[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
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there are 20 total character playing this build on poe.ninja i feel like we have to stick together |
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" What about harvest ? slam cheapest conqueror orb on Void fangs then change influenc I am not sure if that works tbh |
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" Fel posted a good guide for a hunter claw a couple posts back. I got another version too, they are almost equivalent in dmg: - zeal spam until t2+ dot multi - annul the 3rd suffix if required. Also need empty prefix - multimod + suffixes cannot be changed - non-chaos add chaos (can only hit suffixes or mana and add flat, requires tft) - cannot roll attack mods - hunter slam - bench craft chaos multi Última edição por Yalpe#3404 em 14 de ago de 2021 15:03:51
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" that is some good claw and nice method to get it but i have to ask you say almost equivalent in damage. are you comparing pob ? im asking because pob doesn't calculate +poison damage multi inflicted with this weapon |
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I'm comparing it to the hunter claw with 40% inc poison instead of dot multi, not the elder.
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I made this through Ex slam ( any orb pick cheapest ) and used harvest randomize influence |
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I'm happy with the defenses I got after testing for a week. Basically I went for ailment immunity, perfect form and arctic armor and nature's adrenaline over master alchemist.
https://youtu.be/Ri_RQ-5VD9k https://youtu.be/UXTDQ-Vp_HU Última edição por Yalpe#3404 em 23 de ago de 2021 19:20:37
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" So on step 2 it needs 2 open prefixes correct? After messing around in craft of exile doing this, you can be spending a metric ton of zeal essences since you need to start over unless you get really lucky with annuls since you might need to annul a suffix + 2 prefixes without hitting IAS and dot multi. |
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" So on step 2 it needs 2 open prefixes correct? After messing around in craft of exile doing this, you can be spending a metric ton of zeal essences since you need to start over unless you get really lucky with annuls since you might need to annul a suffix + 2 prefixes without hitting IAS and dot multi.[/quote] Not really. If you get an empty prefix you can simply do suffix cannot be changed and scour. Essences of zeal are super available this league if you use screaming (I did). You still get a T2 roll which is good enough and its not too bad to buy bundles of 30+ essences on trade for 1c each. Getting the 150 ish that you need on average isn't terrible. I crafted 2 and they weren't that hard but yeah, you can get shit luck, like for everything in poe. |
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Here's my 3.15 post league writeup:
General thoughts The build is still viable for all content but it lost a lot of damage and some defenses. Its a little bit trickier to push endgame now because you need a lot of gear to cover all the bases. I have not played 3.14 so I kind of got all the nerfs at once (Harvest + Claw Elder Mod + 3.15). Damage #1 The biggest loss comes from the removal of the 60% for poisons to deal 100% more damage. That alone was a 40-45% nerf to my 3.13 build in 3.14. Luckily, they buffed poison in 3.15 otherwise the build would have been dead. #2 The support gems got nerfed a lot this league. Vile Toxins isn't as great as it was. In fact, its better to use Awakened Deadly Ailment now... #3 The new multiplier mod on the elder claw combined with the harvest nerf makes crafting harder. This is not helped by the fact that we now need an open suffix for the crafted chaos multi mod... If you look at craftofexile (https://www.craftofexile.com/?b=11&m=fossil&f=|1|10|15|4|&i=|3|&ob=both&v=d&a=e&l=a&lg=7&bp=y&as=1&bld={}&ggt=|&ccp={}) you will notice that the usual fossil combination blocks almost ALL the prefixes except a few chaos ones. This means that before that change, the claws were easier to craft because you would almost always end up with an open prefix. Crafts almost always have more than 3 modifiers meaning that almost every single time you will end up with 3 suffixes. Annulling is super RNG because you need the two chaos prefixes with ideally attack speed to make the claw worth using. Try playing with it in craftofexile and you'll see that it doesn't make any sense. That's another indirect nerf because it was advertised as a buff by