[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

One last thing that needs to be changed on the POB - Self Control should be used instead of Uncompromising.

The second stat on the Uncompromising Notable (Increased Stun Threshold) doesn't do anything in that setup as we have full stun avoidance.

Self Control still keeps our mana in a good spot while also giving us a second stat that we desperately need (Mana Regen).

Thanks for the build Clay! My league start has been a blast :)
Última edição por aiviator em 23 de out de 2021 06:56:15
Aviator - can you share your latest POB and see what custom modifiers are no longer needed? Tempest shield in the latest POB gives spell block now, so no need to sub a gem. Thanks

I started late last night and got to level 25. With 5% crit I'm not seeing elemental overload activate much, so I'm debating if regular controlled destruction can really be used.

You guys are right though in that without pyre and such, incinerate itself is a fine skill to level with. I am also using holy flame totem with combustion and firewall to supplement leveling. Feeling better about using this as starter because I got gang-banged my first time into scourge with all the mobs surrounding me, so having a tanky toon is a good decision.

I feel better about this not being "zoomy" also, since scourge puts you back to where you started, so zooming all the way in scourge world is lost progress. We can zip in and out of scourge so just zip in, kill mobs around you, zip back out. (not sure if there's overhead cost in doing this)

Última edição por Chubbypuppy em 23 de out de 2021 10:19:06
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aiviator escreveu:
One last thing that needs to be changed on the POB - Self Control should be used instead of Uncompromising.

The second stat on the Uncompromising Notable (Increased Stun Threshold) doesn't do anything in that setup as we have full stun avoidance.

Self Control still keeps our mana in a good spot while also giving us a second stat that we desperately need (Mana Regen).

Thanks for the build Clay! My league start has been a blast :)


Oh cool. with out calculating it, I would have worried that lowering the 35% aura was not going to give us enough room to fit in the full 50% aura of Determination. I am glad that they all fit together.
Última edição por AndyLovesHisBge em 23 de out de 2021 10:19:44
Seems like there's no blood cost to zip in and out of scourge, so that's probably what I'll be doing. Btw you can respec your scourge tree if you talk to the NPC, costs 10 vaal and 10 regrets.

Just saw this, elemental overload doesn't have an icon anymore, but a diamond on your skill icon. Maybe that's why I'm not seeing it trigger with 5% crit.

https://www.reddit.com/r/pathofexile/comments/qdwkg5/elemental_overload_is_no_longer_a_buff_but/
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Chubbypuppy escreveu:
Aviator - can you share your latest POB and see what custom modifiers are no longer needed? Tempest shield in the latest POB gives spell block now, so no need to sub a gem. Thanks

I started late last night and got to level 25. With 5% crit I'm not seeing elemental overload activate much, so I'm debating if regular controlled destruction can really be used.


Based on the POB update and Aiviator's last change, this is what I have now for the config

10% More Spell Damage (Arcane Surge)
30% Increased Mana Regeneration Rate (Arcane Surge)
6% Increased Mana Reservation Efficiency (Cluster Node 1)
Discipline has 80% increased Mana Reservation Efficiency (Cluster Node 2)
25% increased Mana Regeneration Rate (Cluster Node 2)

You can remove the Herald of Ice stand in entirely and enable TS now.

Hopefully he will check in and let us know if this is correct or not.


As for crit, I am surprised you are not seeing EO proc almost constantly when you don't yet have Controlled Destruction in place. Until I socketed CD, I was procing consistently. However, with CD, it rarely goes off. I am hoping that like in previous leagues, that will be improved when our cast speed improves and we socket Inspiration.

Última edição por AndyLovesHisBge em 23 de out de 2021 10:29:55
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Chubbypuppy escreveu:
Just saw this, elemental overload doesn't have an icon anymore, but a diamond on your skill icon. Maybe that's why I'm not seeing it trigger with 5% crit.


correct. I posted this info on the previous page because I too was unaware of the change and wanted to let others know.
POB has been updated. You can now add the small cluster for self control in POB and remove the config items related to it.
Hello every one,

Please read this post closely and provide feedback.

@Claeysken and I have spent the last couple of hours in game experimenting. He has a standard character already built which allows us real in game testing. This is invaluable while theory crafting.

Here are our findings and recommendations:


Problem:

Enduring Focus was not reliable in Claey's in game testing in providing the Endurance Charges. After a long discussion, we agreed that this should be replaced for a more reliable setup.

Solution:

a) Swap Enduring Focus for Vital Focus or Rapid Infusion. This gives a little extra damage and/or more life regen.

b) Replace Swagger with Soul of Steel. This gives us a TON more overall defense than Enduring Focus did. The extra 1% on the ele resists provide a large amount of EHP in POB. More than you would think.

c) Losing Swagger means we lose damage. For those that want to mitigate this damage loss, you can look to craft "minimum Frenzy charges" on your rings. We no longer need Unset rings so we should have a much easier time capping our resists and have room to craft the Frenzy charges.

d) By removing Enduring Focus, we no longer need the extra endurance charge node down by the Watcher's Eye. We placed that into a Life Mastery for a 10% bump in life.

Please note that this comes down to personal choice, similar to your choice of AA vs HOA. If you prefer damage, stick with Swagger, if you want more defense, use Soul of Steel. The build will function with either choice you make.

If you do craft the rings, the build will be significantly stronger than just keeping Swagger and no Soul of Steel, so that should be the end game goal in our opinion.



Problem:


We did not like that the build did not have any spare sockets for a catch all rare jewel, which could be important to cover remaining resists etc

Solution:

We decided to remove Unnatural Instinct from the build. In the POB that socket will remain open for use how ever you see fit. If you don't need any catch all rare jewel, you can still use Unnatural Instinct.



Problem:


We are still trying to track down an inconsistency in POB vs what Claey sees in game regarding our unreserved mana pool.


Solution:


None yet since we don't yet understand where the inconsistency is coming from. You may have to use a higher level enlighten than we first thought. Just keep that in mind. We are hopeful that a level 3 Enlighten will be enough.



Here is a sample POB with these changes list above. I use Vaal Haste instead of VRF but if the downside of VRF does not bother you, you can replace Vaal Haste with VRF for more damage.

https://pastebin.com/rDAqFsac


@Claeysken ran this POB, with out the Frenzy charges on rings, on a T16 Minotaur map and had no issues and said it felt great.




Última edição por AndyLovesHisBge em 23 de out de 2021 16:45:18
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AndyLovesHisBge escreveu:

Enduring Focus was not reliable in Claey's in game testing in providing the Endurance Charges. After a long discussion, we agreed that this should be replaced for a more reliable setup.

Solution:

a) Swap Enduring Focus for Vital Focus. This gives a little extra damage and more life regen. This is 100% reliable


Oh that's a shame. Thank you for testing everything out though. And regarding your earlier post, yeah you can just remove all of the added mods except the arcane surge ones.
Última edição por aiviator em 23 de out de 2021 15:24:27
Good work, Clay and Andy

When Enduring Focus came out I was so excited, hey free endurance charges. Like you guys found it, it's not just reliable, esp with cyclone.

I think another Rapid Infusion instead of Vital Focus is better. We dont really need 50 more hp regen, but another 4% damage is better. I assume they stack?

Btw if you disable enlighten 3 on your POB, you have 88 unreserved mana. Your regen is 90.8 and incinerate costs 85 (7 * 12.15). This means you can sustain incinerate indefinitely, so enlighten 3 is not really needed (nice to have)

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