phys. Add phys wherever possible. Especially for u, youre missing steel rings with t1 phys and attack catalyst.

also take elemental equilibrium + Dont convert at all. With voidforge, this is a huge dps boost.

"
Hollyphantom escreveu:
"
InsaneX3 escreveu:
Hello, I want to start a Voidforge Flicker Slayer son so I made a PoB with my goal items/passive tree and I am wondering if anyone has any suggestions to improve my passive tree pathing etc. My focus is on non-juiced mapping (T13's unless I won't die that much in T16) for fast Sanctum rooms and then doing Sanctum.

https://pobb.in/8fXDvnLf86nE

This is a non-cluster tree for now, with more investment I could cut the top right pathing for the clusters and anoint the +1 frenzy charge.

I also left it at lvl 95 for now since that's usually the level I get. If the build is good enough I might try to reach 100 but I have never done that so who knows.

I am not sure about going for Wrecking Ball Node vs Fangs of Frost with 40% Phys > Cold Convert. If Fangs of Frost enables me more consistent freeze on Sanctum Guards (or in general) then I might go for that instead but not sure because both paths equal to roughly the same dps.

As for items, I am not sure any of it is replaceable with something better. Gloves lacks the +1-2 Strike additional nearby Enemy, not sure how smooth that's going to feel in mapping. I also don't know the uptime of Berserk/Rage with Kaom's Spirit, I might need to disable them in the configs.

In the Duelist area I can add a Timeless Jewel which can give me lots more dps but I left it out for now due to budget constraints. Same goes for flasks.

So apart from big budget items like Cluster Jewels, Watcher's Eye, Forbidden Jewels, Timeless Jewel and Unique Flasks, is there any low investment improvements I can make? Especially passive tree pathing! I am also not sure about Slayer Ascendancy nodes. I definitely want to get Bane of Legends but not sure if it's better than Impact. Impact improves mapping vs Bane of Legends for bossing. Overwhelm and Masterful Form both give a ton more dps than either of the previous nodes and Brutal Favor also feels mandatory for survival. At some point I will get them all anyway with Forbidden Jewels.

Anyway, any help is appreciated!



when building voidforge, u need to think about added phys. Add phys wherever possible. Especially for u, youre missing steel rings with t1 phys and attack catalyst.

also take elemental equilibrium + Dont convert at all. With voidforge, this is a huge dps boost.



Yeah steel rings are definitely what I will be going for, I just don't have the currency for proper ones with resist etc. On PoE.Ninja I see a lot of people not using Aspect of the Cat with Less Duration, is Less Duration not needed? The only way to get it is from unset ring. Helmet, Boots and Gloves are already used with uniques so unset rings are the only option left I think?

Also nice tip with hatred and EE, haven't considered that. Though on a high budget I guess you can remove EE and use the flask that gives ele exposure instead?

Is there a good atlas strat to farm currency with low budget flicker? (if you can consider voidforge/farrul's fur low budget, which are the only things I have currently) I am using a Essence/Heist strat currently with my EA Ballista build but I am not sure if flicker can do Essences, at least the juicy ones.
Última edição por InsaneX3#3865 em 25 de dez de 2022 13:19:20
Question, sometimes is looks like the flicker stops, especially when killing bosses or just one more beefy elite (flicker makes like 1 or 2 attacks) and then look like the skill stop working, is this normal ?
i try to put flicker on other attack button, but it's having the same "problem"

thanks!
"
jt086 escreveu:
Question, sometimes is looks like the flicker stops, especially when killing bosses or just one more beefy elite (flicker makes like 1 or 2 attacks) and then look like the skill stop working, is this normal ?
i try to put flicker on other attack button, but it's having the same "problem"

thanks!


either ur running out of mana or running out of frenzy charges. first, find out which
"
InsaneX3 escreveu:
"
Hollyphantom escreveu:
"
InsaneX3 escreveu:
Hello, I want to start a Voidforge Flicker Slayer son so I made a PoB with my goal items/passive tree and I am wondering if anyone has any suggestions to improve my passive tree pathing etc. My focus is on non-juiced mapping (T13's unless I won't die that much in T16) for fast Sanctum rooms and then doing Sanctum.

https://pobb.in/8fXDvnLf86nE

This is a non-cluster tree for now, with more investment I could cut the top right pathing for the clusters and anoint the +1 frenzy charge.

