[3.7] INSPIRED HEADHUNTER CYCLONE - ULTIMATE 5 Way Emblem Legion Carry And Map Clear

Loving this build , just would like to ask when running emblems , my headhunter stacks never go more than 20. Would really appreciate your help in this.
Hi whissp, love you buddie:

Starting 3rd toon to go level 100 following your guides, zerker this time.

Im staring at PoB, and as a newbie I wonder why is Blitzz good when it apparently makes DPS lower. Do I miss something?


3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
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Kelzar escreveu:
Hi whissp, love you buddie:

Starting 3rd toon to go level 100 following your guides, zerker this time.

Im staring at PoB, and as a newbie I wonder why is Blitzz good when it apparently makes DPS lower. Do I miss something?




You are stealing crit strike chance from rares, effectively negating the downside of crit reduction from Blitz.
Thank you whissp, you are a true savior of this game

/bow
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
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whissp_ escreveu:
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Sign_Up escreveu:
What is the ideal health pool to run the 5 ways emblem?


Doesn't matter, just use your Steelskin at the start.

Thank you! My Timeless Jewel #6215 give me 41% more of the curses effectiveness, should I replace the Conqueror's Potency with something else?
D2Ghosts
Hey

Can u please tell me how to make this build more definsive for boss’s fight

Thx
How good compared to Zerphis 1910 is a 33% curse Effect and 40% curse duration jewel which takes very basic nodes (4 passives out of the normal tree)
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
AFter countless glacier farming, I have finally been able to make this build. Still one Inspired learning short, but started doing 5-ways last night. Shit is insane.

Thanks for the guide!
I'm running the berserker version of this build, albeit without the Inspired Learning jewels, and it absolutely destroys everything once it gets going.

Issues I've run into are:

Cyclone vastly out ranges my HoT, so I have to stop spinning and move close to enemies sometimes in order to keep Temp. Chains up.

With Blood and Sand, HoA, HoT and Hatred reserved, I don't have enough mana for a movement skill, so I either have to give up some sockets to support it with Blood Magic, or not use a movement skill at all.

These are only issues when mapping, but it would be nice to find a solution to, especially the first one.
I started doing some 5 ways Emblem carry with only the HH + 1 IL yesterday and I melted those legions like butter. I understand the more of those IL you have the better, but I think 3 of them will be overkill. What do you think?
D2Ghosts

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