GGG... #4 Flasks got gutted pretty hard but in our case it only applies to witchfire brew. Losing some damage there isn't the worse but it adds up. Defenses #1 Ailment immunity changes render master alchemist terrible. Enemies can re-apply ailments almost instantly because the node does not provide immunity for a duration of time like flasks do. That was the entire reason of taking the node because it granted immunity during flask effect and not it only removes them on flask use. This combined with the lowered charges gained makes it unusable. #2 Curse immunity is totally lost. I would get destroyed by vulnerability maps before I switched to arctic armor #3 Jade flask is basically halved, meaning that we can no longer get "good enough" molten shell buffs from it alone #4 Rumi's got gutted as well with halved armour and lowered block chance. With this our block chance is no longer capped which also makes riposte worse... #5 Quartz flask is not really worth using anymore, so we lose phasing. Which isn't THAT bad but in some situations, you'll wish you still had it. I guess we get to see our character mtx now at least... Utility #1 Mana cost is a little bit harder to deal with now. You need at least one way of making your skill affordable. #2 Phasing is lost because you need to replace quartz to make up for Eva/Armour loss #3 More buttons to press now because we need plague bearer for a very long time until gear makes up for all the damage losses #4 Have to be careful for vulnerability maps due to losing curse immunity Proposed changes Change Loreweave to Perfect Form This has multiple advantages and some downsides + This is a lot cheaper to get because loreweave requires a thread of hope (around 100-120c when I bought mine) + Perfect Form is easier to get with good rolls than loreweave for cheaper + Perfect Form makes reaching a good evasion threshold easier than loreweave + Not requiring Thread of Hope eases up the passive skill tree stress a little bit by freeing a few skill points + The jewel slot at 9 o'clock doesn't grant anything good (projectile damage). Replacing that with the one at 5 o'clock gives more evasion + Arctic armor is GREAT to help with physical damage mitigation - Lose some elemental ehp but its still close to a million for hits so... - Loreweave helps a lot with attributes requirement - DoT sources are a lot spookier with lower resistances Removed enhance in favor of Plague Bearer + Plague Bearer helps a lot early on when damage is not high enough to clear well. You can run on viper strike and clear with PB, or use PB to trigger pestilent strike chains + This is now also a lot cheaper because enhance 4 is omega rare - This is a small nerf to damage because enhance allows you two more wither stack when using withering step. This can be made up by using withering touch on the totem though (for bossing) Full ailment immunity This one is a little bit more involved. I cut the entire top left part of the tree (west of blood drinker) and took the crystal skin+thick skin clusters as well as swift venoms to make up for damage loss. I also dropped master alchemist and took nature's adrenaline instead. The last 30% comes from synthesized boots like those + 100% ailment immunity feels great + +1 max res from crystal skin helps offsetting transcendence with the loss of loreweave + Crystal skin cluster gives +10% all res, making capping res a lot easier, allowing for easier crafting on gear - Lose spell dodge/evasion from atziri's step - Slight damage loss (2-3%) - Slight life loss (200-300) Changed Quartz Flask to a Basalt Flask of iron skin + Helps dealing with the evasion problem from jade flask nerf for bigger molten shell buffs - Lose phasing and some dodge to hit/spell - Lose warding for curse removal/immunity Overall this feels good. Curses are annoying but not as deadly if you don't stack damage mods on top of them. Its a problem in simulacrum however... I don't have a good solution for curses. Alleviate mana cost issues with Militant Faith Get a 1% reduced mana cost of skills per 10 devotion roll. Its not a lot but it helps in a slot where other rolls aren't too useful + helps without tradeoffs - a little bit expensive Switch to hunter claws over elder + They are a LOT easier to craft in general (see guide in last page) + When crafting void fangs, they don't require harvest to get elder influence - Lower damage than god tier elder claw, assuming they can be crafted - Are somewhat expensive to make (expect maybe 8 to 10 ex per claw) The rest is pretty much business as usual. I could provide crafting steps if someone cares. Here's my final gear (could be better, but its good enough) |
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