[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Hi, Sir:
Just finished AL5 Sirus, feel my single target damage is too low ( It's pretty smooth in red maps though ), what should I upgrade next if I want to increase my single target damage? Currently working on cluster jewels.
Gear
Spoiler
Última edição por luck061482 em 26 de set de 2020 12:05:54
Just finished AL5 Sirus, feel my single target damage is too low ( It's pretty smooth in red maps though ), what should I upgrade next if I want to boost my single target damage?
Current gear
Spoiler
Are you managing your flasks properly? Your gear looks solid. Obviously helm with ailment duration/- chaos will be big upgrade. And I assume you are using wtichfire brew (your char isnt public).
You can get woke gems, they are chepa, also try to make +2 thorn arrow alt qual scourge arrow with lens.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Just finished AL5 Sirus, feel my single target damage is too low ( It's pretty smooth in red maps though ), what should I upgrade next if I want to boost my single target damage?
Current gear
Spoiler
Are you managing your flasks properly? Your gear looks solid. Obviously helm with ailment duration/- chaos will be big upgrade. And I assume you are using wtichfire brew (your char isnt public).
You can get woke gems, they are chepa, also try to make +2 thorn arrow alt qual scourge arrow with lens.
Ahhh, forgot I set my char private, I set it public now.
I feel the helm will be a big upgrade too, but I'm in great pain to get the right enchant on a good base.
And yes I'm using witchfire brew, is it bad?
Currently have low budget ( ~3ex ), seems I should work on cluster jewels & legion jewel & awakened gems first?
Thank you for the quick reply and helping. You are a very very kind person.
Just finished AL5 Sirus, feel my single target damage is too low ( It's pretty smooth in red maps though ), what should I upgrade next if I want to boost my single target damage?
Current gear
Spoiler
Are you managing your flasks properly? Your gear looks solid. Obviously helm with ailment duration/- chaos will be big upgrade. And I assume you are using wtichfire brew (your char isnt public).
You can get woke gems, they are chepa, also try to make +2 thorn arrow alt qual scourge arrow with lens.
Ahhh, forgot I set my char private, I set it public now.
I feel the helm will be a big upgrade too, but I'm in great pain to get the right enchant on a good base.
And yes I'm using witchfire brew, is it bad?
Currently have low budget ( ~3ex ), seems I should work on cluster jewels & legion jewel & awakened gems first?
Thank you for the quick reply and helping. You are a very very kind person.
No, witchfire brew is ok, but that makes good flask management even more important.
I would focus on at least woke added chaos and maybe woke deadly ailments first and then cluster jewels and legion jewel.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
Última edição por judikator em 26 de set de 2020 14:20:07
- Renamed Hardened Scars tree and item set to Chainbreaker
- Reworked leveling section to focus on fast leveling with Toxic Rain and Caustic Arrow (requires around 14 refund points after done with leveling, what is enough)
- Replaced Wither totems with Withering Step with alternate quality (Anomalous) and Enhance linked
- Replaced Dash with Blink arrow as main movement skill as Blink Arrow do not shares cooldown with WIthering Step
- Added Withering Touch to Blink Arrow to generate enough Wither charges in combination with Withering Step
- Cluster trees are now using Eternal Suffering instead of Circling Oblivion (even more reliable wither stacks)
- Divine Flesh tree is now again using only 1 Born to Chaos in combination wtih Divergent Plague Bearer that will provide enough chaos reduction to bring the build back to pre-Divine Flesh nerf power
- Optimized Divine Flesh tree and Chainbreaker tree to have better balance between life/damage and sustain
- Added separate gem sets for Divine Flesh and Chainbreaker (one is using Berserk and one is using Divergent Plague Bearer)
So as you can notice, we do not use Wither totems anymore thanks to new alternate qualities in heist. Yay! This new setup also reduces the actions needed when mapping/bossing for a bit lazier/less active playstyle. Also we use our belowed Withering Step + PLague Bearer setup agan what is super nice for mapping.
Also, leveling section is now more focused on being fast, leveling quick and having no gear. So we now use Toxic Rain throuhg the whole acts.
Main post is already updated with everything, but here is new PoB pastebin anyway:
- Renamed Hardened Scars tree and item set to Chainbreaker
- Reworked leveling section to focus on fast leveling with Toxic Rain and Caustic Arrow (requires around 14 refund points after done with leveling, what is enough)
- Replaced Wither totems with Withering Step with alternate quality (Anomalous) and Enhance linked
- Replaced Dash with Blink arrow as main movement skill as Blink Arrow do not shares cooldown with WIthering Step
- Added Withering Touch to Blink Arrow to generate enough Wither charges in combination with Withering Step
- Cluster trees are now using Eternal Suffering instead of Circling Oblivion (even more reliable wither stacks)
- Divine Flesh tree is now again using only 1 Born to Chaos in combination wtih Divergent Plague Bearer that will provide enough chaos reduction to bring the build back to pre-Divine Flesh nerf power
- Optimized Divine Flesh tree and Chainbreaker tree to have better balance between life/damage and sustain
- Added separate gem sets for Divine Flesh and Chainbreaker (one is using Berserk and one is using Divergent Plague Bearer)
So as you can notice, we do not use Wither totems anymore thanks to new alternate qualities in heist. Yay! This new setup also reduces the actions needed when mapping/bossing for a bit lazier/less active playstyle. Also we use our belowed Withering Step + PLague Bearer setup agan what is super nice for mapping.
Also, leveling section is now more focused on being fast, leveling quick and having no gear. So we now use Toxic Rain throuhg the whole acts.
Main post is already updated with everything, but here is new PoB pastebin anyway:
- Renamed Hardened Scars tree and item set to Chainbreaker
- Reworked leveling section to focus on fast leveling with Toxic Rain and Caustic Arrow (requires around 14 refund points after done with leveling, what is enough)
- Replaced Wither totems with Withering Step with alternate quality (Anomalous) and Enhance linked
- Replaced Dash with Blink arrow as main movement skill as Blink Arrow do not shares cooldown with WIthering Step
- Added Withering Touch to Blink Arrow to generate enough Wither charges in combination with Withering Step
- Cluster trees are now using Eternal Suffering instead of Circling Oblivion (even more reliable wither stacks)
- Divine Flesh tree is now again using only 1 Born to Chaos in combination wtih Divergent Plague Bearer that will provide enough chaos reduction to bring the build back to pre-Divine Flesh nerf power
- Optimized Divine Flesh tree and Chainbreaker tree to have better balance between life/damage and sustain
- Added separate gem sets for Divine Flesh and Chainbreaker (one is using Berserk and one is using Divergent Plague Bearer)
So as you can notice, we do not use Wither totems anymore thanks to new alternate qualities in heist. Yay! This new setup also reduces the actions needed when mapping/bossing for a bit lazier/less active playstyle. Also we use our belowed Withering Step + PLague Bearer setup agan what is super nice for mapping.
Also, leveling section is now more focused on being fast, leveling quick and having no gear. So we now use Toxic Rain throuhg the whole acts.
Main post is already updated with everything, but here is new PoB pastebin anyway: