[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

Hey,

i see the transcending version and i feel like it's not very expensive from where i am.

I don't have very good gear but the transcending version feels closer than i thought.



I haven't finished crafting my claws yet, and some pieces of stuff that i have really leave a lot to be desired (amulet / helmet)

I have ~3ex left and it seems possible to me to go now to this build as perfect form is more expensive than loreweave, militant jewel cost nothing and i don't need to change much gear (take res gloves, change flasks, take boots with enchant which is like 2ex actually)

Is my intuition correct or am I forgetting something?

Última edição por Solemplow#7879 em 5 de fev de 2021 19:23:45
Should i go for the Watcher's eye or the awakened gems first ?

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Emorb escreveu:
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Landy3 escreveu:
Any advice on how to craft the +1 chaos, chaos dmg multi amulet?


Your current amulet has an open prefix (two, but one is crafted) and full suffixes. If you augment chaos it will be forced to become a prefix and the only option for a hunter influenced amulet is +1 level of chaos skill gems.



appreciate the advice but it's one ilvl too low to hit that mod :/
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elvergaloca escreveu:
Should i go for the Watcher's eye or the awakened gems first?
Awakened gems first. Cheaper and you can level them yourself in the long run to save up for the watcher's.
Just got into T15-T16 maps and I'm getting a little squishy when I'm juicing them up. Clearly the helm needs to go and to be fair I think most of it needs to be replaced but what should I be looking to upgrade first here?



Edit: Claws are the first I've crafted. Will be crafting more.
Última edição por InSaYnE_72#3563 em 6 de fev de 2021 02:28:25
finished with this char and i have to say with the implementation of harvest this build has become one of smoothest leaguestarters that currently exist. Strong in the early game and even stronger in tackling the endgame.
crafting claws, neck and helmet is really easy since we can use all the chaos affixes that exist for those items (except helmet, but chaos spell dmg can be blocked if we fill out the prefixes).
Spoiler
https://pastebin.com/U8rQesKp

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MrApell escreveu:

Craft it all night....... best roll. help me find out what's best to start with....

Are these bad claws to begin?
If anyone is interested, I just swapped to my final Gloves and can sell the one before - since there are literally none of them on the market and they are tailored to this build I thought I post them here as well if someone is interested.



Asking Price is 12exa, we can talk about it though :)


Best regards, Vennto
12ex for gloves it completely out of muy league :D
but I got a general question and ur gloves made me tought about it : Does Strike+1 really make a difference ? I annoited my neck with it and dont see any difference : packs die as before, and we agree that strike+1 doesnt change anything on single target right ?
Im strongly thinking about annoiting Swift venoms, which would hurt considering the Tribal fury cost :'(
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MrApell escreveu:
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MrApell escreveu:

Craft it all night....... best roll. help me find out what's best to start with....

Are these bad claws to begin?
Well, pretty bad, yea.
The hunter claw can't have the 60% poison elder mod, so you'd have to hit everything perfectly to get them up there.

And the two elder gloves have shitty prefix mods, that you can't easily remove with harvest (the +1 socketed/melee gems). The second elder claw is bad attack speed as well. So I would definitely recraft this one.
The first elder claw you could annul two times and hope to hit both +socketed mods. An annulment orb is only 2c each. If you remove those two mods, you can safely "augment chaos" with harvest and have a good claw.
If you hit the "support by level 18 poison" it's no problem, we don't want that mod. You have to benchcraft another suffix though, to have full suffixes, before you augment chaos.
If you hit anything else it's recraft time for this one as well.

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