[3.7] INSPIRED HEADHUNTER CYCLONE - ULTIMATE 5 Way Emblem Legion Carry And Map Clear

I am struggling with sustaining temp chains if I'm constantly channeling cyclone. I'm finding when I'm mapping or doing 4/5 way Legion fights that I have to stop channeling in order to allow herald of thunder to reapply temp chains. Any way to fix this. It happening on both my 93 slayer and my 90 berserker

My gear:(Not including 3 inspired learning, conquer's efficiency and transcendent flesh which are in my tree)
Spoiler

Spoiler
Última edição por Srid#2430 em 12 de jul de 2019 22:07:44
"
Srid escreveu:
I am struggling with sustaining temp chains if I'm constantly channeling cyclone. I'm finding when I'm mapping or doing 4/5 way Legion fights that I have to stop channeling in order to allow herald of thunder to reapply temp chains. Any way to fix this. It happening on both my 93 slayer and my 90 berserker




Yeah that's the main issue with the build. Increasing curse duration helps. Then you can have second cyclone, orb of storms or bladestorm setup in Shackles to manually reapply the curse with one tap. Orb of storms will leave a lingering effect on ground which will apply curse even if you don't hit anything directly with the next zone reset. In maps you can use Herald of ice in shackles.

"
mr_tac0 escreveu:
do you think you could maybe make a 2 inspired learning, but more hp version of this? I've always prefered more hp over damage, and seeing all your builds as glass cannons at the start is something I don't really want to do. I dont like the idea of a stray arrow in a party killing me before I can get any buffs


Use Steelskin at the start of the map, it will almost double your HP. If you want more survivability swap Vaal Double Strike with Vaal Molten Shell.
Última edição por whissp_#2452 em 13 de jul de 2019 22:02:17
"
mr_tac0 escreveu:
do you think you could maybe make a 2 inspired learning, but more hp version of this? I've always prefered more hp over damage, and seeing all your builds as glass cannons at the start is something I don't really want to do. I dont like the idea of a stray arrow in a party killing me before I can get any buffs


I made this tree with the intent of only ever using 2x IL (yet to buy them, waiting on things to sell), and instead of going into the shadow area for the jewel socket, I pick up more life and phys dmg around the duelist and marauder areas. Pick up a 4th notable in ranger area and a 4th notable in the duelist area, respeccing out of the scion life wheel and it works well enough

https://pastebin.com/Rd9LuWTr
I made some crazy modifying to my impale cyclone in PoB after acquiring two inspires. You guys think it would be viable without HH?


https://pastebin.com/Sx1Zq6eE

5,2k life, resist almost capped, 1M shaper dmg.

PoB is chanced from my current cyclone zerker. Should i give this a try or maybe put in both jewels and changing nothing?
This build is easily the most fun/fast leveling I've ever experienced. I was able to jump straight into fully juiced T16s right after act 10 and got to lvl 94 within a few hours...

I feel the need to take a shower after each map because of how dirty & disgusting this build is - truly unethical.
Última edição por meltedopen#2082 em 15 de jul de 2019 14:24:57
Does the build work with only HH and just 1 IL?
I'm using only HH, no IL, and it works fine. I respecced out of shadow area to grab more life though, since there's no reason to travel up there without an IL to put there, imo.
"
mcpaska escreveu:
I made some crazy modifying to my impale cyclone in PoB after acquiring two inspires. You guys think it would be viable without HH?


https://pastebin.com/Sx1Zq6eE

5,2k life, resist almost capped, 1M shaper dmg.

PoB is chanced from my current cyclone zerker. Should i give this a try or maybe put in both jewels and changing nothing?


You need -mana cost on rings and also assasin's mark on ring can interfere with self-curse but it's doable. Also try to get 30% curse effect on helm so you don't have to go to Skittering Runes.
Última edição por whissp_#2452 em 15 de jul de 2019 22:34:08
Is it correct that HH buff duration still shows as lasting 20 seconds?

And if not, can someone check my character (its public) and check why mine always shows as 20 seconds?
It will show 20 seconds, but when you have temporal chains on, the time will take longer to pass

Reportar Post do Fórum

Reportar Conta:

Tipo de Reporte

Informação Adicional