I also left it at lvl 95 for now since that's usually the level I get. If the build is good enough I might try to reach 100 but I have never done that so who knows.

I am not sure about going for Wrecking Ball Node vs Fangs of Frost with 40% Phys > Cold Convert. If Fangs of Frost enables me more consistent freeze on Sanctum Guards (or in general) then I might go for that instead but not sure because both paths equal to roughly the same dps.

As for items, I am not sure any of it is replaceable with something better. Gloves lacks the +1-2 Strike additional nearby Enemy, not sure how smooth that's going to feel in mapping. I also don't know the uptime of Berserk/Rage with Kaom's Spirit, I might need to disable them in the configs.

In the Duelist area I can add a Timeless Jewel which can give me lots more dps but I left it out for now due to budget constraints. Same goes for flasks.

So apart from big budget items like Cluster Jewels, Watcher's Eye, Forbidden Jewels, Timeless Jewel and Unique Flasks, is there any low investment improvements I can make? Especially passive tree pathing! I am also not sure about Slayer Ascendancy nodes. I definitely want to get Bane of Legends but not sure if it's better than Impact. Impact improves mapping vs Bane of Legends for bossing. Overwhelm and Masterful Form both give a ton more dps than either of the previous nodes and Brutal Favor also feels mandatory for survival. At some point I will get them all anyway with Forbidden Jewels.

Anyway, any help is appreciated!



when building voidforge, u need to think about added phys. Add phys wherever possible. Especially for u, youre missing steel rings with t1 phys and attack catalyst.

also take elemental equilibrium + Dont convert at all. With voidforge, this is a huge dps boost.



Yeah steel rings are definitely what I will be going for, I just don't have the currency for proper ones with resist etc. On PoE.Ninja I see a lot of people not using Aspect of the Cat with Less Duration, is Less Duration not needed? The only way to get it is from unset ring. Helmet, Boots and Gloves are already used with uniques so unset rings are the only option left I think?

Also nice tip with hatred and EE, haven't considered that. Though on a high budget I guess you can remove EE and use the flask that gives ele exposure instead?

Is there a good atlas strat to farm currency with low budget flicker? (if you can consider voidforge/farrul's fur low budget, which are the only things I have currently) I am using a Essence/Heist strat currently with my EA Ballista build but I am not sure if flicker can do Essences, at least the juicy ones.


no, dont use hatred with EE. Doesnt work. hatred isnt great with voidforge anyway. u want to be doing dmg with only 1 element type at a time. otherwise, EE wont work. exposure flask isnt good. u cant really beat EE.

im saying these things cuz this is pretty much always true. The answer to your other questions depends on a lot of things so its hard to say.

u can find a good timeless jewel using the pob feature btw
Loving this build! Swapped to Oro's and loving it even more. Any update on the swap to crit?
Been having fun with the build, switched to oro build for mapping and it’s running well. Any value in doing the mark of the elder / shaper ring ice herald combo? I’m trying it out but maybe there is something better? Also, does herald of ash add any damage to this build? Was trying that out earlier and it reads like it should add to the fire damage. Thanks for the help.
"
OniJubi escreveu:
Been having fun with the build, switched to oro build for mapping and it’s running well. Any value in doing the mark of the elder / shaper ring ice herald combo? I’m trying it out but maybe there is something better? Also, does herald of ash add any damage to this build? Was trying that out earlier and it reads like it should add to the fire damage. Thanks for the help.


herald of ash helps damage if you have a phys weapon. It's not good for oro's. Use anger if you want dmg

mark of elder is decent for most attack builds.
"
BrokenRealityx escreveu:
Loving this build! Swapped to Oro's and loving it even more. Any update on the swap to crit?


i wrote a new section just now:

ORO'S CRIT VERSION

Transition to crit when you have enough currency and you feel like you need more damage. POB below shows a basic crit setup. You need the overwhelm ascendancy, crit nodes, diamond flask, crit multi on jewels and amulet, and assassin's mark on hit. To get even more DPS, start getting Eater/Exarch implicits on gear.

https://pastebin.com/E00L2C6d

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