[3.13] 🔥Oro’s Flicker Strike Raider🔥 | Top tier mapper/currency farmer | 10M+ DPS | All Content
" I'll tweak and update the POBs after the patch notes, but so far ascendancy changes will not change much (minor buff overall I think). I will personnaly leaguestart with the build, in trade this time :D Última edição por Heinarc#1915 em 12 de jan de 2021 06:23:46
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Oh nice! I'm gonna have a play around with it on Standard, struggling to find and Oro's with fortify on it though, are there any alternative corruptions that are of benefit?
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I really love your build and would like thank you for continue updating this build. Will also take this build next league for the third time as a league starter with a few personal changes.
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" Nah, nothing comes close to the fortify corruption. Its a huge upgrade very worth the bucket of exalts. But its luxury and you certainly don't need it to make the build work, especially if you are just trying it for a few days. Just have in mind that the fortify corruption will give you an extra 20%-30% more DPS on top of what you'll experience (assuming it allows you to add a Combustion support instead of Fortify on your 6L). " Thanks for the support! Última edição por Heinarc#1915 em 12 de jan de 2021 10:31:50
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Thanks for your response mate, really appreciate the guide and help :)
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Where does all the movement speed come from? I'm somehow -5% movement speed and can't see where i've gone wrong. I put together a very basic version to see how it plays, not enjoying infernal cry but everything else seems awesome (once i've sorted the movement speed out that is lol) !
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Movespeed from effects with permanent uptime as long you are flickering , assuming 7 frenzies:
- +30-35% on boots as all builds - +20% from flicker strike gem - 7 * 3% MS from frenzy ascendancy (soon to be 4% with 3.13 changes) = +21% - 20% from onslaught with 130% increased onslaught effect (soon to be 180%)= +46% - 2 * 7 + 5% from tree = +19% => Total around +135%-140% increased movespeed Add to that a "free" flask suffix (after bleed, curse and freeze immunities) for an extra 25-30% which should be pretty much permanent as well. Non permanent effects on top of that: - up to +8% from Soul of Lunaris Pantheon - stolen buffs from Inspired learning - "free" movespeed from flickering around at 12 attacks/second :D |
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Very interested in finally trying flicker strike this league and this build looks very cool.
However I'm interested in the idea of a cold version. The replica Oro's generates endurance charges rather than frenzy, would there be a way to sustain frenzy or otherwise make up the DPS loss? |
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Raider ascendancy is enough to sustain charges in map clear, and you might even use Ice Bite support as part of your 6L.
For single target, you'll have to use Farrul's Fur or gem swap to cyclone (or anything else, really). You can simply weapon-swap to another 6L if you plan to invest some currency. I've not worked on a high end POB of the cold version, but I suspect you probably can achieve similar overall DPS, with the defensive bonuses of freezing anything around. Downsides are probably worse single target, and higher entry cost. Última edição por Heinarc#1915 em 12 de jan de 2021 17:54:37
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Have you thought about using slayer ascendency with the recent ascendency changes they received? I've looked into it a bit and the build could mostly stay the same.
They get 8% base crit along with the +1 max frenzy charge and same endurance cap as frency cap for survivability I'm just not sure if it would be higher or lower dmg with it. Última edição por Uzu1992#5987 em 12 de jan de 2021 19:50:06
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