[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

Build update:

As TotA is not going core, I am adjusting the build to take that into
account for next league (of course a lot can still change with 3.23):
- Replaced Elegant Hubris with Lethal Pride
- Replaced Zerphi's Heart with Eternal Struggle
- Optimized pathing for more mana regen and mana reservation to make the
build a lot smoother to play (with 30 regen and 190 mana unreserved we
should be able to easily spam stuff now)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Congrats on page 666
"
Garulf161 escreveu:
Congrats on page 666


Lol, time to lock the thread so it stays like this :d
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
thedeathbeam escreveu:
Build update:

As TotA is not going core, I am adjusting the build to take that into
account for next league (of course a lot can still change with 3.23):
- Replaced Elegant Hubris with Lethal Pride
- Replaced Zerphi's Heart with Eternal Struggle
- Optimized pathing for more mana regen and mana reservation to make the
build a lot smoother to play (with 30 regen and 190 mana unreserved we
should be able to easily spam stuff now)

Waiting for the update and thanks for your work sir!
So, what about this build? Biggest change is the quality and helmet enchant, we are missing one max pod after channeling max range now and lose 20% proj speed, but we get a free additional arrow - I dont know the build enough to judge on that now though, so any1 knows what this means or how to work around that?
"
Vennto escreveu:
So, what about this build? Biggest change is the quality and helmet enchant, we are missing one max pod after channeling max range now and lose 20% proj speed, but we get a free additional arrow - I dont know the build enough to judge on that now though, so any1 knows what this means or how to work around that?


So far my thoughts are:

- If we are losing the extra pod and no transfigured gems have it then its ~13% damage loss straight up which is pretty sad
- The extra thorn arrow qual is not super useful most of the time so not very excited for it being base qual, would rather take the extra pod :d As extra thorn arrow is not extra arrow, just instead of shooting 9 thorns from every pod you shoot 10 which is not even a difference really
- We still have enough proj speed just good proj speed quiver + ballistics + qual on returning proj is 60% so loss of base SA qual is fine
- The buff to adrenaline boots is super nice tho thats gonna be pretty impactful
- Loss of stun avoid boot enchant hurts a lot not sure how to solve this yet
- Out of the 3 new ascendancies idk which one would be even good for the build they seem kinda mediocre for PF so far (if they nerf the micro-dstillery possbible interaction with tinctures, if they dont then micro distillery probs good options with 1 tincture)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
You can always opt to have the suffix on Quicksilver be the Avoid Stun craft from Catarina instead of move/attack speed. That plus heart of oak gives stun immunity with basically any sort of +Flask Effect from the tree, not to mention the belt. Losing 20% speed kinda sucks, but hey! You don't get stunned!
"
Sandevasfootball escreveu:
You can always opt to have the suffix on Quicksilver be the Avoid Stun craft from Catarina instead of move/attack speed. That plus heart of oak gives stun immunity with basically any sort of +Flask Effect from the tree, not to mention the belt. Losing 20% speed kinda sucks, but hey! You don't get stunned!


Yea true. Abit painful tho. But also with the boots buff maybe we can just Brine instead of Araaali and it will be fine.

Speaking about chaning quicksilver suffix, I was tinkering with tinctures (lul) and I think this looks very good:

https://pobb.in/emVgoY3Sn0Fz

micro-distillery and 30% flask effect on progen, so +60% on progen in total (and taste of hate before that). And we just grab some reses on rings and use ele res suffix on quicksilver. Its like extra 30% ehp at cost of 6.5% damage loss so super worth it (and that do not even includes having good tincture)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Última edição por thedeathbeam#7125 em 1 de dez de 2023 17:06:47
did you see this bug fix in the notes

"
Fixed a bug where Projectiles from Skills supported by Returning Projectiles were only dealing less Damage with Hits while Returning. They now also deal less Damage with Ailments while Returning.
"
dinosgogao escreveu:
did you see this bug fix in the notes

"
Fixed a bug where Projectiles from Skills supported by Returning Projectiles were only dealing less Damage with Hits while Returning. They now also deal less Damage with Ailments while Returning.


I did yea, I never adjusted the PoB for the bug and it was assuming that you get the less damage so the DPS should be fine. But if you were using SA this league then next league without full value of returning projs its around 30% DPS loss.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/

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