Post 3.11 Nerf, do you think this would still be a viable character to run 5 heralds and drop all but one purposeful harbinger?
Sure it may not have the outrageous arua % but I'd imagine it could still pack a punch - just not a One Punch Man punch....
F's in the chat for the most fun I've had in this game! </3
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Postado porStackattak#7039em 17 de jun. de 2020 03:24:05
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Stackattak escreveu:
Post 3.11 Nerf, do you think this would still be a viable character to run 5 heralds and drop all but one purposeful harbinger?
Sure it may not have the outrageous arua % but I'd imagine it could still pack a punch - just not a One Punch Man punch....
F's in the chat for the most fun I've had in this game! </3
It was immensely fun. Will miss this.
I was wondering if you can stack endbringers to compensate for the damage lost. After all each Endbringer increases damage by 100%, although it is additive so a small base damage may mean even that isnt sufficiant enough.
Will try at some point.
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Postado porMentalmike#4738em 17 de jun. de 2020 04:16:19
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Mentalmike escreveu:
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Stackattak escreveu:
Post 3.11 Nerf, do you think this would still be a viable character to run 5 heralds and drop all but one purposeful harbinger?
Sure it may not have the outrageous arua % but I'd imagine it could still pack a punch - just not a One Punch Man punch....
F's in the chat for the most fun I've had in this game! </3
It was immensely fun. Will miss this.
I was wondering if you can stack endbringers to compensate for the damage lost. After all each Endbringer increases damage by 100%, although it is additive so a small base damage may mean even that isnt sufficiant enough.
Will try at some point.
Patch notes mention Endbringer and Repleneshing Presence will both change, but they don't say how or by how much.
This may still be viable, but if so, it's going to look much different than it does today.
It doesn't look like GGG is eager to let anyone know exactly what they are changing on the cluster jewels in advance, either. Maybe the community code guys have access to some information in the JSON release, in which case we'll be able to model this in POB pretty soon.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Postado porgrimjack68#6087em 17 de jun. de 2020 05:14:39
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grimjack68 escreveu:
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Mentalmike escreveu:
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Stackattak escreveu:
Post 3.11 Nerf, do you think this would still be a viable character to run 5 heralds and drop all but one purposeful harbinger?
Sure it may not have the outrageous arua % but I'd imagine it could still pack a punch - just not a One Punch Man punch....
F's in the chat for the most fun I've had in this game! </3
It was immensely fun. Will miss this.
I was wondering if you can stack endbringers to compensate for the damage lost. After all each Endbringer increases damage by 100%, although it is additive so a small base damage may mean even that isnt sufficiant enough.
Will try at some point.
Patch notes mention Endbringer and Repleneshing Presence will both change, but they don't say how or by how much.
This may still be viable, but if so, it's going to look much different than it does today.
It doesn't look like GGG is eager to let anyone know exactly what they are changing on the cluster jewels in advance, either. Maybe the community code guys have access to some information in the JSON release, in which case we'll be able to model this in POB pretty soon.
New Endbringer
5% increased Damage for each Herald affecting you
20% increased Damage while affected by a Herald
Old Endbringer
25% increased Damage for each Herald affecting you
Wont really work.
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Postado porForidesign#0099em 17 de jun. de 2020 06:20:50
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and what about heraldry?
no more mana res...
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Postado porScappotto#7511em 17 de jun. de 2020 08:04:22
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