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stoudtlr escreveu:
Just wanted to say thanks for the awesome guide and also thanks to Michael for the ignite dps spreadsheet!
No worries at all happy to help the EA community and push numbers on a sheet that was relatively easy, Me and Rhaegar spent a good hour one night after the initial launch getting everything perfect.
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Postado porMichaelrrox#0090em 21 de jan de 2020 21:11:09
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Hey thanks for this build , i took some ideas of your build to do my first build ever, i made an Ignite Witch Elementalist
Currently running grace for surv, i was using malevolence and the damage is great
can you check my pob and tell me if i need to improve my gear or Tree ?
PD: Learning english too my writting could be ugly.
https://pastebin.com/kWYytkPZ
thanks btw :D
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Postado porByoJack#6067em 21 de jan de 2020 22:08:24
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Hello again, guys!
Did with this build all the content, except Uber-Atziri and Uber-Elder.
Within the price of a passage on Uber-Elder (about 500c) I am wondering - are their any problems with it on this build? Maybe someone already have video of slaying him?
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Postado pormasrood#6970em 22 de jan de 2020 01:31:59
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masrood escreveu:
Hello again, guys!
Did with this build all the content, except Uber-Atziri and Uber-Elder.
Within the price of a passage on Uber-Elder (about 500c) I am wondering - are their any problems with it on this build? Maybe someone already have video of slaying him?
Its a skill based fight, very easy for me but I've done it a lot before. If its your first time it may be harder than Awakener even.
Undisputed best alpha tester since Awakening beta.
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Postado porRhaegar_G#4953em 22 de jan de 2020 09:08:27
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Xyrm escreveu:
What would be the least painful way to go about leveling a build like this?
Toxic Rain hidden potential, take all the damage nodes for it and just respec later.
Undisputed best alpha tester since Awakening beta.
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Postado porRhaegar_G#4953em 22 de jan de 2020 09:09:58
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masrood escreveu:
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kwstas778 escreveu:
I want a clarification on the EQ mechanics.
So you ignite the target from the EA explosion. That means the target gets +25% to fire res with EQ. Then you need to do 1 more auto or EA attack with +cold/light flat to get -50% fire res on the target. So then the ignite will continue doing full damage. Did i understand that correctly?
On that point, i thought the ignite would get snapshotted with the +fire res, so it would deal its whole dmg as if it had +fire res, and not be affected by the subsequent attack that would lower again the fire res. Is that wrong?
Before the explosion you deal physical and a little flat elemental non-fire damage (you can get it from any part of gear or jewel). So before your first explosion triggers all your insane ignite damage - you wil get EQ with -50% fire res on target.
That's how it works both for clear and solo target.
And then the explosion happens and the target gets hit with fire damage and you get +25% fire resistance
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Postado porkwstas778#3821em 22 de jan de 2020 10:53:21
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kwstas778 escreveu:
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masrood escreveu:
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kwstas778 escreveu:
I want a clarification on the EQ mechanics.
So you ignite the target from the EA explosion. That means the target gets +25% to fire res with EQ. Then you need to do 1 more auto or EA attack with +cold/light flat to get -50% fire res on the target. So then the ignite will continue doing full damage. Did i understand that correctly?
On that point, i thought the ignite would get snapshotted with the +fire res, so it would deal its whole dmg as if it had +fire res, and not be affected by the subsequent attack that would lower again the fire res. Is that wrong?
Before the explosion you deal physical and a little flat elemental non-fire damage (you can get it from any part of gear or jewel). So before your first explosion triggers all your insane ignite damage - you wil get EQ with -50% fire res on target.
That's how it works both for clear and solo target.
And then the explosion happens and the target gets hit with fire damage and you get +25% fire resistance
Its EE, I didn't reply because I had no idea what you were talking about.
Any subsequent arrow applied lowers resist again, which updates the burn on the target.
Undisputed best alpha tester since Awakening beta.
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Postado porRhaegar_G#4953em 22 de jan de 2020 11:08:15
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From the patch notes:
Fixed a bug where Ignites applied by Explosive Arrow sometimes dealt no damage.
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Postado porEliqq#2301em 22 de jan de 2020 16:54:12
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POBAttacksPerSecond * ( 1 + 0.5 * TotalArrowsPerAttack)
Why are you giving yourself bonus attack speed from barrage when it should be a penalty. It's 5% more attack TIME per arrow.
[edit] It's done right on the spreadsheet so that's just a typo
Última edição por RabidRabbit#1752 em 22 de jan de 2020 18:31:09
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Postado porRabidRabbit#1752em 22 de jan de 2020 18:26:20
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RabidRabbit escreveu:
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POBAttacksPerSecond * ( 1 + 0.5 * TotalArrowsPerAttack)
Why are you giving yourself bonus attack speed from barrage when it should be a penalty. It's 5% more attack TIME per arrow.
[edit] It's done right on the spreadsheet so that's just a typo
Yes it is.
Undisputed best alpha tester since Awakening beta.
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Postado porRhaegar_G#4953em 22 de jan de 2020 18:34:23
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