[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)
"
Achnod escreveu:
Identified the wand with +1 skill and t1 speed cast
Removed the unwanted mods with harvest craft
Added crit craf and hit t1 on the first try.
After that I wanted to hit +1 cold skill so I wanted to make sure that there is no open suffix. When I looked at poedb, I saw that I could increase the chance of +1 cold skill by crafting "Cannot roll attack mods" as it would remove the "add # to # cold damage" from the pool.
I used an harvest craft to add cold mods and then used add/remove cold mods until I hit the +1 skill (it took about 20 tries, thank god for the buff to crafts).
I think that my next step will be to use the bench craft for "+ # Cold dmg and Chance to freeze".
My last mod is what I am unsure of, either use harvest craft for speed in order to hit projectiles speed (if I hit attack speed, I will use the remove attack to get ride of it) OR use a redeemer slam. Most of the suffix would be nice but can't be really remove safely without risking of removing an other mods.
crafted from scratch :) not to bad. what you think?
its good.
Btw, I looked at your profil so I could copy the wand and input it in my pob to see the dps and I saw that you are running dual wand with rumi and glancing blow.
Those two are only really worth it if you have a shield.